ecuwins
Emperor
- Joined
- Aug 21, 2006
- Messages
- 1,313
Welcome to the 75th edition of the Lonely Hearts Club for BTS. In the Lonely Hearts Club we explore strategies to cope with one of the most dreaded situations in Civ IV ( possibly the main reason for reloads after the military collapse one ): starting in isolation....
Our next leader is Brennus of Celtia.
Traits: Spiritual & Charismatic
An interesting pair of traits here. Allows for cheap bursts of civics paired with cheap upgrades. One might also find the free happiness useful
Techs: Mysticism & Hunting
At least it's better than nothing
Unique Building
The Dun
A Wall which gives eligible units the Guerrilla promotion. Obsoletes at Gunpowder, no? Not much use here, really.
Unique Unit
Gallic Warrior
Swordsman that starts with Guerrilla I and can be built with only Copper. Again, no use here.
The Start
For those who are new to total isolation, you may want to take a peek at r_rolo1's guide, You, Yourself and your shadow : Some lessons on isolated starts. Also, the LHC Bullpen.
You will find the zipped saves below. Choose your level then choose your level (more precisely) then choose your speed and get underway. For Monarch+, don't forget to add Archery to the barbs. No huts & no events are selected.
Suggestions for updates are:
Checkpoint 1 - when we have explored the island and are aware of what resources it has. Its not so important when this is, but this is a time to discuss city sites etc. Don't look into a checkpoint 1 spoiler until you have reached this point yourself.
Checkpoint 2 - first contact - when we have met all the other AIs. At this point we can discuss our strategy to get to this point and our plans for dealing with them.
Checkpoint 3 - when we are committed to a victory condition (or at least think we are).
Checkpoint 4 - Victory (or defeat).
Finally, a thank you to r_rolo1 and all those that came before him in this series' initial run and to TheMeInTeam for the map creation guides, and to everyone else who co-hosted this series. Enjoy!
Our next leader is Brennus of Celtia.
Spoiler :
Traits: Spiritual & Charismatic
An interesting pair of traits here. Allows for cheap bursts of civics paired with cheap upgrades. One might also find the free happiness useful
Techs: Mysticism & Hunting
At least it's better than nothing
Unique Building
The Dun
A Wall which gives eligible units the Guerrilla promotion. Obsoletes at Gunpowder, no? Not much use here, really.
Unique Unit
Gallic Warrior
Swordsman that starts with Guerrilla I and can be built with only Copper. Again, no use here.
The Start
Spoiler :
For those who are new to total isolation, you may want to take a peek at r_rolo1's guide, You, Yourself and your shadow : Some lessons on isolated starts. Also, the LHC Bullpen.
You will find the zipped saves below. Choose your level then choose your level (more precisely) then choose your speed and get underway. For Monarch+, don't forget to add Archery to the barbs. No huts & no events are selected.
Suggestions for updates are:
Checkpoint 1 - when we have explored the island and are aware of what resources it has. Its not so important when this is, but this is a time to discuss city sites etc. Don't look into a checkpoint 1 spoiler until you have reached this point yourself.
Checkpoint 2 - first contact - when we have met all the other AIs. At this point we can discuss our strategy to get to this point and our plans for dealing with them.
Checkpoint 3 - when we are committed to a victory condition (or at least think we are).
Checkpoint 4 - Victory (or defeat).
Finally, a thank you to r_rolo1 and all those that came before him in this series' initial run and to TheMeInTeam for the map creation guides, and to everyone else who co-hosted this series. Enjoy!