This is being played on RaR 1.01.
I swapped over to 60% water Pangaea with small map. I didn't like the original idea with an OCC.
3900 BC
Istanbul is formed along the coast, on a river, with several floodplains, several hills, and a camel.
3850 BC
We already meet Spain. I give them Domestication and Pottery for Ritualism, Boat Building and $16.
3800 BC
We pop a hut and simply get $25.
3550 BC
I pop another hut and get useless maps.
3450 BC
I meet up with Egypt with Spain
just one turn behind me.
Ritualism goes to Egypt for Warfare and $41. Domestication and Boat Building get us Cultivation and $2/turn.
Cultivation and $8 goes to Spain for Mysticism.
Mysticism, Pottery and $55 go to Egypt for Masonry.
I pop the hut in the area and get worthless maps again.
3350 BC
I pop another hut and map overload continues. Expansionist has sucked so far.
3250 BC
I continue to pop huts and get Fermentation for a free tech. Even adding in fermentation we still can't get scrape mining.
I pop another one and we get a free tribe.

The tribe will start the long walk home for merger.
3150 BC
I pop another hut with the tribe marching home and get a boring $25.
3050 BC
I ship Alphabet and Fermentation to Spain for Scrape Mining and $10. There are 2 iron sources near us. A colony might be possible in the future. I ship Alphabet, Fermentation and $73 to Egypt for Caste System.
3000 BC
Hut popping continues and we get $25 again.
2950 BC
Totally backwards Siam is met. I ship them Pottery to take away their $55.
2900 BC
I pop a hut and get Weaving. The nearby hills don't have any sheep. I actually can trade it to Egypt for The Wheel and $5.
2800 BC
(IT) The joy of floodplains hit as disease appears.
2710 BC
We get Sailing from a hut.
2630 BC
The tribe is finally merged with the capitol.
I ship Tibet Sailing and Caste System for $53 and 1 worker.
2430 BC
I establish some embassies.
I build an embassy with Siam. Tibet is size one, has a monument and shrine, building a wiseman, 1 luxury, and no resources.
I build an embassy with Spain. It has a shrine, is size 2, 1 luxury, building hanging gardens due in 46 turns and no resources.
I build an embassy with Egypt. Thebes is size 3, no luxuries or resources, building hanging gardens due in 44 turns.
2390 BC
(IT) A barb kills a guardsman in the capitol. I will have to waste time building another.
2350 BC
This is total RnG bull. Our 4 hp archer dies against the 2 hp barb.
(IT) A pop point is destroyed. I *HATE* RaR barbs.
==========================
Summary:
The early production boosters are completed. I am wasting time rebuilding military. I want 3 units this time.
The start of culture is a failure as NONE has been build. We need to start getting some culture to make 25K in time.
Dynasticism is due in 9 turns - revolt immediately. We need a better government to continue to grow the capitol.
Signed up:
LKendter
Bezhukov (currently playing)
Bed_head7 (on deck)
Doc Tsiolkovski
Grs
Remember 20 turns per round (not much will happen with just 1 city) - STRICT 24 hours got it, total 48 to complete.
NOTE: This is a strict 1CC. We can't have another city for even a millisecond.
http://www.civfanatics.net/uploads9/LK91-2150BC.zip