LK97 - Korea, Space Race, Deity, RaR Module

The only thing that we really "want" to build is civil liberties. The others are all huge shield prebuilds, Battlefield Medicine, Uni sufferage, Atomic Weapons test, New Deal.
All the Techs I researched either gave parts or were prereqs, with the exception of civil liberties, but I thought a ~25 shield boost in all cities wouldn't hurt us.
 
1500: All good, there's a couple of factories being built without guild halls, and a lot of science buildings to be built to make sure we can continue 2 turn research.

1505: Rome & Inca sign peace
Ulsan builds space program, switch the prebuilds to SS parts
I don't like pretend wars, so make peace with Rome, and they gift us 2 cities.

1510: Research Computer Networking
SS Party Lounge & Life Support built
Pusan builds Civil Liberties

1515: Inca build Universal Suffrage

1520: Research Robotics

1530: Research Microchip
Build SS Thrusters

1535: Build SS Docking Bay

1540: Research Adv Composites

1550: Research Superconductor
SS Storage built


We're still managing 2 turn research, we're now 7 techs & 14 turns from the final SS part being available, LK should get the win on his next set.
 
save

Pre-Turn
things look good

IT get stasis chamber

1. 1555AD
join a few natives

IT we get HAL 9000, also called advanced computers (I like that icon)

2.1560AD
renew a lux deal with Ethiopia

IT get SS engine

3.1565AD
zzzz

It fuel cells are in

4 .1570AD
Seoul to fuel cells in 4

5. 1575AD
continue the science push to get us research asap

IT get stealth

6. 1580AD
Greece is eating up Rome

7. 1585AD
zzzzzzz

IT high tolerance ceramics are in
fuel cells are done

8. 1590AD
swap Pusan to exterior casing in 2

9.1595AD
zzzz

IT renew lux deal with Inca, get data encryption
e-commerce in 2, get Internet message, get exterior casing

10.1600AD
clean some poo....
LK will finish it in 5 turns, 2 more techs and 1 part
 
Signed up:
LKendter (currently playing)
Bezhukov (indefinite skip)
Romeothemonk (on deck)
Sanabas
ThERat

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
There are no restrictions on this game. Just remember that the goal isn't to be out of control warmongers toward domination that ends with a space win.

I would prefer to win without the crutch of GL1 and GL2.
 
http://www.civfanatics.net/uploads9/LK97-1620AD.zip

1600 AD
Even if the AI took out half our empire they can't prevent a launch at this point.


1620 AD
(IT) We get to hit the launch button.

We had 3 of the top 5 cities. Seoul was #1, Pusan #2 and Carson City #3.


Korea is grossly over powered for a space race. Between the cheap science and cheap corruption help it is almost impossible not to have a commerce giant later in the game.

I never thought you could have a deity level space that is a total blowout. Greece didn't even have a single part built. The difference in tech levels was unreal.
 
Good game all. I enjoyed this one. I still say that the Eiffel tower was a critical build. :p
The problem is that the AI's ineffectiveness at warring is amplified in RaR. A method to get a better space race would be to set to lowest AI aggression, and making sure the Mongols and the Romans aren't around.
That and most of this team participated in a Sid level beatdown. That might be your next RaR challenge.
Thanks to the team. Many congratulations to the team.
 
LKendter said:
I never thought you could have a deity level space that is a total blowout. Greece didn't even have a single part built. The difference in tech levels was unreal.
Perhaps you should try it on Sid? :)
 
Perhaps you should try it on Sid
we did that in Bez1 and it worked too, of course that was archipelago setting with GL1 and 2. maybe you should try the level higher than SID.

anyway, great team, great win. :goodjob:
 
Yes, despite all the usual back and forth, this strikes me as a pretty early date for an RandR launch. You seen an earlier one, Doc?

Very good show team - second only in my book to Zav1 for RandR games (Sid games get their own category). :thumbsup:

Letting the AI have the GL's might have actually helped the tech pace along.
 
Bezhukov said:
Yes, despite all the usual back and forth, this strikes me as a pretty early date for an RandR launch. You seen an earlier one, Doc?

I was already thinking the launch date was awful early. In some ways it is tempting to trying another space race just to compare launch years.
 
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