preturn: I switch Gutenburg's Bible to Leonard's Workshop. 5 more turns, but I certainly would trade 1 happy face for 2 advances plus 50% more scientific. In this mod with so many luxes and higher pop 1 happy face is just not as big as in the regular game.
I also switch Encyclopedia to Gutenburg's Bible for now, and might switch to better wonders later. We are the tech lead and there is no need to get a Middle Age Great Library.
I switch two small front towns to walls instead of building regular spearmen, and rush for less than 200g.
I think I would try to capture those Egyptian towns and let Carthage fight it for us. We have 12 elephants and 3 cavaliers, might be enough? And start a GA?
We are shipping Elephant to Egypt - I'll not renew it when it expires.
Or we want to fight Zulu? It's all about jungles.
IBT FP city builds cav and I start a wind mill. We need more production. AI start Bible.
(1)560AD: I don't know why we irrigated the hill instead of plains in a corrupt city.
And we still haven't upgraded peasants to laborers..maybe they are just far away from rax.
I send elephants to the front and stop roading around those jungles.
I rush courthouse in Etchmara. Will start a rax.
(2)570AD: Physics to America to renew furs.
I cancle some colonist builds and focus on infra.
Move elephant to the west.
I short-rush Aqueduct in Zeila to let it grow by about 500g.
One problem is that even our first ring cities are shield poor. Not much I can do. But they shouldn't be building workers. I switch to infra. We need to mine those jungles. Switch farther cities to laborers.
(3)580AD: I just find that Zala-Bet-Makada has maxed out in pop but tiles are optomized for food. Switch to high shield and get 5spt instead of 3. Set to Aqueduct. I guess I need to recall all our workers back to the core. Our core is really poorly developed!
(4)590AD: AI have Metallurgy and Mercantilism (which we'll get next turn anyway). Absolutism gets us Metallurgy from America. We still have monopoly on Humanism.
I buy Mercantilism from Carthage by 11g. Cheaper than 10% research. I shut off research this turn as Leonard's is due next turn.
What techs to pick? The most expensive ones are Newtonian and Economics, so I'd take them. Theory of Warfare would enable Cuirassier which is 6/2/3, but we don't need the extra movement so badly yet.
I rush a rax.
IBT Leonard's ->Heroic Epic in 4 turns. We want some leaders. Adulis starts knight in 3 turns - it could be upgraded to Cuirassier which we'll have shortly. America builds Silk Road.
(5)600AD: Sell Newtonian Synthesis to Carthage for 1364g. Sell to Egypt for 544g (almost full price and I didn't take 3gpt extra).
Our incense deal with Zulu just expired, and I don't renew yet. We should wait for the saltpeter deal to expire in 11 turns and renew it with incense. According to civilopedia incense is needed to build certain things that I don't forsee we'll build in next 11 turns (mostly happyness wonders and improvements). And we may get it from Egypt anyways.
ToW in 3 turns with -35gpt.
We have so much gold that I rush things a bit.
(6)610AD: switch Adulis to Arena as it will have happiness problem once it grows.
(7)620AD: I rush two knights so we could upgrade next turn. Egypt completes Great Lighthouse.
(8)630AD: interesting..our rush didn't work as they were all switched to the new unit..I switch them to Aqueduct instead. I do upgrade the existing two knights.
Leadership in 4 turns at -2gpt.
(9)640AD: Heroic Epic -> Philosopher's School.
I declare on Egypt. We kill two spearmen and raze Babylon. We gain 4 slaves.

We kill two spearmen and capture Edfu (size-1).
Capture some workers too.
We ship dyes+wine to Carthage for MA and get 34g as change. I then ship Newtonian to Zulu for an MA too. America gets Map Making for it. I leave Germany there as it's backward and maybe we can get some war happiness from it.
IBT no counterattack. Two Egyptian horse archers are killed by our allies.
(10)650AD: our stack move to Ur for the incense and tea. I'm sending a colonist along, if you want to raze it, but I think we can capture Ur and use the colonist to claim the rubble.
Another stack moves to Buto. The third moves to Lisht.
I am advancing carefully as I use Javs to cover them (except for one stack), hoping to trigger our GA. I suggest we capture those small towns instead of razing, as colonists are expensive and we may not get many slaves from those small towns anyway. But if you are afraid that Carthage takes Ur faster, you can move the faster units this turn, although I don't think that would happen.
I hope next player can get us an GA. Maybe a leader - which we could use to rush Summer Palace. Don't worry about armies - there are small wonders (Military Acadamy? We'll be able to build it in 2 turns) later that can generate armies by their own and we'd surely get 3 when Pentagon comes. But the odds are not high although we have Heroic Epic - we don't have any elite and I certainly don't expect Egypt to send any troops to us.
We may sign RoP with Zulu to let its troops move faster.
Architecture also shows up and I leave the trade to next player.
On the Bible is due in 6 turns and most probably we'll get it.