http://www.civfanatics.net/uploads9/LK95-640AD.zip
550 AD
No war will happen during my turns. We are currently playing depletion roulette and have no iron on my shift. I won't start a war when I have no ability to replace losses. I intended to keep the flow of Musketeers going to get decent city defense.
With how weak our island defense is war CAN'T happen when iron is being shipped. Dijon could easily fall with one warrior for defense.
570 AD
The galley by the Celts serves no purpose at this time. I disband it, as it will take to long to get home.
(IT) Mao gets $20 and tm.
China builds Newton's in Beijing.
590 AD
I have enough cash for an embassy. I establish one with the Byzantines. The have iron (temporarily), saltpeter and horses. The best defender is still a musket. They currently have 4 luxuries.
610 AD
I build an embassy with Germany. They have horses and iron, but NO saltpeter. At some point they bought it as it looks like some muskets are defending. They have 3 luxuries.
630 AD
(IT) Nationalism is official out there as Japan and the Byzantines sign an MPP.
Japan immediately follows with the below.
They
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Summary:
NOTHING is moved for 640 AD. We have a very ugly situation on our hands. We need to make a team decision to either attempt to survive 5 turns for peace, or commit to a 20-turn war and waste our GA on troops. I prefer the ASAP war and to complete the buildings.
We can't get an alliance against Japan, but this would be just as effective from the Byzantine. I didn't haggle, but I am surprised how cheap it is.
Signed up:
LKendter
Greebley (currently playing)
Meldor (on deck)
Arathorn
Microbe
Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
Don't forget the variant rules in the first post.
Leftover raze credit from previous player: 0
New razes from current player: 0
New raze credit current: 0