LK97 - Korea, Space Race, Deity, RaR Module

Great work ThERat. I think we should stop warring now, as we are teetering on out of control. I would sit back and become massive science and cash builders.
The Eiffel tower gives 2 happy faces in the city that builds it.
If we built the empire state in Pusan, we should also build the Spirit of St Louis there.
 
http://www.civfanatics.net/uploads9/LK97-1250AD.zip

1150 AD
We blew the city positions for iron and coal. We should have an iron works city. I plan to get rid of Kaesong and build 2 cities to replace it.
(IT) I get our oil back at the cost of 2 techs. We need to secure our own source soon.


1160 AD
Haeju is formed. Kaesong is abandoned. Taegu is formed to be an iron works city.


1170 AD
Carthage is nice enough to supply 3 more workers when a settler appears next to our units.


1180 AD
I ship America The Corporation to get back our 2 luxuries along with wm and $80.

Chinje is formed. It is culturally squeezed, but I want our own oil source.
(IT) Arc De Triomphe is completed.


1190 AD
LAK-717.jpg


We will have the iron works complete shortly. ;)


LAK-718.jpg

That ends Carthage, and should be the end of warmongering.


1210 AD
The iron works is officially rushed.


1220 AD
Tokch'on is formed and we will have tea after a border expansion.
(IT) The Spirit of St. Louis is completed in Seoul.


1230 AD
Radar was our free tech. I am heading for Electronics to grab Hoovers and get the 4th level worker of Engineer.


1240 AD
We need the cotton supply, so I give Thermodynamics to the Inca for Cotton and wm.



==========================

Summary:
This was primarily a builds turn. The only military was wrapping up the Carthage war.

Pusan should be able to very quickly build Hoover after the Steel Foundry is completed. We have a strong enough tech lead that we have NO risk of note getting Hoover.

Our position is so strong I will be shocked if we have serious competition to loss.

I built Spirit of St. Louis in Seoul as Seoul had most of the powerful small wonders in it. Empire State really should have been built in Seoul. We have NO competition for Einstein's Lab and should get another big science boast.

I build a few more artillery and machine gunners. I think Pusan may build every turn tanks after the Steel Foundry and Hoovers.


Signed up:
LKendter
Bezhukov (currently playing)
Romeothemonk (on deck)
Sanabas
ThERat

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
There are no restrictions on this game. Just remember that the goal isn't to be out of control warmongers toward domination that ends with a space win.

I would prefer to win without the crutch of GL1 and GL2.
 
Sure will miss arguing with LK and giving Romeo a hard time, but I need to ask for an indefinite skip. Civ is of course more fun thatn RL, but sometimes there is more to life than fun. Good luck, team.
 
Signed up:
LKendter
Bezhukov (indefinite skip)
Romeothemonk (currently playing)
Sanabas (on deck)
ThERat

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
There are no restrictions on this game. Just remember that the goal isn't to be out of control warmongers toward domination that ends with a space win.

I would prefer to win without the crutch of GL1 and GL2.
 
Got it. Expect in the next 24 hours.

Any special instructions??
I plan almost no military builds, just consolidate what we have.
 
IHT: Watch the AI use arty on the offensive against each other. WOW.
Turn 1: We lack the Echelon, swap carson city to a police station. Will get the others up as well.
Turn 2: Electronics comes in, going for fission. Einstiens lab will become then UN. Building science up.
Turn 3: We have plenty of military right now, carson city starts the Echelon prebuild.
Turn 4: Hyangsang builds the Holy City. Rome builds wonderland, we start mechanized warfare. I like armor. Sell Ethiopia tanks
Turn 5: Decide that it is in my best interest to make our laborers engineers.
Turn 6: Just chugging along. Greece and America make good.
I must have lost track of some turns.
Turn 8: Upgrading units, and moving stuff.
Turn 9: Same as above. Keep working on stuff.
Turn 10: Almost complete all our upgrades, we have 1 trencher left total. Almost all upgrades are completed.
Not much to do. Just some big builder turns. We want the echelon before we go social demo. As soon as it comes in, we should become a social democracy. I think the research path should be set to Plastics, with a small delay to get social dem, once we are ready for it. Hoovers builds in 1, remember to sell our coal plants and all that jazz.
When we swap to social dem, sell all our philo schools. We are leading the culture race now.
lk97-1a.jpg


http://www.civfanatics.net/uploads9/LK97-1300AD.SAV
 
IHT: Watch the AI use arty on the offensive against each other. WOW.
The AI knows how to use it. The problem is the AI fails to build enough quantity for it to be effective.


Einstein's lab will become then UN.
I wonder if Seoul still has any chance to build this?


Signed up:
LKendter
Bezhukov (indefinite skip)
Romeothemonk
Sanabas (currently playing)
ThERat (on deck)

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
There are no restrictions on this game. Just remember that the goal isn't to be out of control warmongers toward domination that ends with a space win.

I would prefer to win without the crutch of GL1 and GL2.
 
Well, Seoul can swap to Edison's now at no or minimal loss. The AI is at least 2 techs from modern, and with no SGL's we should get the UN anyway, but it would be in Pusan.
This is a possibility. With Einsteins, Seoul should build the National history Meuseum.
It is habit for me to race to get the UN up asap.
 
Got it. UN location doesn't matter, but Seoul is the commerce monster, so I'll try and put the science boosters there, and make sure UN is built somewhere else.
 
I took a look at the game. Since our objective is to limit wars we should keep ALL cities defended. This may simply be due to the upgrades that look in progress to infantry.

I noticed a very pleasant surprise in the game. The oil tile between Ethiopia and us is now OURS! :dance:
We got extra culture from the free monument and avoided Ethiopia possibly getting it. If anyone doubts the value of the free monuments now...
We will want to push buildings in Namp'o that generate culture such as parks and temples to insure we never lose the oil culture war.
 
"We got extra culture from the free monument and avoided Ethiopia possibly getting it."

Artist Guild (built 770AD): 3 cpt
Holy City (built 1270AD): 4 cpt
Monument (from Eiffel, 950AD): 1 cpt

Yep, it was the monument that did it, alright. :rolleyes:
 
Pretty sure the empty cities were just due to upgrades in process, that got fixed quickly. Didn't work for avoiding wars though. I held off on Democratic Socialism until we can finish UN, diplo loss is only a tiny risk, but I still want to ensure it doesn't happen.

1300: All good, but I switch Seoul to Einstein's Lab.

1305: Research Adv Flight--->Mass Media for the 21 extra happy faces of shopping malls.
Seoul builds Einsteins-->Museum
Pusan builds Hoover Dam-->UN
Sell off all the coal plants
Give Quantum physics, Total War & Machine Tools to Ethiopia for Motion Pictures, WM & 42gpt

1310: Sell Communism & Motion pictures to greece for 158gpt & 2460 gold

1315: Greece ask for an MPP, I refuse
2 luxes expire, I give America compulsory education for 3 luxes

1320: Ethiopia extort silver
Research Mass Media--->Rocketry & TOW
3rd Movie Palace finishes, Hollywood is now available

IBT: Greece & Ethiopia sign peace
America sneak attacks. :mad: We kill a cav, lose a hwacha.

1325: Ally the world in v America. Rome & Ethiopia get Totalitarianism, Inca get compulsory ed, Greece gets Guerilla War but gives us 175gpt & 740 gold
That puts greece into modern age, they get pesticides as their freebie, we give them Mech War & Radar for Pesticides & 35gpt
Kill the american invasion force of 10 cav & a couple of rifles

IBT: Now Rome sneak attacks. We kill a cav & 2 tanks for no losses.

1330: Pyongyang builds war college
Ally the world in v Rome, Ethiopia gets gems & gold, Inca gets gems & incense, greece gets 750 gold.
Kill the Roman invasion force of 1 cav, 1 tank, 3 leathernecks & a rifle

1335: Research Rocketry--->Dem Socialism

1340: zzz

1345: Carson City builds Echelon
Give Inca camel to renew cotton deal
Sell communism to Ethiopia for silks, 97gpt & 80 gold
Raze Syracuse
Capture Caesaraugusta

1350: Research Dem Soc--->Satellites
Resistance in caesaraugusta ends
Kill 6 roman tanks at caesaraugusta
Kill an american cav, and get an MGL, build an army with it

UN is due in 2, we should hold off the revolt until then. We can expand a bit into Rome or America if we want, but it will cost us infra, simply holding them off until we can get peace again will be very easy, especially as we now have TOWs being built. We're only a few techs from being able to start our SS.
 
Signed up:
LKendter (on deck)
Bezhukov (indefinite skip)
Romeothemonk
Sanabas
ThERat (currently playing)

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
There are no restrictions on this game. Just remember that the goal isn't to be out of control warmongers toward domination that ends with a space win.

I would prefer to win without the crutch of GL1 and GL2.
 
save

Pre-Turn
we want to revolt with so few units? will monitor situation
attack Ulanbatar and raze it (3 slaves)
upgrade a few machine gunners to ToW
we actually have 2 empty armies, going to fill them next turn

IT some Roman tanks appear and we get Pentagon message

1. 1355AD
fill army with 2 armor and take out Dalandzagdad (5 slaves)
grab another 2 slaves near Ravenna

IT we get UN

2.1360AD
will wait one more turn to get satellites to revolt

IT lose 1 inf and get satellites

3.1365AD
raze Ravenna with Wonderland
revolt and we draw only 4 turns anarchy :dance:
MM for growth

4 .1370AD
go on passive war mode since Rome has been hurt enough, we don't want greece to get too strong

5. 1375AD
zzzzzzzz

6. 1380AD
anarchy

IT we become a social democracy

7. 1385
research of miniturization in 2

8. 1390AD
get a MGL defeating a Roman tank, rush Pentagon in Hyangsan

IT get miniturization, next computers in 3

9.1395AD
these are all builder turns

10.1400AD
computers will be in 4, I did not trade any techs any more since the offers were not worth it, we could trade with ethyopia next
we should continue to build infra and maintain the lead and bring this home
currently building National Health care and hollywood, but we can always change those
 
Signed up:
LKendter (currently playing)
Bezhukov (indefinite skip)
Romeothemonk (on deck)
Sanabas
ThERat

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
There are no restrictions on this game. Just remember that the goal isn't to be out of control warmongers toward domination that ends with a space win.

I would prefer to win without the crutch of GL1 and GL2.
 
http://www.civfanatics.net/uploads9/LK97-1450AD.zip

1405 AD
I can tell we are in the later part of the game. I am starting at the workers and I am having a hard time deciding what to do with them. Most of the core cities are already looking good.


1410 AD
I find some money out there, so I ship Ethiopia Pesticides for $111/turn, $146 and wm.


1420 AD
I get reminded there is a war out there when I actually kill a Roman unit.


1425 AD
(IT) Now this is the message I have been waiting for. The end game is getting near.

LAK-723.jpg


We complete National Health Care along with Hollywood.


1440 AD
I sell Greece Electronics for $820 and $187/turn. That will slow down our bleed rate. Of course, with the amount of cash we have does that really matter?

==========================

Summary:
Romeothemonk will be able to started building space parts. :dance:

I think the Greek talks starting to cross our borders are heading to Rome, but I would reinforce any threatened cities.

We are still technically at war with Rome and America, but it really hasn't had much of an effect. My military building was limited to 2 cities - one building tow, and the other armor.

Signed up:
LKendter
Bezhukov (indefinite skip)
Romeothemonk (currently playing)
Sanabas (on deck)
ThERat

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
There are no restrictions on this game. Just remember that the goal isn't to be out of control warmongers toward domination that ends with a space win.

I would prefer to win without the crutch of GL1 and GL2.
 
You want me to build what when there is a war on??



Oh, yeah. Just playing with you. I will attempt to upgrade cities, build parts and put down any rabid varmits that cross us.
Expect tomorrow sometime
 
Swap almost all builds to wind farm. Including the space program. It costs 2 turns upfront, but gives us 1 back on the program itself.
The rest will pay ofr itslef over the length of a SS part.
Turn 1: Seoul starts the New Deal. Pusan starts the Space program. Kill a Roman cav
Turn 2: Mass MM with workers. Clearing out the suboptimal jungles.
Turn 3: Not much, maximizing cities.
Turn 4: Randomly leader fishing on Rome
Turn 5: America is gone courtesy of the Inca.
Turn 6: More stuff
Turn 7: Ibid
Turn 8: Ibid 8th elite win, no leader yet.
Turn 9: We learn civil liberties, Pusan swaps to the wonder, delaying space by another 3 turns. Production is key at this stage and we have some massive prebuilds in the offing.
Turn 10: We enjoy a peaceful building phase. 11 total elite wins, no leaders.
This was just a time of adding production for the big push. We will get Space next turn. We would like an MGL for the Engine.
I was sticking to techs I could get in 2 turns, but still had use for us.
lk97-1b.jpg


http://www.civfanatics.net/uploads9/LK97-1500AD.SAV
 
Signed up:
LKendter
Bezhukov (indefinite skip)
Romeothemonk
Sanabas (currently playing)
ThERat (on deck)

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
There are no restrictions on this game. Just remember that the goal isn't to be out of control warmongers toward domination that ends with a space win.

I would prefer to win without the crutch of GL1 and GL2.
 
I took a look at the game. It is really time to start building those space parts. I agree some of them are brutal in cost. I would like to see the New Deal used a pre-build for a ship part, as we don't have a lot of cities left that need growth and granaries. I want my next turn coming up to be my last turn. I am not sure if Universal Suffrage is even worth it at this point.

It looks like we have about 10 techs to go. We have a large lead in tech, so IMO the risk of space loss = 0. At this point I don't want to research anything more that won't get us another part.
 
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