Naval mode was incorporated in 4.2.1. For minor adjustments, I recommend downloading the airplane mode.So what will happen to the future era naval units? Are they present in the vox 4.2.1?
Are future era naval units incorporated too?Naval mode was incorporated in 4.2.1. For minor adjustments, I recommend downloading the airplane mode.
I have upgraded future mode to 4.2. (zumwalt- new units/ before advanced Destroyer)Are future era naval units incorporated too?
And how it combines with Dolen's units pack for VP? He has one pack about the Renaissance and Enlightenment.I updated to my latest 4.2. Check out the link. And if you look at the latest history, you can also download other versions.
Dolen's Unit pack? What is it? I only use mods I made myself. If you add similar types of mods, there is a high possibility that errors will occur. Enlightenment ERA is also a mode that expands units, eras, buildings, etc., so the possibility of causing bugs increases. 3UC/4UA is available. However, when applying the Age of Enlightenment, it is recommended to insert the code attached to the Age of Enlightenment into sql.And how it combines with Dolen's units pack for VP? He has one pack about the Renaissance and Enlightenment.
Have you tried?
Thanks. Dolen is just a reskin mod (former Ethnic Diversity)Dolen's Unit pack? What is it? I only use mods I made myself. If you add similar types of mods, there is a high possibility that errors will occur. Enlightenment ERA is also a mode that expands units, eras, buildings, etc., so the possibility of causing bugs increases. 3UC/4UA is available. However, when applying the Age of Enlightenment, it is recommended to insert the code attached to the Age of Enlightenment into sql.
There is a !Compatibility/MUC-VPEE.sql file in the 4uc/ua mode folder. There is a problem here with the current era of enlightenment.Thanks. Dolen is just a reskin mod (former Ethnic Diversity)
About 3UC/4UA, you mean Age of Enlightenment has a compatibility sql code or which part of the sql code? Merge the sql code of Age of Enlightenment into 3UC/4UA?
-- Armada
UPDATE Unit_ClassUpgrades SET UnitClassType = 'UNITCLASS_IRONCLAD' WHERE UnitType = 'UNIT_SPAIN_ARMADA' AND EXISTS (SELECT * FROM COMMUNITY WHERE Type='MUCfVP-EE' AND Value= 1);
UPDATE Units SET Cost = '425', FaithCost = 350 WHERE Type = 'UNIT_SPAIN_ARMADA' AND EXISTS (SELECT * FROM COMMUNITY WHERE Type='MUCfVP-EE' AND Value= 1);
-- Cacadores
UPDATE Units SET Cost = '475', FaithCost = 500 WHERE Type = 'UNIT_PORTUGUESE_CACADORES' AND EXISTS (SELECT * FROM COMMUNITY WHERE Type='MUCfVP-EE' AND Value= 1);
-- Corsair
UPDATE Civilization_UnitClassOverrides SET UnitClassType = 'UNITCLASS_PRIVATEER' WHERE UnitType = 'UNIT_MOROCCO_CORSAIR' AND EXISTS (SELECT * FROM COMMUNITY WHERE Type='MUCfVP-EE' AND Value= 1);
UPDATE Units SET Class = 'UNITCLASS_PRIVATEER' WHERE Type = 'UNIT_MOROCCO_CORSAIR' AND EXISTS (SELECT * FROM COMMUNITY WHERE Type='MUCfVP-EE' AND Value= 1);
UPDATE Units SET PrereqTech = 'TECH_EE_EXPLORATION' WHERE Type = 'UNIT_MOROCCO_CORSAIR' AND EXISTS (SELECT * FROM COMMUNITY WHERE Type='MUCfVP-EE' AND Value= 1);
UPDATE Units SET Combat = '38' WHERE Type = 'UNIT_MOROCCO_CORSAIR' AND EXISTS (SELECT * FROM COMMUNITY WHERE Type='MUCfVP-EE' AND Value= 1);
UPDATE Units SET Cost = '380', FaithCost = 350 WHERE Type = 'UNIT_MOROCCO_CORSAIR' AND EXISTS (SELECT * FROM COMMUNITY WHERE Type='MUCfVP-EE' AND Value= 1);
DELETE FROM Unit_FreePromotions WHERE UnitType = 'UNIT_MOROCCO_CORSAIR' AND PromotionType = 'PROMOTION_EE_FIRST_RATE';
-- Licorne
UPDATE Units SET Cost = '475', FaithCost = 500 WHERE Type = 'UNIT_RUSSIA_LICORNE' AND EXISTS (SELECT * FROM COMMUNITY WHERE Type='MUCfVP-EE' AND Value= 1);
WHERE Tag = 'TXT_KEY_UNIT_RUSSIA_LICORNE_HELP' AND EXISTS (SELECT * FROM COMMUNITY WHERE Type='MUCfVP-EE' AND Value= 1);
-- Turtle Ship
UPDATE Units SET Moves = '4' WHERE Type = 'UNIT_KOREAN_TURTLE_SHIP' AND EXISTS (SELECT * FROM COMMUNITY WHERE Type='MUCfVP-EE' AND Value= 1);
UPDATE Units SET Cost = '250', FaithCost = 400 WHERE Type = 'UNIT_KOREAN_TURTLE_SHIP' AND EXISTS (SELECT * FROM COMMUNITY WHERE Type='MUCfVP-EE' AND Value= 1);
There is a map file named “caymresource~” in the MODE folder. If you move this file to the "My Documents\My Games\Sid Meier's Civilization 5\Maps" folder and use it after loading, additional luxury resources will be added after the luxury resources and strategic resources located in each region have been loaded by default.Hello
Can you tell me if i can/must enable the Resource Distribution Options on your Giant Earth Map, or is it balanced without them?
thx
There is a mode in each sql file in the building folder, so I understand that nothing is linked when deleting, so it probably won't have a big impact.Hello, I deleted the folders containing changes I did not wish to play with since the other Tweaks mods allow you to do that and play with them just fine.
View attachment 677867
My question is if you know if this would cause any issues?
Like crashing the game when those folders I deleted would come into play.
I'll go ahead and test it and report back, but I also wanted to ask here since I play with a lot of other mods to and it would be good to know for certain if what I did to further customize your (generously provided) tweaks guarantees it would crash.
It looks like you deleted the SQL code. It works fine. The code for 4.4.1 will be inspected later when 4.4 becomes stable. There will be a batch version upgrade when it is confirmed that the mode has stabilized due to recent events.I'm Playing on 4.4.1 and having this issue with future age that causes almost every single building to turn up a missing key. No issues with units, enlightenment era buildings, or anything else as far as I can tell. I've included my modlist, but aside from wonder mods, utilities, or other minor QoL mods this is the list. I'm already 100 turns into a game so hopefully any fixes can be applied retroactively to savegames lol. Thanks for the great mod and your help!
View attachment 680858View attachment 680861View attachment 680862
If you mean buildings.sql in (6) future age edited, I took it straight from the 23/12/14 version of the mod and unzipped it using 7zip. I did a clean reinstall of the mod and VP and still have this issue with VP 4.4.1. The file itself seems to be intact, though I have little civ v modding experience and cannot say. I've included a .txt file of the .sql contents, as it does not permit me to upload .sql files. Most of the wonders appear to be fine, only the buildings are not for whatever reason.It looks like you deleted the SQL code. It works fine. The code for 4.4.1 will be inspected later when 4.4 becomes stable. There will be a batch version upgrade when it is confirmed that the mode has stabilized due to recent events.
There is Korean code in the SQL code, so you need to check whether it has been applied to virus scanning.
Next time I upload, I plan to delete the Korean code.
There is a problem that arises when materials uploaded to the Korean community are easily uploaded here as well.
having literally the exact same problems as epicnessman. No matter what version I use the buildings in the Cilivilopedia related to the FUTURE ERA appear broken as 'TXT_KEY'. Don't know why are you pretending that there isn't a problem and he just deleted an SQL lmao. Very obviously with the changes to building requirements and or the civiliopedia. They have made it so that the current buildings.sql file is simply no longer compatible. And why is there still Korean in it? Incredibly overcomplex for no reason. It's a shame because this mod feels like a core part of the game now and it's unlplayable. He knows it isn't working, he has seen the Civiliopedia. Just super weird he is dedicated to the idea it is working buildings is obosolete and it looks like Caym has not intention of replying, giving even a simple reply RQ that he is working on it explaining to us many fans what the problem is.It looks like you deleted the SQL code. It works fine. The code for 4.4.1 will be inspected later when 4.4 becomes stable. There will be a batch version upgrade when it is confirmed that the mode has stabilized due to recent events.
There is Korean code in the SQL code, so you need to check whether it has been applied to virus scanning.
Next time I upload, I plan to delete the Korean code.
There is a problem that arises when materials uploaded to the Korean community are easily uploaded here as well.