I agree with g. GE bulbing gets less useful endgame when unit/diplomat hammers are welcome. This works in the increase to great scientists, and for some reason I approve
I also noticed that GE bulbing for Spaceflight Pioneers is pretty useless as it shaves off at most a few turns. Just tried a SV with Freedom and the ability to buy spaceship parts is pretty insane compared to the really weak ability for Order level 3 tenet tied to spaceship parts.
Instead of losing all faith converting faith to GAP on (first) holy city capture, is there any way to increase the cost of your great prophets by 1 (if founded) or 2 (if enhanced)? Maybe even increased by the number of great prophets produced by the founding civ?
Instead of losing all faith on (first) holy city capture, is there any way to increase the cost of your great prophets by 1 (if founded) or 2 (if enhanced)? Maybe even increased by the number of great prophets produced by the founding civ?
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