Frustrated from determining which terrain is considered "open" for Skirmisher Doctrine? What about we remove all those open bonus/rough penalty on the skirmisher line?
Introducing Logistics Skirmishers, where every skirmisher can shoot twice at the cost of 50% experience gained from combat and lowered ranged combat strength!
Changes:
Skirmisher Doctrine reworked:
+40% Combat Strength when defending against all Ranged Attacks. (To make them not instantly die to all ranged attacks. Trust me, they need this and they're still more weak to ranged than melee.)
-50% Experience gained from combat.
May attack twice.
Chariot Archer and War Chariot gets the Beam Axle promotion:
Forest, Jungle, Marsh and Hills costs an additional movement point to cross.
Mongolia UA tweak:
Mounted Ranged Units gain +1 Movement and gain Experience Normally. +100% Tribute Yields from City-State bullying.
Logistics removed from skirmisher promotion tree.
Parthian Tactics now accessible from Barrage III (in addition to Accuracy III).
Light Tank and Helicopter Gunship gains Armor Plating I.
Helicopter Gunship can hover on every tile and does NOT embark in ocean.
Movement, CS and RCS changes:
Basically, non-UUs deal 20 damage in average per hit to same tech tier melee units and take 45 damage in average from them.
Have fun!
Introducing Logistics Skirmishers, where every skirmisher can shoot twice at the cost of 50% experience gained from combat and lowered ranged combat strength!
Changes:
Skirmisher Doctrine reworked:
+40% Combat Strength when defending against all Ranged Attacks. (To make them not instantly die to all ranged attacks. Trust me, they need this and they're still more weak to ranged than melee.)
-50% Experience gained from combat.
May attack twice.
Chariot Archer and War Chariot gets the Beam Axle promotion:
Forest, Jungle, Marsh and Hills costs an additional movement point to cross.
Mongolia UA tweak:
Mounted Ranged Units gain +1 Movement and gain Experience Normally. +100% Tribute Yields from City-State bullying.
Logistics removed from skirmisher promotion tree.
Parthian Tactics now accessible from Barrage III (in addition to Accuracy III).
Light Tank and Helicopter Gunship gains Armor Plating I.
Helicopter Gunship can hover on every tile and does NOT embark in ocean.
Movement, CS and RCS changes:
Code:
UPDATE Units SET Moves = 4 WHERE Type = 'UNIT_CHARIOT_ARCHER';
UPDATE Units SET Moves = 3 WHERE Type = 'UNIT_CLINUIT_QAMUTIIK';
UPDATE Units SET Moves = 4 WHERE Type = 'UNIT_EGYPTIAN_WARCHARIOT';
UPDATE Units SET Moves = 4 WHERE Type = 'UNIT_MONGOLIAN_KESHIK';
UPDATE Units SET Moves = 4 WHERE Type = 'UNIT_CELTS_SCYTHED_CHARIOT';
UPDATE Units SET Moves = 4 WHERE Type = 'UNIT_HUN_HORSE_ARCHER';
UPDATE Units SET Moves = 4 WHERE Type = 'UNIT_IA_YUEZHI';
UPDATE Units SET Moves = 4 WHERE Type = 'UNIT_MOUNTED_BOWMAN';
UPDATE Units SET Moves = 4 WHERE Type = 'UNIT_ARABIAN_CAMELARCHER';
UPDATE Units SET Moves = 4 WHERE Type = 'UNIT_POLAND_PANCERNY';
UPDATE Units SET Moves = 4 WHERE Type = 'UNIT_CUIRASSIER';
UPDATE Units SET Moves = 3 WHERE Type = 'UNIT_INDIAN_WARELEPHANT';
UPDATE Units SET Moves = 4 WHERE Type = 'UNIT_AUSTRIAN_HUSSAR';
UPDATE Units SET Moves = 4 WHERE Type = 'UNIT_JFD_DEATHS_HEAD';
UPDATE Units SET Moves = 4 WHERE Type = 'UNIT_CAVALRY';
UPDATE Units SET Moves = 4 WHERE Type = 'UNIT_BERBER_CAVALRY';
UPDATE Units SET Moves = 4 WHERE Type = 'UNIT_SHOSHONE_COMANCHE_RIDERS';
UPDATE Units SET Moves = 4 WHERE Type = 'UNIT_RUSSIAN_COSSACK';
UPDATE Units SET Moves = 5 WHERE Type = 'UNIT_ANTI_TANK_GUN';
UPDATE Units SET Moves = 5 WHERE Type = 'UNIT_ARABIA_HASHEMITE_RAIDER';
UPDATE Units SET Moves = 6 WHERE Type = 'UNIT_HELICOPTER_GUNSHIP';
UPDATE Units SET Combat = 6 WHERE Type = 'UNIT_CHARIOT_ARCHER';
UPDATE Units SET Combat = 6 WHERE Type = 'UNIT_CLINUIT_QAMUTIIK';
UPDATE Units SET Combat = 8 WHERE Type = 'UNIT_EGYPTIAN_WARCHARIOT';
UPDATE Units SET Combat = 9 WHERE Type = 'UNIT_MONGOLIAN_KESHIK';
UPDATE Units SET Combat = 8 WHERE Type = 'UNIT_CELTS_SCYTHED_CHARIOT';
UPDATE Units SET Combat = 10 WHERE Type = 'UNIT_HUN_HORSE_ARCHER';
UPDATE Units SET Combat = 10 WHERE Type = 'UNIT_IA_YUEZHI';
UPDATE Units SET Combat = 15 WHERE Type = 'UNIT_MOUNTED_BOWMAN';
UPDATE Units SET Combat = 17 WHERE Type = 'UNIT_ARABIAN_CAMELARCHER';
UPDATE Units SET Combat = 18 WHERE Type = 'UNIT_POLAND_PANCERNY';
UPDATE Units SET Combat = 23 WHERE Type = 'UNIT_CUIRASSIER';
UPDATE Units SET Combat = 27 WHERE Type = 'UNIT_INDIAN_WARELEPHANT';
UPDATE Units SET Combat = 25 WHERE Type = 'UNIT_AUSTRIAN_HUSSAR';
UPDATE Units SET Combat = 27 WHERE Type = 'UNIT_JFD_DEATHS_HEAD';
UPDATE Units SET Combat = 36 WHERE Type = 'UNIT_CAVALRY';
UPDATE Units SET Combat = 37 WHERE Type = 'UNIT_BERBER_CAVALRY';
UPDATE Units SET Combat = 37 WHERE Type = 'UNIT_SHOSHONE_COMANCHE_RIDERS';
UPDATE Units SET Combat = 38 WHERE Type = 'UNIT_RUSSIAN_COSSACK';
UPDATE Units SET Combat = 50 WHERE Type = 'UNIT_ANTI_TANK_GUN';
UPDATE Units SET Combat = 62 WHERE Type = 'UNIT_ARABIA_HASHEMITE_RAIDER';
UPDATE Units SET Combat = 69 WHERE Type = 'UNIT_HELICOPTER_GUNSHIP';
UPDATE Units SET RangedCombat = 6 WHERE Type = 'UNIT_CHARIOT_ARCHER';
UPDATE Units SET RangedCombat = 5 WHERE Type = 'UNIT_CLINUIT_QAMUTIIK';
UPDATE Units SET RangedCombat = 7 WHERE Type = 'UNIT_EGYPTIAN_WARCHARIOT';
UPDATE Units SET RangedCombat = 9 WHERE Type = 'UNIT_MONGOLIAN_KESHIK';
UPDATE Units SET RangedCombat = 10 WHERE Type = 'UNIT_CELTS_SCYTHED_CHARIOT';
UPDATE Units SET RangedCombat = 10 WHERE Type = 'UNIT_HUN_HORSE_ARCHER';
UPDATE Units SET RangedCombat = 10 WHERE Type = 'UNIT_IA_YUEZHI';
UPDATE Units SET RangedCombat = 13 WHERE Type = 'UNIT_MOUNTED_BOWMAN';
UPDATE Units SET RangedCombat = 14 WHERE Type = 'UNIT_ARABIAN_CAMELARCHER';
UPDATE Units SET RangedCombat = 14 WHERE Type = 'UNIT_POLAND_PANCERNY';
UPDATE Units SET RangedCombat = 19 WHERE Type = 'UNIT_CUIRASSIER';
UPDATE Units SET RangedCombat = 22 WHERE Type = 'UNIT_INDIAN_WARELEPHANT';
UPDATE Units SET RangedCombat = 20 WHERE Type = 'UNIT_AUSTRIAN_HUSSAR';
UPDATE Units SET RangedCombat = 22 WHERE Type = 'UNIT_JFD_DEATHS_HEAD';
UPDATE Units SET RangedCombat = 30 WHERE Type = 'UNIT_CAVALRY';
UPDATE Units SET RangedCombat = 31 WHERE Type = 'UNIT_BERBER_CAVALRY';
UPDATE Units SET RangedCombat = 31 WHERE Type = 'UNIT_SHOSHONE_COMANCHE_RIDERS';
UPDATE Units SET RangedCombat = 33 WHERE Type = 'UNIT_RUSSIAN_COSSACK';
UPDATE Units SET RangedCombat = 38 WHERE Type = 'UNIT_ANTI_TANK_GUN';
UPDATE Units SET RangedCombat = 41 WHERE Type = 'UNIT_ARABIA_HASHEMITE_RAIDER';
UPDATE Units SET RangedCombat = 53 WHERE Type = 'UNIT_HELICOPTER_GUNSHIP';
Basically, non-UUs deal 20 damage in average per hit to same tech tier melee units and take 45 damage in average from them.
Have fun!
Attachments
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