Preflight (550bc) looks good
ibt:
Carthage wants to sell us Republic. Will pass right now (Can't remember if this is a required tech or not)
Adulis hpioneer => rax
turn 1 (530bc)
Start hpioneer to claim the dyes to the N. Woke one of the javalineers in the capital to send as an escort.
See another Jumbo to the N and IRON in the jungles to the NE.
turn 2 (510bc)
See some grapes north of the Jumbo to the north - we need to get some more settlers out.
ibt: Zulu want a trade embargo vs Souix, I decline.
turn 3 (490bc)
nothing exciting
ibt:
Matara hpioneer => hpioneer
Carthage is building the Sphinx.
turn 4 (470bc)
See some exotics woods.
Currency in 1, but can't lower research rate.
Ibt:
learn currency and enter MA in the DARK AGES (7 turns) - that's longer than I usually see. It's usually 3 turns
Adulis rax => Elephant Rider.
turn 5 (450bc)
Bah - most other civs know currency, too. It wasn't known last turn.
Increase research rate to get through Dark Ages in 4 turns (-29gpt)
ibt:
Aksum water mill => Javalineer.
turn 6 (430bc)
nothing exciting.
turn 7 (410bc)
see some exotic fruit in the jungle near some rice, game and alligators - would be a nice spot for a couple cities if we can get it. I don't think we can get all 4 in one city.
ibt:
Aksum javelineer => Pioneer
Samidi galley => serf
turn 8 (390bc)
Settle Gabaza => warrior
Decrease research.
ibt:
Leave the Dark ages. Start researching Warrior Code
Matara hpioneer => rax
turn 9 (370bc)
Settle Sabat
ibt:
Aksum pioneer => javalineer
turn 10 (350bc)
see some gold in the jungle but it's closer to the Zulu than us.
I'm sending the Hpioneer from Matara North. Maybe use them to trek through the jungle after the Javalineer in Aksum is built and claim the iron for us. We can always fill in later on the coast near Matara and Aksum.
ibt:
Carthage wants to sell us Republic. Will pass right now (Can't remember if this is a required tech or not)
Adulis hpioneer => rax
turn 1 (530bc)
Start hpioneer to claim the dyes to the N. Woke one of the javalineers in the capital to send as an escort.
See another Jumbo to the N and IRON in the jungles to the NE.
turn 2 (510bc)
See some grapes north of the Jumbo to the north - we need to get some more settlers out.
ibt: Zulu want a trade embargo vs Souix, I decline.
turn 3 (490bc)
nothing exciting
ibt:
Matara hpioneer => hpioneer
Carthage is building the Sphinx.
turn 4 (470bc)
See some exotics woods.
Currency in 1, but can't lower research rate.
Ibt:
learn currency and enter MA in the DARK AGES (7 turns) - that's longer than I usually see. It's usually 3 turns
Adulis rax => Elephant Rider.
turn 5 (450bc)
Bah - most other civs know currency, too. It wasn't known last turn.
Increase research rate to get through Dark Ages in 4 turns (-29gpt)
ibt:
Aksum water mill => Javalineer.
turn 6 (430bc)
nothing exciting.
turn 7 (410bc)
see some exotic fruit in the jungle near some rice, game and alligators - would be a nice spot for a couple cities if we can get it. I don't think we can get all 4 in one city.
ibt:
Aksum javelineer => Pioneer
Samidi galley => serf
turn 8 (390bc)
Settle Gabaza => warrior
Decrease research.
ibt:
Leave the Dark ages. Start researching Warrior Code
Matara hpioneer => rax
turn 9 (370bc)
Settle Sabat
ibt:
Aksum pioneer => javalineer
turn 10 (350bc)
see some gold in the jungle but it's closer to the Zulu than us.
I'm sending the Hpioneer from Matara North. Maybe use them to trek through the jungle after the Javalineer in Aksum is built and claim the iron for us. We can always fill in later on the coast near Matara and Aksum.