Lonely Hearts Club, BTS Edition, Chapter XVIII : Kublai Khan

r_rolo1

King of myself
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Welcome to the 18th edition of the Lonely Hearts Club for BTS. In the Lonely Hearts Club we explore strategies to cope with one of the most dreaded situations in Civ IV ( possibly the main reason for reloads after the military collapse one :p ): starting in isolation....

For the 18th game in BTS the choosed leader was Kublai Khan of the Mongols
Spoiler :
Civ4ScreenShot0063.jpg


Civ4ScreenShot0064.jpg


Civ4ScreenShot0065.jpg

Mongols are clearly one of the AI that can cope worse with isolation: both UU and UB are clearly geared towards early war and the traits of the leaders are not exactly the best for a economical buildup. Kublai is Agg/Cre, a combination that is by far better for early warfare than for the patient work that isolation normally needs. Of course that Cre helps a lot with the early land grabbing a thing that flexibilizes the game planning enough to normally make Cre leaders strong gamers ( besides the important fact of the halved priced Theaters, colloseums and libraries, a thing that , properly leveraged, can make quite a diference ).... Agg is always good regarding warfare and it also shines in gunpowder age.

His UU.
Spoiler :
Civ4ScreenShot0066.jpg

Keshiks are a boosted horse archer with 3 moves per turn... That makes them brutal war beasts in pangea maps ( the extra speed clearly makes a big diference ... AI is not good dealing with extra speed units ). In isolation they simply are useless: too late and too overkill for barb hunting ,too soon and weak for later anti-AI action. Besides the capturing of a barb city , I don't see much use of them in here....

His UB.
Spoiler :
Civ4ScreenShot0067.jpg

The Ger is a boosted Stable that gives extra XP to mounted units. It has a strong synergy with the mongol UU ( besides boosting in XP a UU, it also comes with the same tech ) and because of that it will be of limited usefulness in here atleast until cuiraseers and cavalry.


The start (for reasons that I'll explain below, the warrior may not be exactly in that spot in your game ):
Spoiler :
Civ4ScreenShot0068.jpg

Seafood, a FP and hills... OK. but 2 calendar resources and 8 water tiles in the BFC for a civ that does not start with fishing? It is not a bad start, but clearly not well suited for KK . Of course that this seems to be a all forest start ,a thing that makes those 2 holes in the forest highly suspicious of housing metals..... I wonder how people will cope with this.

Again I made a functional scenario ( In that regard I must say a thing: free techs for both AI and humans are not kicking in, and that makes that AI in higher levels starts with warrior/scouts instead of archers ( with the correct numbers. Settlers/workers are working well ) . That is not a issue of my scenarios , but of the way the game is coded... the game atributes the free techs before choosing the leaders.... if the leaders are already chosen it simply moves on . And as the handicap file does not specify archers as free units , but simply "defensive units" ( if you give Rifling and Robotics to a AI, it will start with Mechs :lol: ) if the AI does not have archery they will get warriors/scouts ( depends on hunting ) instead. In isolation that is a minor issue ( you can't rush ;) ), so I took the decison of letting things to stay this way, because the correction would need to change the game code, a thing that is not exactly my objective with this games ) ).... All the speeds are working well ( no more games ending in 1900 ) The save is zipped... you only have to unzip this to the worldbuilder saves or for the PublicMaps folder ( either one will do ) and load it from the scenarios.
Any problem PM me...

Again a small request ( not mandatory :p ) :

We ask the participants to do, if possible, a write-up with the victory save and a description of your game ( strategies, techs researched, wars,...). All the info should be in spoiler tags ( to not disturb other people's games ). If you want ( we would like to :p ) post reports at this moments of the game:

Checkpoint 1 - when we have explored the island and are aware of what resources it has. Its not so important when this is, but this is a time to discuss city sites etc. Don't look into a checkpoint 1 spoiler until you have reached this point yourself.

Checkpoint 2 - first contact - when we have met all the other AIs. At this point we can discuss our strategy to get to this point and our plans for dealing with them.

Checkpoint 3 - when we are committed to a victory condition (or at least think we are).

Checkpoint 4 - Victory (or defeat).


The last words are to wish good luck to all :goodjob: . And let the games begin!



P.S We don't have any kind of problem with defeats and reruns. Just play and enjoy ;)
 

Attachments

Signing in, going back up to Emperor, epic speed as usual. It's a hard jump. It's like I can't lose on Monarch, but emperor is touch and go. Whatever, I'll see what I can do. Hopefully the land here is good to make up for the fact that keshiks are unlikely to factor into this one too heavily...
 
Just a quick correction - Keshiks have no terrain movement penalty, rather than 3 moves/turn.

Emperor/normal for me. I might race through this one now :)
 
Completely different game than the recent KK Nobles Club. That game showcased the Keshiks. Not the case here, for sure.

Never did go back to my Rome to be SURE I could have won Space when I decided to try for Conquest. I am hopeful to pull out a Conquest win on one of these LHCs, though. I really see intercontinental warfare as one of my weakest skills, in fact, I pretty much suck at it, which is why I keep trying, I guess, heh.

Creative is a solid trait though, and AGG is one of those "Good to the last turn" traits if you wish to play Warmonger, so I am really looking for the Con-Dom win this round.

Playing my usual Monarch-Epic, as I do not even feel close to comfortable on Emperor. I wonder if border pops will play a factor pre-Optics, that is one of those things on these LHCs that makes diplo more difficult.

One nice thing about KK, it means no GK to deal with on another continent, heh.
 
Don't read this spoiler unless you've met all rivals; Checkpoint 2/3 (1570AD Emperor/Normal)

Spoiler :
No GK maybe Bleys, but we've got a Monty and Boudicca to deal with this time around...

(Boudicca has taken Zara as a vassal and is about to do the same to Wang, giving her and Sitting Bull about half of their continent each; Gandhi and Monty have a fairly even spread of land, but have been fighting a lot)

Dealing with them is my main conundrum really. I've played a pretty solid opening, having a mild wonderspam thanks to the stone (GLH, Pyramids, Hanging Gardens, UoS for AI denial and the Great Library in 1280AD :eek: because nobody else had it yet) and settled 9 cities on our little island chain with one more filler city to come. I took astronomy with Liberalism and have a comfortable tech lead with Monty and Gandhi in particular being pretty backward. I've got a GM and GE parked in the capital ready for Sushi/mining and should have no problem getting the late game happy wonders to be able to stockpile resources for an easy space win.

However...

That's pretty much all I've done in these LHC games, so I should probably draft up some galleons full of rifles and cannon and pay Monty/Gandhi a visit. I should be able to get Boudicca and Sitting Bull to knock seven bells out of each other while I'm preoccupied and then take one of them out for a domination win, but that'll mean a whole lot of unit ferrying. Currently trying to decide between Democracy as the next tech (for SoL and a space win), or Replaceable Parts (for rifles and a dom win).
 
Wow pata, our games are VERY similar thus far (I'm epic speed but otherwise it's the same)

Spoiler :

I won a somewhat narrow lib race in 1370 and also took astro. Ghandi and Monty are also my targets, although rather than space I USUALLY invade. As I picked up the mids using that stone early in the game, I'm pondering a switch to US (I don't have nationalism) to go on a massive rushbuying spree.

The other island looks a little more favorable in my game, since they mostly left wang alone, though SB made zara a vassal.

I'm definitely getting the hang of emperor compared to before...I even founded confucianism this game by accident! Not only did I not take it via oracle (I didn't build oracle), but I got it through the currency path! I was a bit more careful teching philosophy, I wanted someone else to found that. On a positive note, I was able to use my founded religion for happiness until winning Lib and going free religion!

Since I'm likely going to be invading with trebs/knights/maces, I'm hoping to stick monty while he's mid-war with Ghandi, taking his land for my own. I'll probably turn on ghandi immediately after that and vassalize him/gift him cities back. The other continent is all pleased with me, so I'm going for a cheese win I think. I will spam missionaries into ghandi, spread confucianism to 1 or each on the sitting bull continent, and vote myself a win (Great engineer and going for lib through theo meant the AP is MINE!
 
went Emperor/Epic

This was a garbage game for me, start to finish. It's probably not going to be enjoyable to see the pics, since I won perhaps the cheesiest victory ever. So I'll go with mostly a text summary this time, only including a picture at the very end to show just how ******** this wound up being:

4000 BC: Coastal start. Will settle in place and tech fishing while building a scout. Hopefully we get good land.

Checkpoint 1: ~50 AD

Spoiler :
Island is explored - It's crucial with a start like this to settle the little islands everywhere. What a pain, but galley shuttling can alleviate the nonsense. Resources are OK and there's room for a lot of cities - 12 + if necessary. I made this checkpoint later because it took me a while to explore everything with the galley and see what I had over those mountains and on the jungled up island. Basically, you need to settle off the starting location for iron, among other things. Expansion is super easy on maps like this. This is probably the only part of the game I did well/that mattered. In this segment, I:

Settled around 10 cities, nearly all of them coastal. I'd have a previously built city make a work boat, which would then get access to fish or clam instantly upon being founded, or after the first border pop. KK, being creative, got pops fast enough. Then I'd just whip everything as I kept going.

Ah yes, since I had stone I chopped the mids. With food everywhere, a combination of libraries and cottages gave me an unusually strong tech rate with rep. Actually, I was pulling 70BPT or so by 1 AD, which is pretty solid in isolation, at least for me.


Checkpoint 2: Met everyone ~ 1250 AD

Spoiler :
Won lib race Narrowly in 1380. Took astro. I was ahead of several civs in tech, in particularly the monty/ghandi island to the west. I raced for banks/grocer to rushbuy a ton of units. In this segment I also happened to get the GE from the mids finally. I used it to rush the AP, avoiding it causing any problems elsewhere. Also won circumnavigation, but that's to be expected.


Checkpoint 3: 1740 AD

Spoiler :
I had a large mass of cannons and muskets, but somehow, someway, even though I had 7+ techs on monty, he BEELINED RIFLING HARD. I've never seen such a straight path. Problem with that was, I can't wipe out a power rating that high if it has rifles. So I changed my victory attempt to a Diplo Win the cheesy way: rather than capitulating someone and using them for votes, I had a better idea. I will spread confucianism to exactly 1 of each civ's cities, then LIBERATE that southeast island of mine. There, now I have a vassal to vote for me :lol:. Boudica also likes me, and I keep bribing her into FR. The reason for a cheese vassal is so I can't just "vote myself winner", even though that's basically what I'm doing. I bribe her into FR, because at the last second I'm going to switch back to confucianism (I'm also bribing vassal into FR until just before election) just in time for the vote. Hax.



Checkpoint 4: 1830 AD Victory. Sort of.

Spoiler :
cheapwin.jpg


Der..................! Think I didn't deserve this win? You're right. At least I won :p. I finally paid the price here for not playing the map. I was doing it right until I started on the offensive with rush bought units. I had the money and towns, with 1-2 backfilled cities, to use 14 cities for a clear shot to space. I could easily have rush bought the universities/science multipliers necessary, rush bought just enough defenses, and teched into space. Ghandi was going culture but getting smacked by monty. Nobody else would have been a threat to win without killing me, as SB was the leader in the east and he techs miserably.

I learned a valuable lesson here: space race has its place in Civ, and this is it. There were no sitting duck civs to beat down, everyone was massive or capitulated. I had enough cities...should have just teched.

It's kind of silly the way I won. I had a score of about 22k too! Haha.
 
After failing with AC last time, i'm gonna try on emperor one more time.

Checkpoint 1
Spoiler :

Settled 1 north. Good spot, lets you work 2 more hills, and less water tiles overall.




Once again, screwed on happy resources. Only silk. But I like that there's multiple islands. Multiple overseas trade routes for 2c instead of just 1 is a boost. and because of that i'm rushing the great lighthouse. Might try for the temple of artemis, but it's doubtful i'll get it on emperor. As soon as i finish the lighthouse i'm going to rex all my land asap.


 
Probably gonna do this, KK is one of my favourite leaders. Going Prince/Marathon.

I'll post some stuff when I have free time.
 
Checkpoint 2
Spoiler :

Lost liberalism by about 15 turns. Ghandi is wiped out. Sitting Bull is huge, vassalized Boudica and then Zara vassalized to him voluntarily. I freaking hate that guy, one of my least favorite civs. I even like Genghis more. Genghis is pretty likeable if you get friendly with him. Sitting Bull is always a douche bag.


I'm way behind, Wang Zara and SB are friendly so tech club going on over there. I feel like throwing in the towel, but i should probably tech to astronomy at least, with the great lighthouse that might let me catch up.
 
O.K. I'm going to try marathon speed, Hmm Monarch diff.....gotta get one win BEFORE willing to go up.

I've failed 3/3 at marathon/Monarch but that's due to a run away AI..

P.S. Rolo, I've still got that wb save of my game, Peter of Russia, I've edited out De Gaul, so your isolated, largish starting Island, but about equal to other civ's, minus 1...;-)
 
Checkpoint 3
Spoiler :

Monty and Sitting Bull finally started fighting. They're about even in score, hopefully they can stay at each other's throats for the rest of the game.

My only hope for a win is a late game culture win, i think. I'm gonna try and get a great merchant for sid's.

God, i hate emancipation. It's so ridiculous how as soon as 1 ai gets it, they all get it, and they all decide to switch to it immediately, despite it not really providing any benefits over other civics. I'm pretty much stuck in hereditary rule for the foreseeable future now, at least until i start raising the culture slider.

 
Spoiler :
So I changed my victory attempt to a Diplo Win the cheesy way: rather than capitulating someone and using them for votes, I had a better idea. I will spread confucianism to exactly 1 of each civ's cities, then LIBERATE that southeast island of mine. There, now I have a vassal to vote for me

I'm not familiar with the AP diplomacy win mechanics. Every civilization needs to be a voting member, i.e., have the AP religion in at least one city, but why do you need a vassal voting for you? You still have the same total number of votes if that liberated city was part of your empire.
 
If you have enough votes to vote yourself to victory, the diplomatic victory vote will never come up. You need at least 1 other civ to vote for you.
 
Checkpoint 1 - 1560 BC
Spoiler :
F*** this. I hate this start. Resigned. :lol:
 
Emperor/Normal - Checkpoint 4

Spoiler :
I think I made a bit of a blunder here...

I picked the "peaceful" route, grabbing democracy and then chaining 3GA (one from the taj and two from great people including a "free" one for getting to physics and communism first) to catapult into an industrial era lead. Then focused on spamming mining/sushi to my cities.

There was a fairly delicate poise to things around that point, but then SB decided to go cultural. It really bugs me when an AI that is well up in tech, power and land does that, because it nerfs them in the game completely. Had I played this to the end, it would have been no bother to capture his coastal culture city later on with a massive tech lead, or to feed Boudicca techs and get her to do the dirty work for me.

As it was, I was left in the annoying position of being dependent on resource trades with Monty, who decided that because my power was low, he'd attack. Of course, what power I had was in destroyers, which easily sunk his galleons and frigates rendering him impotent.

The game would have been easy, if tedious, to win from there - make peace with monty, bribe him to attack Gandhi and then sick him on SB along with Boudicca towards the end of the game.

==========

Probably a better, more entertaining option from my last checkpoint would have been to go for domination using a combination of drafting, rush-buying and building troops. I could have bribed Monty to attack Gandhi and then dumped my rifle/cannon army in Gandhi's core to grab his best cities for myself with little resistance. Once that was done I'd have been able to amass enough troops on that continent to take out Monty too.
 
Check point 1 Marathon speed, Monarch setting

I think I have a potential problems:lol:
Spoiler :
Settled in place after debating about moving 1 west, might be best in long run.:goodjob:
View attachment 175551
CONFUSSION WAS FOUNDED IN 1160 BC :crazyeye: aaarrgghhhh, Oracle was built in 1150 BC..Hmm maybe not so fast, but missed it by 7 turns, 8 of which I messed about building something else...aaarrgghhhh :mad:

I"ve built the Pyramids...yeah me..Built the great wall, thought about not building it and stopping at 1 turn left for the money, but decided...better to deny AI's. :p

Started Stonehenge, only for the money...didn't really expect to get it. Built the Great Lighthouse, going for Temple of Artimis in another city, again, dont' expect to get it. Oh well, cash only really.:rolleyes:

Tech path; Agriculture, fishing, bronze working (yeah bronze in BFC), Sailing, Myst, Poly, Preist, writing (hoped for a math's powered oracle, chop, chop), Pottery, Math's, Astetics, doing Lit at 500 BC.
:scan:
I have 5 cities now, 2nd above stone to grab stone 2 flood plains, city on plains hill grabbing 3 flood plains and many hills (Great Libairy city), another to far North above copper (Moai statues) 5th in SW grabing 4th Silk, fish.
View attachment 175552:king:

Mapped out another couple of potential city sites, haven't thought about Nothern Quad, as still some darkened squares..proberly 2/3 cities all coastal.

yeah yeah, not fully explored, but only inland missed..won't affect my decisions...
 
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