LK91 - RaR OCC

LKendter

Exterminate, exterminate, exterminate!!!
Supporter
Joined
Aug 15, 2001
Messages
20,120
Difficulty = Deity
Civilization = Random
Map = Total Mystery
Barbs = Roaming
World Size = Small


Signed up:
LKendter
open slot
open slot
open slot
open slot

Remember, up to 20 turns per round. Not much should be happening - STRICT 24 hours got it, total 48 to complete.

The goal is to try for 25K win. I think it shouldn't be too hard with deity.
 
I was just thinking the same thing. One thing to consider is making sure to start with Domestication so we can see where the food is. Also sci leaders are fairer in RandR, given the large number of techs (reduces the randomness somewhat). I'd enjoy playing with you.
 
I'd like to join. Playing OCC gives more experience with certain RaR aspects, without the necessity of large empire management.
 
Signed up:
LKendter
Bezhukov
Bed_head7
open slot
open slot

Also sci leaders are fairer in RandR
Sorry, but I shut off SL when I play.
 
Curious as to why?

With the quantity of techs in RandR, the std. dev. is pretty low.
 
Signed up:
LKendter
Bezhukov
Bed_head7
Doc Tsiolkovski
open slot
 
:bump:

If no one else by tomorrow morning, I will start with 4 players. I would prefer to get 5.
 
LKendter
Bezhukov
Bed_head7
Doc Tsiolkovski
Grs

Staring in a short while...
 
This is being played on RaR 1.01.

I swapped over to 60% water Pangaea with small map. I didn't like the original idea with an OCC.


3900 BC
Istanbul is formed along the coast, on a river, with several floodplains, several hills, and a camel.


3850 BC
We already meet Spain. I give them Domestication and Pottery for Ritualism, Boat Building and $16.


3800 BC
We pop a hut and simply get $25.


3550 BC
I pop another hut and get useless maps.


3450 BC
I meet up with Egypt with Spain just one turn behind me.
Ritualism goes to Egypt for Warfare and $41. Domestication and Boat Building get us Cultivation and $2/turn.
Cultivation and $8 goes to Spain for Mysticism.
Mysticism, Pottery and $55 go to Egypt for Masonry.
I pop the hut in the area and get worthless maps again.


3350 BC
I pop another hut and map overload continues. Expansionist has sucked so far.


3250 BC
I continue to pop huts and get Fermentation for a free tech. Even adding in fermentation we still can't get scrape mining.
I pop another one and we get a free tribe. :crazyeye:
The tribe will start the long walk home for merger.


3150 BC
I pop another hut with the tribe marching home and get a boring $25.


3050 BC
I ship Alphabet and Fermentation to Spain for Scrape Mining and $10. There are 2 iron sources near us. A colony might be possible in the future. I ship Alphabet, Fermentation and $73 to Egypt for Caste System.


3000 BC
Hut popping continues and we get $25 again.


2950 BC
Totally backwards Siam is met. I ship them Pottery to take away their $55.


2900 BC
I pop a hut and get Weaving. The nearby hills don't have any sheep. I actually can trade it to Egypt for The Wheel and $5.


2800 BC
(IT) The joy of floodplains hit as disease appears.


2710 BC
We get Sailing from a hut.


2630 BC
The tribe is finally merged with the capitol.

I ship Tibet Sailing and Caste System for $53 and 1 worker.


2430 BC
I establish some embassies.
I build an embassy with Siam. Tibet is size one, has a monument and shrine, building a wiseman, 1 luxury, and no resources.
I build an embassy with Spain. It has a shrine, is size 2, 1 luxury, building hanging gardens due in 46 turns and no resources.
I build an embassy with Egypt. Thebes is size 3, no luxuries or resources, building hanging gardens due in 44 turns.


2390 BC
(IT) A barb kills a guardsman in the capitol. I will have to waste time building another.


2350 BC
This is total RnG bull. Our 4 hp archer dies against the 2 hp barb.
(IT) A pop point is destroyed. I *HATE* RaR barbs.


==========================

Summary:
The early production boosters are completed. I am wasting time rebuilding military. I want 3 units this time.
The start of culture is a failure as NONE has been build. We need to start getting some culture to make 25K in time.

Dynasticism is due in 9 turns - revolt immediately. We need a better government to continue to grow the capitol.

Signed up:
LKendter
Bezhukov (currently playing)
Bed_head7 (on deck)
Doc Tsiolkovski
Grs


Remember 20 turns per round (not much will happen with just 1 city) - STRICT 24 hours got it, total 48 to complete.

NOTE: This is a strict 1CC. We can't have another city for even a millisecond.

http://www.civfanatics.net/uploads9/LK91-2150BC.zip
 
I just realized after posting the save that I forget to reduce luxuries by 10%. Please fix that at the start of your turns.
 
As you started it in 1.01, do I need to install that? I have only 1.02 installed, and I just downloaded the patch to 1.03 beta.
 
Got it.

I've been playing the Inca game you gave up on - Crazy Horse and Hammy decided to help us out. Check the other thread.

On this one: nice start. Little unlucky with popping, but great trading. Are we religious? If not, we could time an Oracle build to get philo, then with the free philo tech, get all the way to Democracy and revolt then.

I'll check back in an hour for comments.
 
Bezhukov said:
I've been playing the Inca game you gave up on - Crazy Horse and Hammy decided to help us out. Check the other thread.

:confused: What game are you talking about?
 
LK88 - thought I'd check it out for fun. Played a few turns and war broke out all over. Figured I'd give it a spin and see what happened. It is currently winnable, but I can't figure out how to get it uploaded.
 
Bezhukov said:
LK88 - thought I'd check it out for fun. Played a few turns and war broke out all over. Figured I'd give it a spin and see what happened. It is currently winnable, but I can't figure out how to get it uploaded.

PLEASE DON'T. No final decision was made, and this is blatant spoiler information.
 
Well, it was pathetically hopeless if war didn't break out. And if you played from the last save, it might not have. Whatever.

I checked the save for this game. You are aware that founding cities on hills gives two shields in the city square? As well as helping with defense? If we'd founded on the hill, we'd have incense and iron in the 21. :sad:

Guess we'll make the best of it - gonna be an uphill climb...
 
This is doubly a problem because we do not have any one shield squares. To get the production boosters to kick in, we have to work two low food squares, which kills our growth. With a hill city, you can work one low food square to get to four shields, while maxing food on the others. Doc, your thoughts?
 
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