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Loading times for Civ VI

Discussion in 'Civ6 - General Discussions' started by Plus Ultra, Jun 6, 2016.

  1. Babri

    Babri Emperor

    Joined:
    Apr 16, 2010
    Messages:
    2,449
    Location:
    Pakistan
    Yes I know that. For example civ 4 turn times worsened late game due to trade routes mechanic where cities would do calculations to get best trade routes every turn.

    But in case of civ 5 it was even worse. Part of it could be due to bad AI (constantly swapping troops needlessly) & 1UPT (units traffic problem).

    But I would argue that there were some serious optimization issues as well, quite worse than civ 4 IMHO which wasn't perfect by any stretch. For example when loading a save game, ciV had hard time rendering maps quickly unlike previous titles.

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