LN1 - "Great works are performed, not by strength, but by perseverance."

HH said:
Chopping 9 forests will take more than 14 turns
Not if you premine/prechop a lot... but I agree sacrificing all the forests to get Pyramids may be to much to ask.

Supposing Joaoaoa is straight due east, How far due east and where will that put the stone relative between us...

I am guessing that 15 tiles walk for the Archer could be the target, with maybe the Archer on the "wrong" side of the settler which means the capitol is less than 15 tiles away.... would make the stone about halfway??

HH said:
other wonders (including Moai, IIRC).
Confirm Moai as a stone wonder... Tho I dont know about the Washington vs G for Maoi .. Washington will be working the 3 clams most all of the game = all game +3 hammers at least + potentially buro bonus..

The gold city will be working "a few" water tiles... no buro bonus...
Running 2 scientists Pigs, Corn, Gold it will have to grow to size 6 before the water comes into play. And even then we can farm/cottage the jungle and plains tiles... leading to atleast size 8 before we "need" the water tiles.
And at 10 hammers/turn (including hammer bonus) it will take 25 turns to build which is not all that bad I guess...

At the very least the stone city is going to be a stretch :sad: and a drain on the economy...

Me said:
AH > Writing (get OBs with Joaoao) > Myst > Masonry > Math
HH said:
how will the timing work out for Mysticism and the founding of New York
At 14 beakers/turn
AH 67 beakers 4.2 turns
Writing 179 beakers 10 turns
Mysticism 76 beakers 5.4 turns
All together makes 19.6 turns

The settler was (at size 4 build) aimed at 8 turns from now... So that leaves a considerable gap. But founding New York also brings more commerce 2 * 1 commerce trade route + Gold eventually
If it can steal the Clams from Washington for a bit... it will grow in 22 / 4 = 6 turns, at which point we could deside to whip the Monument into excistance. So 8 + 4 (travel time) + 6 makes 18 so it seems to fit nicely :)
On the otherhand if we are going to aim/gamble still on the Hedge, we might build it in New york... by pre-building stuff. Like build a granary to >30 hammers whip for 2 overflow 30 hammers into the hedge. With stone = 33% of the hedge done ;)
 
Confirmed, Moi is a stone wonder.

Quick turn update to refresh everyone's memories:

Lush Ninja
Haphazard1
NamliaM - just played
ChrisFromLux - playing
toug - on deck
Winth
 
The first episode of your life???

That can't be true!?! I think I have seen them all ... 3 or 4 times

owl_yarly.png


I'm soon hitting 14 years old (birthday at the end of March), and I maybe have seen some A-Team when I was a little boy, but never understood it anyway. The memories from these days are pretty blurred. Now, a certain Polish newspaper is coming with A-Team DVD's. I must admit that A-Team is awesome. :goodjob: However, I guess this certain YouTube video also certainly sparked my interest. :lol:

Back to the game.

Chopping 9 forests will take more than 14 turns

Not if you premine/prechop a lot... but I agree sacrificing all the forests to get Pyramids may be to much to ask.

I agree - after all, we are going after a military win. These forests can be later on used to chop an army, hmm... We must also make sure we have enough resources to get more happiness, so Representation won't stifle us.

Shall we churn another worker for building trade routes, perhaps?

And after we push Writing, we should definitely send some good scouting unit (Scouts and Warriors will soon be obsolete) - sign Open Borders with the AIs and push some Chariots or, in worse case, Archers through their borders.

Maybe we could consider starving our cities for a short period (just killing all their food box, not lowering their pop points) to maximize production, perhaps? All the wonders we are keeping our eyes on are longshots at best.

Moai in Washington... I think we must see the Big Picture before we stand up to such an important decision. Washington sounds like a good National Epic city, or some orthodox Heroic Epic/Globe Theatre (But are we going to stay in Slavery forever? We won't benefit much from Bureaucracy, though, so Nationhood is a worth consideration choice.)
 
My first 5 turns are done ... and there's a very risky possibility to steal 2 (!) workers ...


But first, here's what I've done so far:
41: Worker moves SE of Washington, Stone Scout (SS) spots Fishes


IBT: Judaism is founded somewhere


42: WB finished, Settler started. Worker starts the road. CC finds a GH, and pops another Warrior. (Still no money :confused:). Tribal Villager moves on a jungle-hill, and sees a Lion. SS spots the first Portuguese borders ...


IBT: Lion attacks, TV survives with 0,6/2HP




43: TV starts healing (7 turns :(), WB nets the 3rd clams, and Washington works them, instead of the farm.


44: AH is learned, Writing started. The only visible horses are on Sheep-island :(




45: Sitting Bull says "Hello", from Horse-Sheep-land. This means it's a larger island or continent?!? The Worker starts roading E of the Copper. CC finds Oporto (that can grab Copper), spots a Worker on the pigs, another Worker in Oporto, but also an Archer in the forest 2W of CC.




IBT: the 2nd Portuguese Worker moves to the pigs as well, but the 2nd Archer moves towards Oporto ...





What now? Capture those 2 Workers? Would be great for us, of course, and slow down Joaoaoaoaoa, but I suppose he would attack with Oporto-defender, and move that 2nd Archer into Oporto ... no risk for him!
I wouldn't steal those workers, in this situation, because if I were Joao, I would attack our Warrior, for sure! :sad:
 
The AI beeing very inteligent I think it wouldnt attack... but that is just me...

We would have to make peace tho before settling New York, in my experience the AI will demand an additional city for peace... But will make peace for free if we have no city...
On the otherhand we could go Axe spam and "rush" Joaoaoao
This city looks to be just south of the stone, correct? that makes the capitol not far behind...
 
The AI beeing very inteligent I think it wouldnt attack... but that is just me...

I think it would attack -- the odds would be with it, and two workers are worth a lot. I do not think we would get the workers home. Can you move a worker the turn it is captured -- I seem to recall that you can not in BtS.

Also, note the road on the pigs tile continues into the fog eastward -- one archer might not be all he could respond with.

On the otherhand we could go Axe spam and "rush" Joaoaoao

We would need a look at his capital -- if Oporto is his only (future) source of metal, a fast axe attack could be very effective. Assuming he doesn't have horses, of course.

Can you delete a worker the turn you capture it? Declare, grab and delete the workers so Joao can't get them back. He takes a big set back, and we spam axes until Portugal is history. (Note: just throwing around ideas here. Take with a full shaker of salt.)

This city looks to be just south of the stone, correct? that makes the capitol not far behind...

Stone plus fishies -- do we want the site or not? Joao and his cheap settler spam will probably take it if we don't.
 
Sitting Bull on another landmass -- I don't think that is an island. Horses and sheep, maybe a seafood if we're lucky, close to our capital, foothold on another land mass...I think we want that site. Given it is turn 40+, hopefully Sitting Bull isn't that close and we can grab it in the not-too-distant future.

Stone site sounds more promising with the fish. But a screenie would help a lot on that. <hint hint>

Oporto -- Joao not only has a second city already, it is size 2. Damn those cheap imperialistic settlers. We need to move fast to secure the good land. Either that, or found New York for the gold and start pumping units out of Washington. Oporto would fit pretty nicely with namliaM's dotmap. :D

Seriously, I don't think this land mass is big enough for both us and Portugal. The question is how soon do we move against him. After building 3-4 cities of our own, or as soon as possible?

Nice to get another warrior -- we're doing quite well on the "Pop a Hut Sweepstakes" so far. :)
 
I think it would attack -- the odds would be with it, and two workers are worth a lot. I do not think we would get the workers home. Can you move a worker the turn it is captured -- I seem to recall that you can not in BtS.

Also, note the road on the pigs tile continues into the fog eastward -- one archer might not be all he could respond with.
I have walked by Barb cities with a single warrior defended by 3 Archers and not be attacked.... I am 75% certain Joaoaoaoao beeing the "gentle" AI that he is, will not attack. If he doesnt attack and kill our warrior I think there is a good chance we can get the two workers home....



an you delete a worker the turn you capture it? Declare, grab and delete the workers so Joao can't get them back. He takes a big set back, and we spam axes until Portugal is history. (Note: just throwing around ideas here. Take with a full shaker of salt.)
The AI surely can :sad: found that out the hards way too... :mad:

Stone plus fishies -- do we want the site or not? Joao and his cheap settler spam will probably take it if we don't.
Hadnt even noticed that. Still depends on the surroundings tho... Stone and Fish, atleast we can feed the stone tile :)

Nice to get another warrior -- we're doing quite well on the "Pop a Hut Sweepstakes" so far.
I would probably have rather had a 50 gold over a warrior tho...
 
This city looks to be just south of the stone, correct? that makes the capitol not far behind...

Yes, Oporto is a bit S-SE of the stone, near that 2nd Copper (you can see on the screenshot)

Lisbon is some 8-10 tiles E of the stone. For now, the only resource the warrior has spotted is a calendar-hapiness-resource, outside the BFC (Incense, IIRC)


I think it would attack -- the odds would be with it, and two workers are worth a lot.

That's what I think as well. And even if Joao should lose his Archer, he can still move that 2nd Archer into his hill-city, and there would be no risk for him losing that city.


haphazard1 said:
I do not think we would get the workers home.

If Joao doesn't attack, I'm sure we would get the workers home. I have spotted no other unit than that 2nd Archer ... for whatever that means ...


haphazard1 said:
Can you move a worker the turn it is captured -- I seem to recall that you can not in BtS.

No, you cannot move a worker the turn it is captured, in BtS.


haphazard1 said:
Also, note the road on the pigs tile continues into the fog eastward -- one archer might not be all he could respond with.

True, that's a risk as well. Though I'm quite sure he doesn't have another unit to respond immediately ... Lisbon is ~3 turns away, if the way is completely roaded ...


haphazard1 said:
We would need a look at his capital -- if Oporto is his only (future) source of metal, a fast axe attack could be very effective. Assuming he doesn't have horses, of course.

As said above, I don't have seen much of Lisbon's BFC, but for now, there's no resource I've spotted, except Incense.


haphazard1 said:
Can you delete a worker the turn you capture it? Declare, grab and delete the workers so Joao can't get them back. He takes a big set back, and we spam axes until Portugal is history.

No, I think you can't do anything with a captured worker, not even delete it. But I'm not sure ...

On the other hand, should Joao take them back, aren't they automatically deleted then? It seems to me that the AI never captures workers?!?

If that would be true, Joao would at least lose his 2 workers, either way ...


Sitting Bull on another landmass -- I don't think that is an island. Horses and sheep, maybe a seafood if we're lucky, close to our capital, foothold on another land mass...I think we want that site. Given it is turn 40+, hopefully Sitting Bull isn't that close and we can grab it in the not-too-distant future.

Agreed! And because it took Sitting Bull 45 turns to come there, there's quite a chance he's a bit far away to settle that tip of land too soon ...


haphazard1 said:
Stone site sounds more promising with the fish. But a screenie would help a lot on that. <hint hint>

Oh, you'll get your screenie ... when I'm back from work ...
IIRC, the fish is NE or E of that grass-tile NE of the stone, so a city would be Fish&Stone only ...


I have walked by Barb cities with a single warrior defended by 3 Archers and not be attacked.... I am 75% certain Joaoaoaoao beeing the "gentle" AI that he is, will not attack.

As I said above, I can't believe he wouldn't attack! On the other hand, I can't remember having walked by a 3-Archer-defended barb-city with a single warrior :mischief:


namliaM said:
If he doesnt attack and kill our warrior I think there is a good chance we can get the two workers home....

As I also have said already, I'm quite sure we would get them home, if Joao doesn't attack immedietely!
 
Axe rush... Hmm, seems to be quite a longshot. You don't really expect we'll snag Stonehenge and Pyramids, optionally Oracle and Colossus after an axe rush, don't you?
However, we do have gold to fund our rush, and food to quickly regrow... We need to choose. I think if we were really to play out an Axe rush, we should stop at one, two cities and proceed to build only Axemen. I think we won't just get a good place in timing.
 
I initially thought an axe rush would be a bad idea. We will probably miss out on the pyramids, be set back for TGL (unless we find marble) and have a hard time getting on our feet if it doesn't go the way we intend.

But if Jao is as close as I think he is there is no way we can let him keep expanding. I played a game against him a while ago and he was a terrible person to have shared borders with early. Our borders aren't exactly shared yet, but if we give it time they will be. I'm interested in chopping an axe army and marching over to Jao. Pyramids might not be completely lost, but it will be a long shot.

Winth - I think, without even considering war against Jao, that Stonehenge, pyramids, oracle and the colossus will not all be built by us. The colossus doesn't seem all that useful - yet, we still need a bit more scouting. Henge would be nice, but not necessary. And I'm not sure about the Oracle.

I think we need to choose settlers or barracks and axemen. The pyramids would come easy with the former. Now that their are fish near the stone it doesn't seem like a bad site to settle early (pending screenshots). I'm even of the opinion that it's worth settling early just for the 50% hammer discount on the mids. However if we choose the latter I hope Jao placed his cities right so we can keep them rather than raze. I'm also a bit worried about how far away his capital is.
 
I have walked by Barb cities with a single warrior defended by 3 Archers and not be attacked.... I am 75% certain Joaoaoaoao beeing the "gentle" AI that he is, will not attack. If he doesnt attack and kill our warrior I think there is a good chance we can get the two workers home....

I've had the same experience with barb cities, but also the opposite (immediate attack). The AI seems to assign a purpose to its units -- if those archers have "garrison" or "explorer" assignments we would probably not be attacked.

Lisbon is some 8-10 tiles E of the stone. For now, the only resource the warrior has spotted is a calendar-hapiness-resource, outside the BFC (Incense, IIRC)

For a capital site, there have to be other resources. Hopefully they are just food -- metal or horses would make Joao a serious threat.

If Joao doesn't attack, I'm sure we would get the workers home. I have spotted no other unit than that 2nd Archer ... for whatever that means ...

Two workers would certainly be a BIG boost for us, and a corresponing hit for Joao. Even with cheap Expansive workers, that's a big investment.

Hmmm. Does that archer in Oporto have any promotions? Odds for a straight 3:2 fight aren't great, but the payoff is large. Tough one.

No, you cannot move a worker the turn it is captured, in BtS.

Thought I remembered that. Thanks for confirming.

Agreed! And because it took Sitting Bull 45 turns to come there, there's quite a chance he's a bit far away to settle that tip of land too soon ...

Let's hope so. I would like that city site, especially if it is part of a land mass big enough for SB to be 45 turns away.

Oh, you'll get your screenie ... when I'm back from work ...

No problem -- I'm just impatient. Feel free to ignore me. :D

IIRC, the fish is NE or E of that grass-tile NE of the stone, so a city would be Fish&Stone only ...

Not a great city, but the stone is valuable (Pyramids, Maoi, walls, other wonders) and the fish give enough food to be viable. If we don't choose immediate war with Joao, we should try to grab it.

Axe rush... Hmm, seems to be quite a longshot. You don't really expect we'll snag Stonehenge and Pyramids, optionally Oracle and Colossus after an axe rush, don't you?

We certainly have to choose among our options. I just like to throw ideas out for discussion.

I don't think we could get all those wonders, even if we focus entirely on them. I think at best we could get 3 -- Pyramids first, then if we got the Oracle and took MC, the Colossus would be ours due to the long tech time for MC.

But to do that, I expect we would have time for only a couple of settlers (gold city and stone), and would end up with Joao grabbing most of the other available land. So I don't think a pure wonder-building campaign is the best course.

However, we do have gold to fund our rush, and food to quickly regrow... We need to choose. I think if we were really to play out an Axe rush, we should stop at one, two cities and proceed to build only Axemen. I think we won't just get a good place in timing.

Well, our settler for gold city is partway done. We could whip it and put the overflow into a barracks, regrow the city while finishing the barracks, and then pump axes. Gold city would start growing, and work the gold to help pay for unit maintenance. We would probably need a couple more workers (Joao's, with some luck! :D ) for some chopping. Roll out a bunch of axes (and maybe a spear or archer or two, in case Joao gets chariots) and go after Portugal.

We would be delayed in tech for sure, and expansion/infra as well. But we should get a city or two from Joao (including a second capital site), and then have plenty of space for expansion. We would have to play catch up, but the extra good land should pay off in greater strength later.

I initially thought an axe rush would be a bad idea. We will probably miss out on the pyramids, be set back for TGL (unless we find marble) and have a hard time getting on our feet if it doesn't go the way we intend.

But if Jao is as close as I think he is there is no way we can let him keep expanding. I played a game against him a while ago and he was a terrible person to have shared borders with early. Our borders aren't exactly shared yet, but if we give it time they will be. I'm interested in chopping an axe army and marching over to Jao. Pyramids might not be completely lost, but it will be a long shot.

I'm also leaning toward an axe army and dealing with Joao now. I have never had good dealings with him in any game I can recall -- he is pushy about making demands, and will attack anyone he thinks is weak. Maybe my experiences have been atypical, but I think he will be trouble if we go the peaceful route.

You are probably right that it will mean not getting the Pyramids, unless we are very lucky -- no industrious AIs out there, or no one with stone, etc.

I think we need to choose settlers or barracks and axemen. The pyramids would come easy with the former. Now that their are fish near the stone it doesn't seem like a bad site to settle early (pending screenshots). I'm even of the opinion that it's worth settling early just for the 50% hammer discount on the mids. However if we choose the latter I hope Jao placed his cities right so we can keep them rather than raze. I'm also a bit worried about how far away his capital is.

I agree we need to make a choice. Chris stopped at a key moment -- if we want to go for immediate war, starting with a two-worker steal is just about perfect. If we go for settlers, I think we need to get several out ASAP and grab the sites namliaM dot-mapped: gold city, stone city, pigs + wine, cows (in roughly that order). Maybe work a galley in with a settler for horses + sheep site -- later conflict with Joao would make chariots valuable to counter axes.

Does anyone have the actual odds for an archer vs warrior fight? Just how low are our chances to get those workers, assuming the city archer attacks?
I'm leaning towards war, but if the odds are too low....
 
Here are the missing screenies I promised ...


First, the little bit of Lisbon's area that is revealed so far:



Stone Area; looks interesting to settle on that forest-grass-tile ... gives us Stone, Fish and 3 Flood-Plains, and 'only' 2 Deserts and 1 Mountain ... Besides, it would perfectly fit in between our future cities P and Lisbon ;)



And here's an Overview of our continent, as far as it's explored by now. Our Warrior, Joao's Archer and both Workers are signed ...
 
For a capital site, there have to be other resources. Hopefully they are just food -- metal or horses would make Joao a serious threat.

That's for sure ... but none we have spotted so far ...


haphazard1 said:
Hmmm. Does that archer in Oporto have any promotions? Odds for a straight 3:2 fight aren't great, but the payoff is large. Tough one.

No, none of those Archers has any promotions ...


haphazard1 said:
Let's hope so. I would like that city site, especially if it is part of a land mass big enough for SB to be 45 turns away.

Well, even if it took SB 45 turns to show up, that doesn't mean he that far away. He could also be only 15 turns away, having scouting westwards first, then south before going east ... maybe heal some turns due to animals ... :(


haphazard1 said:
No problem -- I'm just impatient. Feel free to ignore me. :D

Oh, no problem! And I see no need to ignore you, yet ... ;) :p


haphazard1 said:
Not a great city, but the stone is valuable (Pyramids, Maoi, walls, other wonders) and the fish give enough food to be viable. If we don't choose immediate war with Joao, we should try to grab it.

IMHO, it's not that bad a city, with those 3 FP, and juicy grass-tiles ... check above ...


haphazard1 said:
Does anyone have the actual odds for an archer vs warrior fight? Just how low are our chances to get those workers, assuming the city archer attacks?
I'm leaning towards war, but if the odds are too low....

Nothing special is taken into consideration. No promotions, no defense-bonuses. That makes it 3 vs 2, with an additional First Strike.
We would probably have about 30%-odds to win?!?
 
Thanks for the screenies, Chris! :thanx:

No, none of those Archers has any promotions ...

Thanks for checking this. Hmmm, decisions, decisions.... :undecide:

Well, even if it took SB 45 turns to show up, that doesn't mean he that far away. He could also be only 15 turns away, having scouting westwards first, then south before going east ... maybe heal some turns due to animals ... :(

Very true. His capital could be just out of sight and he had not gotten around to sending a unit our way. But the odds seem good that it is at least a moderately large landmass.

IMHO, it's not that bad a city, with those 3 FP, and juicy grass-tiles ... check above ...

The flood plains definitely make it a very attractive site. I just don't know if we can get it before Joao, that close to Lisbon. We would have to grab it before gold city to have any chance at all, and even so we might be beaten to it.

I think this greatly increases the odds that Lisbon has no metal in the fat cross. Oporto is a nice enough site with copper and pigs, but if I already had metal I would go for the stone/fish/flood plains site first. Especially that close to the capital. Of course, there may be other resources at Oporto we can't see yet.

Nothing special is taken into consideration. No promotions, no defense-bonuses. That makes it 3 vs 2, with an additional First Strike.
We would probably have about 30%-odds to win?!?

I will have to set up a couple tests in WB once I get home. With the first strike, I am not sure we would get even 30% odds. :(
 
CfL said:
No, I think you can't do anything with a captured worker, not even delete it. But I'm not sure ...

On the other hand, should Joao take them back, aren't they automatically deleted then? It seems to me that the AI never captures workers?!?

If that would be true, Joao would at least lose his 2 workers, either way ...
Uhm what do you think the AI does when he captures your workers?? Right delete them! Workers ALWAYS survive capture ALLWAYS. Except if they get disbanded/deleted (on the same turn as they are captured.

100% positive it is possible!

Oh that stone city looks nice if founded 2 East of the stone... picking up those FPs too for boon food :) But that means getting a border pop, before we can hook up the stone.

Archer vs warrior = 3 vs 2.2, you allways get 10% defense bonus... And IMHE even at Monarch the AI doesnt have many "attack" units at this point... IMHO take the workers and run :)
Perhaps if we dont settle New York untill we make peace ... we wouldnt need any military to speak of just to fend of some archers.

Anyone care to make a test game to see if Joaoaoaoa would (eventually) make peace for no cost?
Also IMHO again... Maths and Alphabet (to get into the trading game) are hugely important. This would allow us to pick up IW for sure to start chopping that jungle!
 
Very true. His capital could be just out of sight and he had not gotten around to sending a unit our way. But the odds seem good that it is at least a moderately large landmass.

Agree on that. Seems to be a continent, or a larger island. And I would say his capital would probably be some 15-20 tiles away from that coast?!?


haphazard1 said:
The flood plains definitely make it a very attractive site. I just don't know if we can get it before Joao, that close to Lisbon. We would have to grab it before gold city to have any chance at all, and even so we might be beaten to it.

I think this depends on whether there's land to the East of Portugal. Then he might consider going there first. But if there's water, Stone-city will probably be settled soon ... :(


Uhm what do you think the AI does when he captures your workers?? Right delete them! Workers ALWAYS survive capture ALLWAYS. Except if they get disbanded/deleted (on the same turn as they are captured.

Well, I'm not 100% sure, but I thought the AI always deletes captured workers. There were several occasions (in Vanilla) where I could have recaptured workers the following turn, but they have always been deleted. Or maybe the AI was that clever to know that I would be able to retake them, and that's why they deleted them? :confused:


namliaM said:
Oh that stone city looks nice if founded 2 East of the stone... picking up those FPs too for boon food :) But that means getting a border pop, before we can hook up the stone.

We need some culture, true. But that's the only viable spot for a city ...

We might want to immediately build a 2nd settler, and use the first one for that stone city?!? We would need Mysticism (5 turns atm), let the city grow to size 2, while working the flood plains, and then whip it. This would give us the monument 10 turns after settling ...
 
I think this depends on whether there's land to the East of Portugal. Then he might consider going there first. But if there's water, Stone-city will probably be settled soon ... :(

It would need to be a pretty sweet site to be better than stone city: stone, fish, 3 flood plains, very close to Lisbon for low maintenance.

Well, I'm not 100% sure, but I thought the AI always deletes captured workers. There were several occasions (in Vanilla) where I could have recaptured workers the following turn, but they have always been deleted. Or maybe the AI was that clever to know that I would be able to retake them, and that's why they deleted them? :confused:

I've seen this behavior as well -- it should have been possible to recapture the worker, but it was no longer there somehow. :dunno:

We need some culture, true. But that's the only viable spot for a city ...

We might want to immediately build a 2nd settler, and use the first one for that stone city?!? We would need Mysticism (5 turns atm), let the city grow to size 2, while working the flood plains, and then whip it. This would give us the monument 10 turns after settling ...

I think this is the best shot at getting stone city, assuming we don't just go to war with Joao on the worker steal.

Oporto is size 2. Working the unimproved pigs for +3 food means the city is at least 8 turns old. Add say 3 turns for the settler to move from Lisbon, and Joao has had at least 11 turns after building the settler for Oporto. Would he build another settler immediately, or would he need another escort/garrison unit first? Hopefully he spends time building an archer, or maybe even a worker or building. But worst case, he could pop out another settler any moment. Our scout in the area can keep an eye on things while trying to learn more about Lisbon and the surrounding land (especially if there is coastline there), so we will know if a settler appears and heads for the site.

If there is coast to the east of Lisbon, then this landmass is WAY too small for both us and Joao. :hammer:
 
Well, I'm not 100% sure, but I thought the AI always deletes captured workers. There were several occasions (in Vanilla) where I could have recaptured workers the following turn, but they have always been deleted. Or maybe the AI was that clever to know that I would be able to retake them, and that's why they deleted them? :confused:
Point tho is, you can delete a worker the same turn it is captured...

CfL said:
We need some culture, true. But that's the only viable spot for a city ...

We might want to immediately build a 2nd settler, and use the first one for that stone city?!? We would need Mysticism (5 turns atm), let the city grow to size 2, while working the flood plains, and then whip it. This would give us the monument 10 turns after settling ...
True it is the best spot

We dont need the monument available right now... Like I calculated with the Gold city... we can research our way thru writing and have the monument available just in time for a 1 pop monument whip... If that fits, surely the whip at the stone city should fit as well.
The stone city has less food and is (I think) further away.

HH said:
pretty sweet site to be better than stone city
It is an AI after all... and non of the resources are on the inner ring. I have a gut feeling that AI tend to settle inner ring > border pop, which kindof makes sence...
Does Joaoaoao have a espionage edge over us or are we "on par" with him? We are spending espionage towards SB as well, so Joaoaoa should be ahead of us. If he is on par, then he knows someone else.

This landmass is to small for Joaoaoao and us even if this land was a pangea... I say steel those workers ! It is to big a boost to let slip by...
 
It is an AI after all... and non of the resources are on the inner ring. I have a gut feeling that AI tend to settle inner ring > border pop, which kindof makes sence...

I had not considered the "all outer ring" aspect -- maybe Joao won't go for the site immediately. I know I would, because of the closeness to the capital and the flood plains. As a mostly CE player, I love those flood plains. :D

Does Joaoaoao have a espionage edge over us or are we "on par" with him? We are spending espionage towards SB as well, so Joaoaoa should be ahead of us. If he is on par, then he knows someone else.

Excellent idea to check this. I will try to load up the last save (start of Chris' turnset) and look. And I'll try a test map in WB to get the exact odds on the archer vs warrior attack by Oporto.

This landmass is to small for Joaoaoao and us even if this land was a pangea... I say steel those workers ! It is to big a boost to let slip by...

I like the way you think. :goodjob:

Do we steal the workers and delete them? Or hope for a good RNG roll and we keep them. Payoff is MUCH larger the second way, of course, but we risk Joao getting them back.
 
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