willpax
Warlord
- Joined
- Jul 19, 2006
- Messages
- 209
Spoiler :
For this round, the goal was some early expansion, cottage spamming, and initial research goals.
Some barbarian difficulties delayed things somewhat, but I ended up founding city #2 near the mouth of the river in 1810 BC. I had to build a few emergency warriors to deal with an early barb wave (3 warriors and one archer in two turns), but survived.
Initial research goals: pottery for cottages, writing for libraries and to unlock code of laws, and monarchy for hereditary rule. Those, along with mathematics for chopping, were finished by 40 BC. No lightbulbing, no Oracle--all of these techs were earned the old fashioned way (helped by having 5 growing cottages in the flood plains of the capital). Still, I managed to found Confucianism in 310 BC, which (after it spreads) will help some with happiness even as it complicates diplomacy at first contact.
I have founded four cities so far, with two of those cities currently producing settlers. I've managed to keep up a 70% research rate, so I think I can up the pace of expansion for the next round. I could use a few more workers as well. I've got enough impis for fog busting, and they have discovered a well-located barbarian city near the ivory, so I plan on building a few axes to take control over this next round.
I think further, and more rapid, expansion will be the order of the day for the next round. The main questions at this point concern research order. Some possible priorites:
1.Civil service for bureacracy, which would kick the commerce-heavy capital into overdrive and allow for chain irrigation to some city sites.
2. Metal casting for forges--with silver on the island, forges give us +1 happy in addition to the production bonus.
3. Currency for the +1 trade route for a more robust economy.
4. Optics for the whale and the slow path toward getting off this rock.
So: any advice on research priorities?
The current map:
Current save:
http://forums.civfanatics.com/uploads/95757/Lonely_Shaka_BC-0040.CivWarlordsSave
Some barbarian difficulties delayed things somewhat, but I ended up founding city #2 near the mouth of the river in 1810 BC. I had to build a few emergency warriors to deal with an early barb wave (3 warriors and one archer in two turns), but survived.
Initial research goals: pottery for cottages, writing for libraries and to unlock code of laws, and monarchy for hereditary rule. Those, along with mathematics for chopping, were finished by 40 BC. No lightbulbing, no Oracle--all of these techs were earned the old fashioned way (helped by having 5 growing cottages in the flood plains of the capital). Still, I managed to found Confucianism in 310 BC, which (after it spreads) will help some with happiness even as it complicates diplomacy at first contact.
I have founded four cities so far, with two of those cities currently producing settlers. I've managed to keep up a 70% research rate, so I think I can up the pace of expansion for the next round. I could use a few more workers as well. I've got enough impis for fog busting, and they have discovered a well-located barbarian city near the ivory, so I plan on building a few axes to take control over this next round.
I think further, and more rapid, expansion will be the order of the day for the next round. The main questions at this point concern research order. Some possible priorites:
1.Civil service for bureacracy, which would kick the commerce-heavy capital into overdrive and allow for chain irrigation to some city sites.
2. Metal casting for forges--with silver on the island, forges give us +1 happy in addition to the production bonus.
3. Currency for the +1 trade route for a more robust economy.
4. Optics for the whale and the slow path toward getting off this rock.
So: any advice on research priorities?
The current map:

Current save:
http://forums.civfanatics.com/uploads/95757/Lonely_Shaka_BC-0040.CivWarlordsSave