Lush Ninja
Chieftain
Hey, how's everyone going?
Well, I'm a big warlords player, but unfortunately I've been constantly frustrated by Monarch (I'm guessing I can't seem to cope with the bonuses that the AIs are getting.) I can handle prince easily enough, it's just a big leap between the two difficulties. I guess, what I'm trying to say, is: Is there anyone available/interested in a monarch level warlords SG?
Right now I'm open to suggestions/ideas about variants, civs, and map type.
I am also willing to upgrade to bts if that is necessary for most people. Does it require more or the same amount of system resources though?
And if, for some reason, there's not enough people/no interest, can anyone chime in with some strategies one can use to best the annoying AI?
Looking forward to see what comes of this.
Some rules I came across that I am liking (stolen ruthlessly from pholkhero
, with a few additions):
Alpha: The quality of your report outweighs the quality of your play. We’re here to have fun, and, of course, winning is fun, but losing in style is preferable to a boring win. Remember, your report should be a new reply to alert other players. Letting others know what your plans are with your moves is essential for a good flow of turns, making us move towards a common goal, not 5 different ones.
Bravo: Reports should be detailed, with plenty of screen shots and player commentary, explanations, musings, etc; an auto-log dump will not suffice. Shots of the F9 screens and overview shots of the empire are nice too, once in a while. I am a very visual person, and I love screenshots. A picture truly is worth 1000 words.
Charlie: Punctuality rocks! “24/48” means post a "got it" within 24 hours of when the last save was posted, and play within 48 hours of that ‘got it.’ Waiting 47 hours to ask for a skip is lame. Punk out two times in a row, and you’ll be dropped from the roster. Skips and swaps are fine, but try to let us know sooner, rather than later.
Delta: Major game decisions (war/peace declarations, religion swaps, city placement, etc) should be arrived at via group consensus.
1. If the team disagrees with you, either argue your case better, or do it their way. Do NOT just blow them off and do it your way because it's your turn.
2. However, if there’s no consensus and you’re up, do it your way and explain why. Conversely, if someone else is up, don't whine when they do it their way.
3. Similarly, overruling techs or city builds is rude and should be done via consensus, barring an emergency.
4. In extraordinary situations, sometimes an opportunity presents itself that the group didn't foresee. If the consequences of it are great, players should stop, and refer the question to the group.
This is definitely a big one. It has been said that people can play one level above in an SG, this would be why that is true.
Echo: Being a better player does not give you the right to belittle anyone else or their play. Other people are going to disagree with you on major decisions; get used to the idea, and play nice. If not, take your ball and go home.
Foxtrot: Thread spam is good. Trash talking, poking fun, gentle ribbing, virtual noogies, and generally horsing around are all encouraged, but don’t be rude.
Golf: Automate sparingly.
1. Workers should almost never be automated, except perhaps late-game or building a trade network. However, if you have to, set your game options to “disallow automated worker forest chopping” and “keep previous improvements.”
2. Use of the “Emphasis” buttons is fine, but let the group know and explain your reasoning (specialization is a major game decision). If you prevent growth in a city, let the group know and remind them to take it off. Do NOT let the governor select build orders.
3. Sending units on go-to routes that last beyond your set is acceptable only if they’re heading for a rally point or if you otherwise inform your teammates. NEVER fortify Great People.
If we play 10 turns, it's really not too much to ask to use your brain rather than the computer for things like worker use, tile use, etc. This way if you make a mistake (which would be good, actually) people can point it out and say what could be done better.
India: Sign spamming is rude. Signs can be helpful reminders, but too many signs makes them easily ignored. Once a sign is no longer valid, delete it.
Well, I'm a big warlords player, but unfortunately I've been constantly frustrated by Monarch (I'm guessing I can't seem to cope with the bonuses that the AIs are getting.) I can handle prince easily enough, it's just a big leap between the two difficulties. I guess, what I'm trying to say, is: Is there anyone available/interested in a monarch level warlords SG?
Right now I'm open to suggestions/ideas about variants, civs, and map type.
I am also willing to upgrade to bts if that is necessary for most people. Does it require more or the same amount of system resources though?
And if, for some reason, there's not enough people/no interest, can anyone chime in with some strategies one can use to best the annoying AI?
Looking forward to see what comes of this.
Info
Map: Large & Small, interspersed islands
Difficulty: Monarch
Leader/Civ: Lincoln of the Americans
Speed: Normal
Victory condition: Domination (but we should wait until our UU).
Roster
Lush Ninja
Haphazard1
NamliaM
ChrisFromLux
toug
Winth
Map: Large & Small, interspersed islands
Difficulty: Monarch
Leader/Civ: Lincoln of the Americans
Speed: Normal
Victory condition: Domination (but we should wait until our UU).
Roster
Lush Ninja
Haphazard1
NamliaM
ChrisFromLux
toug
Winth
Some rules I came across that I am liking (stolen ruthlessly from pholkhero

Alpha: The quality of your report outweighs the quality of your play. We’re here to have fun, and, of course, winning is fun, but losing in style is preferable to a boring win. Remember, your report should be a new reply to alert other players. Letting others know what your plans are with your moves is essential for a good flow of turns, making us move towards a common goal, not 5 different ones.
Bravo: Reports should be detailed, with plenty of screen shots and player commentary, explanations, musings, etc; an auto-log dump will not suffice. Shots of the F9 screens and overview shots of the empire are nice too, once in a while. I am a very visual person, and I love screenshots. A picture truly is worth 1000 words.
Charlie: Punctuality rocks! “24/48” means post a "got it" within 24 hours of when the last save was posted, and play within 48 hours of that ‘got it.’ Waiting 47 hours to ask for a skip is lame. Punk out two times in a row, and you’ll be dropped from the roster. Skips and swaps are fine, but try to let us know sooner, rather than later.
Delta: Major game decisions (war/peace declarations, religion swaps, city placement, etc) should be arrived at via group consensus.
1. If the team disagrees with you, either argue your case better, or do it their way. Do NOT just blow them off and do it your way because it's your turn.
2. However, if there’s no consensus and you’re up, do it your way and explain why. Conversely, if someone else is up, don't whine when they do it their way.
3. Similarly, overruling techs or city builds is rude and should be done via consensus, barring an emergency.
4. In extraordinary situations, sometimes an opportunity presents itself that the group didn't foresee. If the consequences of it are great, players should stop, and refer the question to the group.
This is definitely a big one. It has been said that people can play one level above in an SG, this would be why that is true.
Echo: Being a better player does not give you the right to belittle anyone else or their play. Other people are going to disagree with you on major decisions; get used to the idea, and play nice. If not, take your ball and go home.
Foxtrot: Thread spam is good. Trash talking, poking fun, gentle ribbing, virtual noogies, and generally horsing around are all encouraged, but don’t be rude.
Golf: Automate sparingly.
1. Workers should almost never be automated, except perhaps late-game or building a trade network. However, if you have to, set your game options to “disallow automated worker forest chopping” and “keep previous improvements.”
2. Use of the “Emphasis” buttons is fine, but let the group know and explain your reasoning (specialization is a major game decision). If you prevent growth in a city, let the group know and remind them to take it off. Do NOT let the governor select build orders.
3. Sending units on go-to routes that last beyond your set is acceptable only if they’re heading for a rally point or if you otherwise inform your teammates. NEVER fortify Great People.
If we play 10 turns, it's really not too much to ask to use your brain rather than the computer for things like worker use, tile use, etc. This way if you make a mistake (which would be good, actually) people can point it out and say what could be done better.
India: Sign spamming is rude. Signs can be helpful reminders, but too many signs makes them easily ignored. Once a sign is no longer valid, delete it.