Well, I for one didn't have a lot of folks to talk to with similar settings on my write-up this time. But I agree LHC seems to have a new game very often - after all, rolo's been through a ton of leaders. Anyway I have a post that's not quite at the end of the game here though - I've got a bunch of clicking end turn ahead tomorrow.
Summary/Screenshots
Short Version:
The plan for cultural victory is going to work out well enough, despite some minor mistakes. (didn't get SoL because every AI seemed to beeline Democracy...later on I went about 5 turns with workers asleep before I realized I had traded for railroad!). The general story on the AI side is continued warring and vassalization - each island has been united (and I'm all on my lonesome). I honestly don't think any AI is even close to victory but I have to keep an eye out on Rams culture - he didn't lose major cities to Charly and in fact his cap hit legendary a long time ago (with 11 wonders now I think, he got the SoL). I'm making ~600 culture a turn in major cities, will have 4-6 more artists, got Sushi/Creative/Jewels, and the AI are just around rocketry so space is not a concern.
The story in Screenshots:
Renaissance Tech saw me heading straight for Democracy. Here's the tech screen
Despite having the lead into both Constitution and Democracy, the AI all went for those techs right after me. I didn't have gold reserves to rush the Statue of Liberty and failed to get it - I was quite angry at Rams for that one. I also lost the communism spy (would have been a golden age) to Justinian by one turn.
The civics I adopted and have kept since are US, Free Market, Caste (plenty of happy for cultural vic - no stupid emancipation here), Free Religion and Speech (obvious). For a while in the Renaissance era I was worried about diplo, especially Charly - here I gave into an evil demand (but was gonna trade lib around soon anyway)
Scientific Method revealed oil all over the place, both on land and at sea... not really important in my game though
While I missed the SoL, I made sure to pay rush the Kremlin - the first and only world wonder I got this game
I mean really, we are the Russians...It's been useful ever since on finishing up temples/cathedrals and other stuff.
I was Earthling the Fine in land area
After Bio > Medicine I founded the world's first corporation, Sid's Sushi. Along with spreading the religions of buddhism, taoism, confucianism, and judaism I have the pieces for cultural victory in place.
I traded electricty/radio around for other stuff - picked up assembly, artillery and more than enough goodies to ensure that war will never bother me. Here's where I realized I already had railroad and had to wake up my workers
A little later I fill out with decent techs. Unfortunately Churchill went straight down the line for Broadway, Rock, UN so I didn't get these modern wonders. UN won't be a problem of course - the AI are different religion and hate each other. Most are at pleased with me now though from open borders, resources, etc...
At least while I'm sitting around for the victory now I have one more thing to do - I got a corporate expansion quest with one of the newer ones. I'd saved an artist for jewelers but was very lucky to get the engineer (30% or so odds from just one specialist that had been there like 100 turns, along with an artist+Maoi points) for Creative Constructions.
And in the latest historical work I'm back to Earthling the Hopeless
Here's the pre-final shots - when I've basically committed to my victory condition. I'll have an endgame write up tomorrow hopefully
No more teching for me
Diplo Situation (little earlier, Ram vassalized now)
Overview (cities are still picking up cathedrals + the last two corps)
For the curious:
Forbidden Palace has been at the far Western city, Vladivostok, a while now. Hermitage is at Novgorod (2nd culture city). Maoi is at St. Petersburg, along with Kremlin - it also got NE cause it supports the most specialists all said it done. I payrushed National Park at the oil city Smolensk (all of two tundra forests) just for the heck of it. Wall Street/Oxford are both at Yekaterinburg, my third culture city and corporation seat. (it's very close to the cap overall - trade routes gave it more raw commerce). Never got the HE (don't have an experienced unit
Summary/Screenshots
Spoiler :
Short Version:
The plan for cultural victory is going to work out well enough, despite some minor mistakes. (didn't get SoL because every AI seemed to beeline Democracy...later on I went about 5 turns with workers asleep before I realized I had traded for railroad!). The general story on the AI side is continued warring and vassalization - each island has been united (and I'm all on my lonesome). I honestly don't think any AI is even close to victory but I have to keep an eye out on Rams culture - he didn't lose major cities to Charly and in fact his cap hit legendary a long time ago (with 11 wonders now I think, he got the SoL). I'm making ~600 culture a turn in major cities, will have 4-6 more artists, got Sushi/Creative/Jewels, and the AI are just around rocketry so space is not a concern.
The story in Screenshots:
Renaissance Tech saw me heading straight for Democracy. Here's the tech screen

Despite having the lead into both Constitution and Democracy, the AI all went for those techs right after me. I didn't have gold reserves to rush the Statue of Liberty and failed to get it - I was quite angry at Rams for that one. I also lost the communism spy (would have been a golden age) to Justinian by one turn.

The civics I adopted and have kept since are US, Free Market, Caste (plenty of happy for cultural vic - no stupid emancipation here), Free Religion and Speech (obvious). For a while in the Renaissance era I was worried about diplo, especially Charly - here I gave into an evil demand (but was gonna trade lib around soon anyway)

Scientific Method revealed oil all over the place, both on land and at sea... not really important in my game though

While I missed the SoL, I made sure to pay rush the Kremlin - the first and only world wonder I got this game


I was Earthling the Fine in land area


After Bio > Medicine I founded the world's first corporation, Sid's Sushi. Along with spreading the religions of buddhism, taoism, confucianism, and judaism I have the pieces for cultural victory in place.

I traded electricty/radio around for other stuff - picked up assembly, artillery and more than enough goodies to ensure that war will never bother me. Here's where I realized I already had railroad and had to wake up my workers


A little later I fill out with decent techs. Unfortunately Churchill went straight down the line for Broadway, Rock, UN so I didn't get these modern wonders. UN won't be a problem of course - the AI are different religion and hate each other. Most are at pleased with me now though from open borders, resources, etc...

At least while I'm sitting around for the victory now I have one more thing to do - I got a corporate expansion quest with one of the newer ones. I'd saved an artist for jewelers but was very lucky to get the engineer (30% or so odds from just one specialist that had been there like 100 turns, along with an artist+Maoi points) for Creative Constructions.

And in the latest historical work I'm back to Earthling the Hopeless


Here's the pre-final shots - when I've basically committed to my victory condition. I'll have an endgame write up tomorrow hopefully
Spoiler :
No more teching for me

Diplo Situation (little earlier, Ram vassalized now)

Overview (cities are still picking up cathedrals + the last two corps)

For the curious:
Forbidden Palace has been at the far Western city, Vladivostok, a while now. Hermitage is at Novgorod (2nd culture city). Maoi is at St. Petersburg, along with Kremlin - it also got NE cause it supports the most specialists all said it done. I payrushed National Park at the oil city Smolensk (all of two tundra forests) just for the heck of it. Wall Street/Oxford are both at Yekaterinburg, my third culture city and corporation seat. (it's very close to the cap overall - trade routes gave it more raw commerce). Never got the HE (don't have an experienced unit
