meldor
Deity
950 AD (0)
Wake a couple of trebs and hit the pike. Wake a knight and kill it off. Swap Lauwersoog from a temple to a settler. Swap Breda to a settler as well. We need to get rid of Kua, but we don't have many offensive units. Wake a merc in Arnhem and send him towards the northwest. He can stretch out our knowledge of the lay of the land.
(I) MDI attacks a Merc and loses. A Longbow appears at Kua. MDI is set down by a caravel. A musket approaches in the south.
960 AD (1)
An elite knight barely kills the MDI, good thing it was elite. Move the stack of Trebs to cover what is now rifles in Kua. MOve the settler up to Lauwersoog to be ready to grab the area.
(I) We lose a Merc, but it takes one LB with it and the other is at 1 HP. Another rifle tries to re-enforce Kua but it can't make it. Haarlem Merc->Merc, rotterdam Knight->Knight. Harlingen Courthouse->Market. Leiden Library->Market. Den Helder Merc->Merc.
970 AD (2)
The trebs manage to make get only 1hp. I kill the exposed rifle so it can't re-enforce the city. Next goes the 1HP LB outside the city. In the mist are 5 LB, 1 MDI, 1 musket and 1 rifle.
(I) A bunch of MDI show up at Breda. Another rifle is on the way to Kua. Two muskets land behind our lines. We lose a Merc and MDI and they lose a knight. Maastricht cannon->settler.
980 AD (3)
The trebs do much better, redlining both the rifle and the musket. Two knights take them out and we get 46g but no workers. An elite MDI attacking a longbow gets us a GL. Shuffle units to get another Merc in Breda. Two knights attack the MDI at Breda, one retreats, the other dies. Get another merc in the city. The settler and another merc move in place to claim the horses. Trebs do 2hp damage to a rifle on our silks, an MDI take him out.
(I)We lose a knight and an MDI, they lose an MDI, Knight and LB. Amsterdam and The Hague Knight->Knight, Breda settler->merc.
Wake a couple of trebs and hit the pike. Wake a knight and kill it off. Swap Lauwersoog from a temple to a settler. Swap Breda to a settler as well. We need to get rid of Kua, but we don't have many offensive units. Wake a merc in Arnhem and send him towards the northwest. He can stretch out our knowledge of the lay of the land.
(I) MDI attacks a Merc and loses. A Longbow appears at Kua. MDI is set down by a caravel. A musket approaches in the south.
960 AD (1)
An elite knight barely kills the MDI, good thing it was elite. Move the stack of Trebs to cover what is now rifles in Kua. MOve the settler up to Lauwersoog to be ready to grab the area.
(I) We lose a Merc, but it takes one LB with it and the other is at 1 HP. Another rifle tries to re-enforce Kua but it can't make it. Haarlem Merc->Merc, rotterdam Knight->Knight. Harlingen Courthouse->Market. Leiden Library->Market. Den Helder Merc->Merc.
970 AD (2)
The trebs manage to make get only 1hp. I kill the exposed rifle so it can't re-enforce the city. Next goes the 1HP LB outside the city. In the mist are 5 LB, 1 MDI, 1 musket and 1 rifle.
(I) A bunch of MDI show up at Breda. Another rifle is on the way to Kua. Two muskets land behind our lines. We lose a Merc and MDI and they lose a knight. Maastricht cannon->settler.
980 AD (3)
The trebs do much better, redlining both the rifle and the musket. Two knights take them out and we get 46g but no workers. An elite MDI attacking a longbow gets us a GL. Shuffle units to get another Merc in Breda. Two knights attack the MDI at Breda, one retreats, the other dies. Get another merc in the city. The settler and another merc move in place to claim the horses. Trebs do 2hp damage to a rifle on our silks, an MDI take him out.
(I)We lose a knight and an MDI, they lose an MDI, Knight and LB. Amsterdam and The Hague Knight->Knight, Breda settler->merc.