LK82 - Science Experiment II Invitational, Spain, Deity

Pre-turn - Not much, I only sort out a few cities for growth. No changes in builds.

Diplo, we have a deal going on with America for another 16 turns, so I guess I have to go for Carthage in 3 turns.

1355AD - Well, who to war against solved itself. Aztecs demands Steel without success and declare. They burn 2 towns and sink a ship, plus steal a bunch of workers.

I see the 2 empty armies in Barcelona, but they are waiting for tanks I gather, so I leave them alone for now.

Move the stack from Carthage's borders, kill 13 cavs and a infantry and recapture our 18 workers.

1360AD - Iroquois and Carthage ally against America.

We learn Mass Production -> Mot. Transp. at 90%, due in 9 turns. I can probably fiddle around with the slider later to get it in 8.

Kill off 4 cavs and start Wall Street.

I decide I need another army for the Aztec campaign, we have one army locked in a junk city on the island N of aztecs lands. It will be good to keep it there for later.

1365AD - We lose the 200gpt from Iro's, I want to keep up our research and give them MT for 192gpt, 307g, furs and alliance against Aztecs. A pretty big stack of aztec infantries and things showed up and I want some diversions.

I give Abe Refining for alliance against Monty, 22gpt and some gold.

Fail to plant a spy in Teno.

Kill a stack of 10 infantries and a guerilla.

1370AD - Carthage declare on Aztecs too.

Kill some 7 stuff and take Cempoala.

1375AD - I'm quite happey to bombard the snot out the aztecs, so the Americans have something to kill, while I start to line up units for next aztec town.

Monty seem very interested in the island town Teayo, he just landed 5 units there. Well, good luck.

Fail to plant spy in Teno, forgot to try last turn.

1380AD - Aztecs manage to kill the army in Teayo and our 1hp infantry saves the town for a turn. Another 8 units dropped off, so we lose it next turn. Doesn't matter.

We build Wall Street and Pentagon.

I wanted to go forward this turn, but another 17 aztecs shows up. Kill 9 of them, but lose 2 cavs.

Fail to plant a spy in Teno.

1385AD - Funny, our elite infantry in Teayo defends against a couple of enemies and create a leader, which dies the next turn.

Vikings sign MPP with Aztecs and are at war with everyone but us, that will change in a minute.

We lose 3 cavs taking out 7 units in Chalco, they had a few redlined guerillas and stuff that had prayed to the RNG-gods. Raze the city and replace it.

1390AD - Pollution is a pain and so is warweariness. Misclick and hit next turn, and minor cities start to riot. Fix that.

We attack Amsterdam, kill 5 infantries and keep the city with Leo's. Kill a couple of stray units.

1395AD - Take Harlem without losses, we have 2 towns from where we can take on the rest of the Aztecs.

The war-messiness changes cities every turn, like I don't have better things to do that sort that out?

1400ad - We learn how to build tanks -> Flight in 10t. I think we can win this easy enough with tanks and stop research here.

Kill a couple of strays, we got a leader. He's in Toledo.

I only took a couple of cities, the cleaning up process is quite slow in the beginning of a war, but now next player have a pretty good position to start his :hammer:

I finished most of the railnet, a few cities might need mines to up production.

Cities can also be improved, I had to rush my last turns and fixing the warweariness took time.

Somehow I don't think this will come back to me :)
 
1355AD - Well, who to war against solved itself. Aztecs demands Steel without success and declare. They burn 2 towns and sink a ship, plus steal a bunch of workers.
I don't even have to ask which two. I am sure that was the isolated island. I hate cities on small islands.

=====================

Signed up:
LKendter (on deck)
Greebley
Microbe
Gozpel
Kaiser_Berger (currently playing)

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
Don't forget the variant rules listed in the first post.
 
I see cities building tanks. With multiple tank armies this one is over.

My only question is why do we have 34 units in the high flip risk city of Amsterdam? I don't even know if artillery counts as a military unit to reducing flips. According to MapStat they DON'T.
 
Most of those units are ready to move on already. I was going to raze that city and we can still replace it if we don't need Leo's. I was sure I had a settler somewhere...
 
Preturn- Make an army our of the leader. I want a tank army ASAP.

IT- zzz

T1 1405

Cav army and arty combine to capture Arnhem.

IT- zzz

T2 1410

First tank army is filled. It is shipped off.

IT- zzz

T3 1415

We capture The Hague. Tank army weakens an Aztec city. We capture Maastricht.

IT- zzz

T4 1420

We complete two more tank armies. One goes to the front, and another goes down to Carthage. We declare and move in. I think the army alone will be plenty to take them out.

IT- We complete Battlefield Medicine.

T5 1425

We capture Carthage.

IT- zzz

T6 1430

We capture Tlatelco.

IT- zzz

T7 1435

Troops gather up and heal.

IT- zzz

T8 1440

Move troops around. American troops are really being a pain and getting in the way.

IT- zzz

T9 1445

With two tank armies we raze size 20 Texcoco.

IT- Aztecs and Iroquois sign peace. We lose furs because of it. We have a few riots. We learn Flight and go Modern.

T10 1450

I capture Sabratha.


Summary

We are moving forth on all fronts. Carthage should be dead in a turn or two, and the Aztecs will fold as we continue to apply pressure. We can resign the Iroquois for additional help, if you like. We're up to 42.5% land.
 
We have a few riots.
Scroll ahead to prevent riots is valid in LK games.

====================

Signed up:
LKendter (currently playing)
Greebley (on deck)
Microbe
Gozpel
Kaiser_Berger

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
Don't forget the variant rules listed in the first post.
 
1450 AD
The rioting cities are mostly junk, but I still don't like the amount of smoke on the map.

I understand why workers sometimes get fortified late game. However, if you are going to do this please pick one area to fortify them all. I found stacks asleep in a lot of different areas.

I can see America is being a real pain with their troops blocking our troops.


1455 AD
Oea is captured from Carthage just in time as several American troops landed by it.

I plant a spy on the Aztecs.
(IT) The Iroquois destroy the Vikings. :dance:
While I would have liked the city, we get rid of the stop the war against the mother county complaints.


1460 AD
I am surprised as I can actually lower the luxury tax 10%. A big part of the war weariness was the Vikings?

Have I mentioned that the America troops are really screwing up our movement?

Hippo is captured from Carthage and we control low-value Magellan's.


1465 AD
Theveste is captured and we control the obsolete Knights Templar.
It cost a couple of cavalry, but Leptis Minor is captured.
Carthage has been destroyed.
I can now concentrate on a single front. :D

The Aztec city of Atzcapotzalco (size 20) is razed. Tank armies are just to powerful in human hands. Add yet another 10 workers to the labor force.

New Pamplona is formed to start claiming some open territory.


1470 AD
New Vitoria is formed.

Well I never argue with one of these:
LAK-558.jpg


(IT) The Aztecs build a new city next to a tank army that is healing. :crazyeye:


1475 AD
We have plenty of free workers and more to come. I decide to merge a few natural ones to become Civil Engineers. This will speed up temples in our new cities. Can you tell it is the domination push?

The brand new Aztec city is toasted. Size 15 Tamuin is burnt to the ground for $7 and 7 more workers.

New Santander is formed.

The screen shot screwed up, but we got another tank army from leader fishing.


1480 AD
Calixtlahuaca is razed for $5, 4 workers and an artillery piece.

New Asturias and New Jean are formed.
(IT) Boo, hiss. America and the Aztecs sign a peace treaty.


1485 AD
Malinalco is burned for $8 and 1 worker.

New Logrono is formed and gets an instant worker merge for a civil engineer.


1490 AD
Why do I also go on streaks like in the late game when it really doesn't matter?
LAK-559.jpg


Teotihuacan is razed for $19 and 3 lousy workers.


1495 AD
I get a scare when an army drops to just 1 hp.

Tlacopan is razed for $25 and 5 workers.
(IT) We lost our supply of gems because America declares war. :eek:
Well, so much for an easy wrap-up to the game.
New Valencia, Isipezi, Maastricht and Sabratha are captured by America.
My traffic control cavalry are slaughtered by America.

Since the Iroquois wanted to talk I give them 1 luxury and a RoP to declare war on America.


1500 AD
War weariness just went out of control. Every single city is ready to riot.

I have no choice, so I dial up the Aztecs and sign peace for wm and $373. I also get a RoP to get our tank armies back home faster.

The price is absurd, but I ship the Iroquois Coal, Ivory, Silks, Spices, and Incense to get furs.

New Valladolid and New Palma are formed.

Sabratha is recaptured from America and the former Carthage area is secured. Maastricht is recovered. I slaughter the cavalry that killed our cavalry. Our armies go on unit slaughtering mission. There are stacks all over the place inside our territory.


==========================

Summary:
Greebley said he wanted a war with America. You should be careful what you wish for. I suspect America will start to hurt once we destroy all these offensive troops. The trick is all those American cities intermixed with ours.

I don't expect to see this one again. We are in pure steamroller mode at this point. There are a lot of temples completing in the next 10 turns toward the domination push.


Signed up:
LKendter
Greebley (currently playing)
Microbe (on deck)
Gozpel
Kaiser_Berger

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
Don't forget the variant rules listed in the first post.


http://www.civfanatics.net/uploads8/LK82-1500AD.zip
 
Preturn: Move Infantry from cities that are 3 or more from the border to those that are closer than 3 so we can counter any Cavalry attacks. Switch builds to Tanks - I want to eliminate cities so that America has less of a front line with us. All these border cities have 3 infantry.

IBT: Several Cavalry attack, but our cities hold. Iroquois attack the farther American cities which fall.


1505 AD: Destroy the 4 American cities that are isolated nearer our core Replace with settlers.

IBT: Some minor Cavalry Attacks

1510 AD: Capture Umfolozi. Destroy Amark..?

1515 AD: Capture Cincinnati, Cadiz, Buffalo, Detroit, and Nora.

1520 AD: Raze size 25 New Orleans. Capture Baltimore.

1525 AD: Capture and Abandon forgotten name and Seattle. Capture Denver and Philadelphia. Capture and Abandon Houston.

1530 AD Raze size 25 Miami and size 30 Boston. Capture Chicago and New York. Build a bunch of cities to backfill areas.

We win a domination Victory :D
 
Very nice game. We have to thank America for it. Without it we wouldn't be able to take the tech lead almost from the beginning. Who would have imagined in a deity pangea map we could have done it?

I suspect its scout was killed by barbs early on. :D
 
Well I had no idea it was THAT close.

Proof one again that a human with tank armies will kick the AI big time.
 
I think we also proved the premise of the game. Self research can work especially if tempered with a bit of purchasing to get 2-fers. The biggest drawback of pure direct research over purchasing is that you have much less control on when you gain the tech and thus can lose out on deals.

I don't think everything we tried would always work. My experience with the philo run in deity, is that it only works 1 in 6 to 1 in 10 - something like that. The thing is that the payoff is huge if it does work with little loss if it fails. Philo is as likely to be tradable as anything else - Perhaps even a bit more since it has no unit to make the AI concentrate on it.
 
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