Lullaby
peaceful builder
The title is an hommage to the post apocalyptic rpg classic "Wasteland".
Settings:
Small world, archi 60%, roaming barbs, other settings standard
Civ: the fierce atomic superpower of Korea.
Victory Conditions enabled: standard. However, only a conquest will be considered a win.
Difficulty: Emperor
As for exploits, standard rules do apply.
Length of turn sets: 20 to start, 10 after that.
24 hours to get it, 48 to play.
Special rules:
This game will be split in two phases:
Phase 1 (before space flight is researched):
We are not allowed to declare war.
If we are at war, we have to try and sue for peace at the end of every turn. If we don't have to pay for peace, we have to make peace. We may haggle to get the most out of the peace treaty.
The same applies if we are offered peace.
No MA's, no trade embargoes, no MPP's.
Our rep is sacred. No intentional breaking of pt deals allowed, no raising or abandoning of cities.
Entering the Modern Age we have to research fission, rocketry and space flight as first three techs.
Phase 2:
The turn we reach space flight we have to declare war on every remaining civ. From now on this will be an always war game.
We are only allowed to raze or capture cities AFTER THEY HAVE BEEN NUKED.
It is not of importance who bombed the city, but it must have been nuked.
The only exception to this rule applies if we either lack alu or uranium. In that case we are allowed to capture one city per missing resource via conventional war.
Start1
Start2
Start3
Places in the roster will be reserved 48 hours for the participants of whoknows02. After that the game is open to everyone.
Roster:
Lullaby
DBear
Mach
Aegis Shield
Minute Man
Settings:
Small world, archi 60%, roaming barbs, other settings standard
Civ: the fierce atomic superpower of Korea.
Victory Conditions enabled: standard. However, only a conquest will be considered a win.
Difficulty: Emperor
As for exploits, standard rules do apply.
Length of turn sets: 20 to start, 10 after that.
24 hours to get it, 48 to play.
Special rules:
This game will be split in two phases:
Phase 1 (before space flight is researched):
We are not allowed to declare war.
If we are at war, we have to try and sue for peace at the end of every turn. If we don't have to pay for peace, we have to make peace. We may haggle to get the most out of the peace treaty.
The same applies if we are offered peace.
No MA's, no trade embargoes, no MPP's.
Our rep is sacred. No intentional breaking of pt deals allowed, no raising or abandoning of cities.
Entering the Modern Age we have to research fission, rocketry and space flight as first three techs.
Phase 2:
The turn we reach space flight we have to declare war on every remaining civ. From now on this will be an always war game.
We are only allowed to raze or capture cities AFTER THEY HAVE BEEN NUKED.
It is not of importance who bombed the city, but it must have been nuked.
The only exception to this rule applies if we either lack alu or uranium. In that case we are allowed to capture one city per missing resource via conventional war.
Start1
Start2
Start3
Places in the roster will be reserved 48 hours for the participants of whoknows02. After that the game is open to everyone.
Roster:
Lullaby
DBear
Mach
Aegis Shield
Minute Man