Lonely Hearts Club, BtS Edition, Chapter XXI : Qin Shi Huang

r_rolo1

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Welcome to the 20th edition of the Lonely Hearts Club for BTS. In the Lonely Hearts Club we explore strategies to cope with one of the most dreaded situations in Civ IV ( possibly the main reason for reloads after the military collapse one :p ): starting in isolation....

For the 20th game in BTS the choosed leader was Qin Shi Huang of the Chinese:
Spoiler :
Civ4ScreenShot0002.jpg


Civ4ScreenShot0001.jpg

And the saga of the Pro leaders continue.... This is a personal chalenge. I said once in here that IMHO QSH is a leader that is hard to leverage properly, given his UU, UB and traits push to diferent directions and making dificult to make a coherent plan: his superb UU ( that is beefed by pro ) can wreack havoc easily, the Ind trait screaming for wonderspamming, the UB calling for cultural wins.... there is always something that does not fit properly ;)

This also means that you can have a backup plan with QSH if one of them goes byebye, and that kind of flexibility is sometimes a huge asset......

His UU.
Spoiler :
Civ4ScreenShot0004.jpg

One of the strongest UU in game most surely.... the Chu-no-ku ( like all the Chinese related stuff in this game, horribly misspelled ) is a beefed xbow that , besides the extra first strikes ( that would be good already ), can deal collateral damage. this means that a Chu-no-ku stack can take cities with ease, not needing the ubiquotous catapults baggage that most of Civ IV armies of that time have to carry. Of course that in isolation, as most of the pre-rifle UU, they will be mostly useless :(

His UB.
Spoiler :
Civ4ScreenShot0003.jpg

Ok, a theatre that is also a culture multiplier... the pavillion is a huge asset for a culture win. Not much to say in here: if you are pursuing a cultural win you'll want them most surely ( like I said elsewhere I'm not too fond of culture wins, but i must reckon that a cheap culture multiplier that also gives :) is a good asset to have, even without pursuing a culture win )

The start (for reasons that I'll explain below, the warrior may not be exactly in that spot in your game ):
Spoiler :
Civ4ScreenShot0000.jpg

A riverside gold plains hill :drool: a little bit food poor site, but at least is is not one of those all forest starts ( that would not be that bad with a Ind civ, BTW .... ). It has a a FP, a lake and a rice, some hills... not a subpar start, but not a eye popping one 8 and given that the SE looks desert.... )

Again I made a functional scenario ( In that regard I must say a thing: free techs for both AI and humans are not kicking in, and that makes that AI in higher levels starts with warrior/scouts instead of archers ( with the correct numbers. Settlers/workers are working well ) . That is not a issue of my scenarios , but of the way the game is coded... the game atributes the free techs before choosing the leaders.... if the leaders are already chosen it simply moves on . And as the handicap file does not specify archers as free units , but simply "defensive units" ( if you give Rifling and Robotics to a AI, it will start with Mechs :lol: ) if the AI does not have archery they will get warriors/scouts ( depends on hunting ) instead. In isolation that is a minor issue ( you can't rush ;) ), so I took the decison of letting things to stay this way, because the correction would need to change the game code, a thing that is not exactly my objective with this games ) ).... All the speeds are working well ( no more games ending in 1900 ) The save is zipped... you only have to unzip this to the worldbuilder saves or for the PublicMaps folder ( either one will do ) and load it from the scenarios.
Any problem PM me...

Again a small request ( not mandatory :p ) :

We ask the participants to do, if possible, a write-up with the victory save and a description of your game ( strategies, techs researched, wars,...). All the info should be in spoiler tags ( to not disturb other people's games ). If you want ( we would like to :p ) post reports at this moments of the game:

Checkpoint 1 - when we have explored the island and are aware of what resources it has. Its not so important when this is, but this is a time to discuss city sites etc. Don't look into a checkpoint 1 spoiler until you have reached this point yourself.

Checkpoint 2 - first contact - when we have met all the other AIs. At this point we can discuss our strategy to get to this point and our plans for dealing with them.

Checkpoint 3 - when we are committed to a victory condition (or at least think we are).

Checkpoint 4 - Victory (or defeat).


The last words are to wish good luck to all :goodjob: . And let the games begin!



P.S We don't have any kind of problem with defeats and reruns. Just play and enjoy ;)
 

Attachments

Yeah 21st edition..not 20th.

But Thank you Rolo for doing this...forgiven now?:rolleyes:

I still haven't finished my replay of the Charlemain game..don't think I'll bother as I lost the first try, and I'm currently under attack, no danger, just can't be bothered.

I'll do my usual effort at this, Monarch/Marathon/SE

I'll try to do much better as well
 
I've played to check point 1, haven't exposed some SEA TILES, but shouldn't make a diff (Ha, famous last words from KK LHC game)
Spoiler :
Ok, to start, my warrior started to the EAST of the screen shot, and gave me some additional info, but what do I see...2 GOLD :eek: OMFG, and 1 floodplain. I IMMEDIATELY decide to settle 1 EAST, and immediately regret it. Then I noitce a 2nd FLOODPLAIN...:woohoo:
*Edit*, on further looking 3rd FLOODPLAIN. OMFG...stuff rice.

CapitalCapital0000.jpg


Not looking so silly now is it :D

I send my warrior about the lands, checking for other civs :p, ok just looking for resources..

Lots of Gold, and FLOODPLAINS...OMFG..I'll need 3 cities and they'll be MONSTERS. I've allready got a 2nd Super Science city picked out, possibly a 3rd.

Civ4ScreenShot0000.jpg


This is my effort at a dot map, bear in mind its subject to my whims and change.

Tech path,
Techpath0000.jpg
say's it all. Wheel first, Animal Husbandry and onto Writing. *edit*, Pottery then writing for discount.

Why Wheel first, I wanted to mine and connect the gold, and run roads out to new settlements. Mistake 1st up, maybe, going pottery then writing, then spam settlers.

Plan is to build a Libairy in Bejing, run 2 scientists and spam some wonders/settlers.

With Marble to the north, Great Libairy/Parthenon is on cards. I'll also want the Great Lighthouse and Pyramids if I can manage it. Stonhenge, but I think its too much a stretch, ToA, would be nice.

Settling where I did, it has its pro's and cons..long term I think it'll suck but maybe I'm just pessimistic. Nah changed mind, Its F'n Brilliant.

Lots of Great land, lots of Gold, Silver, marble, crabs, Clam, wheat, rice, Cow's, horses, but no piggies/fish so far (unless in fog)

I'll need the Extra health for the floodplains, and not many trees...

Silver, I'm spliting between 2 northern cities, each will have 1 crab/silver.

Moai statues will be filler on West coast.

Capital to eventuall go In middle to reduce maintaince costing/safety.

So 7 happy in most cities, with Guardians, gold, silver. Health 10+, and science should go through roof.

Long term plan, Bulb Astronomy, Use Galleons to get circum nav Bonus/overseas trade routes, and run from there.

*Post Edit* Moai statues may go on desert Island to the south? Need a work boat to check it out.
 
I have a lot of work to do, and I really shouldn't play... but it's itching...

I could go for a culture win, as it has ind + pavillon. Protective is quite good too to protect from the AI's poor water based attacks. I might try to fuel the culture with corps (but that often comes too late as my culture slider will be up before they come).

@r_rolo: I didn't really get what you're saying about the save. If I'm playing this on prince, will it be regular prince (so no archery for AI?) Doesn't really mater for LHC, anyway.
 
Gonna give this a try. After winning the last game on monarch so easily, I think I'll try on emperor again. Hopefully I can finally do it. Isolated starts are so tough for me on that difficulty unless i'm financial.

I'll admit that I peaked at the spoilers. Things look very good for an industrial leader. But then again even with stone and marble I wasn't able to beat the AC game on emperor.
 
Signing in. Might take a bit to play it (which hardly means anything coming from me) but who knows.

Edit: I vote to settle in place, unless the warrior spawns elsewhere and shows something ridiculous. Normally you'd want to be on the river but the lake does at least give fresh water bonus, and it's not worth giving up the early food resource. Good chance of getting desert in the BFC that way also :/.

If the warrior spawns south and reveals something godly, who knows. Probably settle in place.
 
I've met the 5 remain civ's, yes...again 1 has been eliminated in 780 AD. *Sigh*, so many GG's being born, it had to happen I guess, but....
Spoiler :

On with the show...Bacheloer No 1 was....*Drum roll please*
Civ4ScreenShot0000-1.jpg


Complete with a tech lead...I was quite surprised, as I feel its been rather poorly played by me, and I've had to resort to re-loading a few times...mainly out of frustration.

No 2 found shortly after, was....
Civ4ScreenShot0004.jpg

This Stem head, ACTUALLY ended up founding Toaism, from a Great Sceintist bulb if I recall correctly.

The next 2 came together, I actually thougth one had vassalise the other, hence the GG's being born.

Civ4ScreenShot0002.jpg


Rut Roh....GG's and Shaka, don't make a good combination.


Civ4ScreenShot0003.jpg


The actual points leader. But I've got a tech lead...woo hooo

I proceeded to do a few trades, resources Mainly happyness and brokered off Compass for; Code of law's, Monarchy and Construction. A very nice trade as none of them has Machinery either.

I was also the first to discover Music and received the Great Artist, holding over for a golden age in conjunction with the Taj.

Last one to discover was.
Civ4ScreenShot0007.jpg


Has Phil also, but didn't found it, Saladin must have just beat him. He seems to be main rival in the Liberialism race.

Tech path followed, well a Picture is worth it don't you think:
Civ4ScreenShot0009.jpg


When we last left our Intrepid Civ, the Teching rate was in the crapper, and I was down hearted.

Immediate change from Writing to pottery (Granneries), then I think Myst, Poly, Priest hood (oracle-took metal casting, built collossus), fishing, sailing (great lighthouse-ok I reloaded as I missed by 5 turns), Writing, mathematics (hanging gardens), Asthetics (all 3 wonders built, forgot to adopt free religions IDIOT!!!!:mad:), Lit (Great Libairy in Bejing, Mistake? maybe, plan for wall street there with national epic), then Calander (MoM) Alphabet, Currency then optics beeline (halted just after iron working as I needed Meditation for Shera Paya). Once I hit optics I'd allready generated 5 great people by this stage.

they were 1 Great Merchant (settled in Bejing), 3 Great Scientists (2 held for bulbing Astronomy, 1 academy in Bejing (with 3rd born), and 1 Great Artist (Actually from Music before I found Zara, Have Sixteen Chapel queued)

I bulbed Astronomy in 830 AD, and have opened boarders with all civs...:mad:
:mad: FORGOT to build Observatories STRAIGHT AWAY..but now building.

Failed in a couple of Quests; Master blacksmith (don't have state religion, bulbed astronomy), Horse wisperher (don't have HBR), and I think one with Cavarels.

Looking good, reluctant to trade techs, Surry, Saladin and Zara know each other, but don't Know Hannibal and Shaka, who TOGETHER destroyed the Greeks.

Victory, I may try a domination win. I"m thinking of loading up on Cho Koo New's and hitting the Surry/Saladin lands, swing into Zara BEFORE he gets Gunpowder, Stomp on Carthage and leave shaka to last.

Settled lands so far
Civ4ScreenShot0010.jpg
More Cities needed and new ones need to get up to speed.

Hopefully Civ Service, should see my tech rate Accelerate again, Education for Uni's, then through lower branches for Guilds/Knights and ATTACK!!!!!:goodjob:
 
I've decided go go back to Check point 1 and re-do from there.
Spoiler :

I just want to see if I'm doing as bad as I think I am, as I feel I can really DOMINATE From my capital and some thought into what I do.

Mainly the delay in pottery/settlers for 2nd/3rd cities and general spamming

For F's Sake, 2 GOLD MINES IN CAPITAL, 1 riverside, 3 floodplains and numerous hills to mine (SEX IN TOTAL) Flood plains, over 10 in total, and I need to settle cities better.

 
Emperor/Epic

Checkpoint 1: 1400 BC

Spoiler :
1575bclands0000.jpg


Here's a secret. I'm an AP whore. I usually just bulb theology with a prophet, but in this case, we have gold/industrious which means that we're going to oracle theology. Pwn. More early :) resources than on past LHC maps, and the floodplains make for some EXCELLENT commerce. I don't care if Qin is industrious, I decided very quickly to go cottages and ignore wonders other than AP/Oracle.

The island as a whole

1575bczoomout0000.jpg


Pretty typical except I like gold/silver more than say...dyes and dyes alone.

1575bctechs0000.jpg


Tech path to set up Theo sling shot.

I get it:

1400BCtheology0000.jpg


OR follows soon after.
 
Emperor/Epic

Checkpoint 2: Through 1355 AD

Spoiler :
Ok, first things first, we have to get our favorite wonder:

370adap0000.jpg


Which isn't hard when you're first to theology. The hammers are nice. Not needing monuments after the first 2-5 cities is nice too. IMO the AP is underrated even if the intent ISN'T diplo victory...

Now, to first contact:

1355ADlands0000.jpg


The beakers finally look ok there. Bear in mind, though, that I was getting less than 100 BPT until after 1000 AD or so. That's bad. You can tell, because I'm still researching education in 1355 AD. I actually didn't meet pericles yet but had a brain fart and thought I'd met everyone. I'd already taken the screen shot and it's not like this is an early year anyway. One comment: that's some religious diversity...how often do you see islam?!

1355ADtech0000.jpg


Er...Zara can research scientific method. I can research education. Cool.

To be honest, when I was a bit more of a rookie I'd have given up on this game. I realized I was in trouble of course (had long since lost liberalism, behind more AI's than not), but I did have good land and at least by then decent BPT, and not ALL the AIs had a runaway tech lead. I decided to play this out, fully believing I could win it...
 
Emperor/Epic

Checkpoint 3: Through 1838 AD with victory committal.

Spoiler :
We do still want to win the AP route, but as in most LHC's this will require a bit of force ;):

1730ADDoWstabsal0000.jpg


Sal became a natural target for me. Weak, poor in tech, few cities, and stacks eroded by Sury. I'd just finished up rifling as I DoW'd him, so reinforcements would be rifles! He had muskets but was not threatening to have rifles (wanted replaceable parts). However, I'd been massing troops and did not want to dally. CKN's saw the battle field! Rare!

A back stab coupled with a huge city disadvantage...Arabia would not last long:

1782adarabianlands0000.jpg


Notice that as I picked up the correct techs and had everything grown to towns (and completed FP in mecca), my BPT shot up. I'd traded with the tech underlings to get to parity with them, while Zara and Hannibal ran away from me. Being middle of the pack is OK sometimes though:

1804techshannyhasapollo0000.jpg


Hannibal has the apollo program, but I'll still have plenty of time of course. More interestingly, I have infantry to Sury's rifles. That's going to be a problem for my future vassal :lol: :

1804ADDoWSury0000.jpg


It's not a long war. Nor is it very hard:

1838Suryslands0000.jpg


One thing I should comment on: When fighting this way (with a military tech lead vs mostly coastal cities), you pretty much don't need siege. I had some leftover trebs I upgraded to cannons in case I wanted Sury's inland cities, but since I just wanted to make him capitulate and use him for votes, I pretty much fought this entire war by bringing frigates up to the city, bombarding that round while landing troops, bombarding next round (knocks even 100% defense down pretty well, frigates are gunpowder after all), then attacking with infantry. Cute, because leftovers get loaded and are on their way to the next city. This makes for fast wars (and can be done with earlier units too or if aggressive straight off the boats!), don't underestimate it. Look how quickly Sury capped.
 
Emperor/Epic

Checkpoint 4: 1875 AD

Spoiler :
I had the AP. I had a vassal. I had sole control of the AP religion. Basically, this part is cleanup (sort of, I'm behind tech from 2 civs badly and greece owned Shaka and forced capitulation over there). If I can stay out of wars for a bit, I win, because I'll spread the AP religion first to Sury, then to smaller AI enemy cities. Call a vote FTW.

Shaka was still in theocracy, but vassals are easy to bribe:

1863bribeshakatoFR0000.jpg


Greece had one city with Christianity...at some point it auto-spread there! Convenient.

Carthage was in OR, no problems spreading religion to him.

Superpower Zara was also in theocracy, and not bribe-able. Hmmm. Well, we COULD tech up to industrialism and mass marines/destroyer/transport/battleship (on a water map of any kind, this strike force is good enough to beat everything, I'm serious. I had a recent game where I was beating mechanized infantry and modern armor down this way. Mount rushmore/police state/jails are a wonderful setup). However, Zara is quite powerful and that would be a pain. It's not like he likes me enough to vote for me anyway so:

1866getzaraintoFRviaspies0000.jpg


A side effect of massing jails for war (and theatres, but that's not important here) is that you have some EP. Towns don't hurt either :p.

So we just brute force him into FR (which allows for missionary spread) and quickly give him the AP religion the same turn. Not even hard.

We have a close call:

1875Diplowin0000.jpg


I should be more careful which cities I spread to, I didn't count these votes, I got lucky :eek:. Of course, the alternative approach is pretty simple if I'd screwed that up: convert back into Christianity, and keep spreading to any civ with open borders until they have just enough that I can't vote for myself. In such a case Sury would then push me a few votes over. I've done it that way before, but I was spared the effort ;).

Info Screen:

infoscreen0000.jpg


You can kind of see the tendency towards infantry with frigate bombardment. I used to hate intercontinental warfare. Now I find naval invasions easier/shorter duration wars than a march across mainland :lol:. Once you DoW you can hit SO MANY CITIES with a good navy. Industrious put forges as a higher priority for me. That bonus is underestimated. Between that and AP hammers none of my cities were hurting for production (or happiness, thanks to +2 for religion/temple combo).

By the way, yes, that DOES say 2 hours, 43 minutes, not bad for an epic game ;). That's why I play in so many different series games :p.

Score:

score0000.jpg


Bit higher than my usual diplo win score. Probably from the combo of (somewhat) early finish date and decent pop!
 
Hi

Noble, Marathon--the first time I ever adctually won one of these games :)although it was VERRRRY ugly culture win.


Spoiler :
No checks points sorry I played really fast through for me with not that many cities I was kinding hitting shift return LOTS.

It took awhile to meet the other civs since my plan was to stay byself as long as possible and just try to wonder whore and get a cutlure win.

It started out ok. I got lots of early wonders. NOT all the ones i tried I lost "mids and GLH and didnt bother trying for stonehenge since I am not 100% positive but I THINK obseleted culture porducers like monastaries and monuments STILL give culture even though they dont give any other of their old benifits and since very lil bit helps I didnt want my monuments disappearing once I got astronomy.

OK so everything going pretty well. I get some bad events that kinda hurt BUT I did manage to found taoism, islam and confu plus I also got three VERY nice resoruce events. Deer, spices and whales all popped up through random events all three of which where VERY nice to have. It made me not cus out the game as MUCH as I would have when a volcano took out THREE towns grrrrrrrr.

Finally Zara shows up first which is ok since he pretty easy to get along with. I avoid making deals though since I want to see who he might be worse enemies with b4 i start burning bridges. I was thinking I should be ok since the AI's got 3 religions for themselves AND GG's were popping up left and right so that meant they not all happy with each other which is nice for me. I dont have lib yet but I did manage to build shaswamathingy so I switch to free religion right after meeting zara now that I am expecting to be meeting the other civs soon.

I finally meet the rest and hannibal is top dog so make him priority to be buddies with and luckily he doesnt hate zara THAT much even though they diff religions so I do trades with both of them.

I alo manage to get shaka up to pleased as well with trades and open borders. Even though he seemed to be pretty low in score I still wanted to try and not be enemies just cuz somethimes with shaka even when he on bottom he can sometimes start steamrolling and all of sudden WHAM he goes from little to VERY huge so I wanted to keep him in good mood just in case.

Now at time my biggest problem to gaol was my wonderwhoring plan was getting cut by Zara wondering whoring himself so I keep losing some wonders I go after but I still get some like I lose notre dame and snakore but I get sistine and spiral. Its annoying but sitll I seme to be doing fine I even win lib race and I pick Nationalism and build Taj and get GA so everything looking peachy.

BUT as I get into indy era things slooow down bigtime. MY production is JUST sucky plus pollution is starting to stop my cities growth. Production is soooo sucky that when I am able to I switch to US just to try and give a couple of my cottaged cities some hammer boost which helps a lil buit not much.

But doing that cuts my beakers BIG time. Now I dont KNOW what ppl consider good beaker output by indy era but for me I like to be at LEAST 1000bpt by then if I can and hopefully more with goal of 2000 or more by modern era.

But even before switch from rep to US my bpt was only like 800 or so which ok I was expecting to be short of 1000 goal by this point since I was stuck on island and only have 10 cities. and switch drops it to like 500 something.

So I need banks and Uni's to try and get economy rolling but since production is still bad it takes most of my cities FOREVER. And I get my beakers up a lil bit but it is frustrtating since NORMALLY when I feel game is going good for me by Indy age my resaerch goes something like this it takes a rival civ 20 truns to research a tech but same tech only takes me 12 so I reasrch another tech that only takes like 8 or less then research tech they are going after and STILL beat them so I am TWO techs ahead of em hehe.

But now they teching as fast or ven faster than me and I start to lose wonders I REALLY want like SoL and Broadway.

IT isnt BAD in since I am still up there with tech leaders but I am not running away. They get some techs before me but I get some before them I just dont get them ALL before them grrrr.

So I have to something I HATE--compromise and chose grrrr :P. I realize I cant win EVERY tech so I let some techs go and concentrate on what I need hammers and culture. I at that point I go after assembly for factories then radio for RocknRol Christo and Eiffel. then Mass for hollywood. and let the AI's get things like communism and combustion and facism and flight etc first.

Good thing even though it takes awhile with AL done and factories and coal plants up and running byt time I get radio I FINALLY have decent enough hammers to get them built first. But it is UGLY pollution is everywhere and getting resources from AI is a bit tricky since all those extra goldmines only go so far and that is my biggest trading commidity.

But afet I get facotires and the radio tech wonders built and have hollywood mostly done I actually am able to get beakers going over 1000 bpt again but I am thinking teching isnt as important as culture. I set my 3 big cities to building culture and then after my other cities stop building what they were last working on they get set to wealth until I can run 100% culture without losing gold and then rest to reseach JUST to keep teaching a lil as I go along.

I upgrade my units as fast I can to TRY and keep my power level up and do my best to keep good realtions going with top AI's but it gets hard since to try and stifle pollution I made some trades with other AI's and they ALL fighting each other and I dont want to get involved in that so I am starting to get some "you refues to stop trading" and "refused to help during war" hits" but I am doing best to keep it from going downhill enough that I will get culture win before things get so bad the big AI's like hannibal or Zara DoW on me.

After that it just shift return over and over and over AND over. It takes even longer due to fact that it seems EVERY turn 2 or three AI's show up asking for this or that. I wish there was a "refuse to talk" option for players that AI seems to have hehe.

But it finally happens and in 1944 my third city goes legendary and I get the win. but it was ugly my cities are all polluted and have sick faces and some even losing pop because of it. My production is sucky my beakers are sucky just about everything but I get win at least.

Final score 16639 lowest win score I EVER got and leader rating?--Augustus Ceasre hehe. Do you automatically get the top rating JUST for winning no matter how bad everything else is?

Abouth the ONLY thing decent bout my play I think was juggling diplomacy enough that I stayed pleased with top AI's even though my power rating was middle of pack whole game to keep from getting DoW'ed on and left in peace.

But even towards the end I could see war coming soon. Sometimes it feels like the AI TRIES to arange enough diplo hits to lower status enough that they can DOW. Like by end Hannibal was asking to join him and war or stop trading or something every other turn was cautious by end. But I kept doing things like gift him my only marble then wait 8 turns before peace treaty runs out then gift him something else.

Other tricks I would do would be like go to trade screen ask AI what they want for worldmap and they will usually ask like 5 gold and I would click yes and try to keep their "out trade relations been fair and forthright" bonus high for just 5 gold every so often hehe.

And after I had christo whenever an AI wante dme to switch to a civic I would agree then switch back next turn. It was annoying since diplomacy give me headache but I lasted long enough for win at least. It was sucky and ugly but still a win and my first ever from being isolated :)

Kaytie
 
1893 Culture Victory, Prince, Epic

Spoiler :

The plan was to bulb Theology for Christianity as we don't start with Myst. So I built Stonhenge for the GPP and when I found Marble, I took the Oracle too (MC as IND).

Culture cities were Beijing, a wonderspam city in the middle of the island (horses, lots of hills and farmable land), and a cottage spam one by the FP/gold site in the SW). South of the capital: GP farm with Rice, Clam, Cow. Produced a fair amount of artists as I had parthenon + pacifism.

Unfortunately I got only one religion to work with, I should've beelined Islam more... Wonderspam city got most of the important culture wonders: parthenon, sistine, Taj, and filled up with any other wonder I could get (Hagia Sofia, ....).

Stupid AI wouldn't spread it's religion to me, so I could only have 1 cathedral per culture city.

Never got Dow'd on, despite having a low power rating. Some good trades, especially with Hannibal. I joined a war against Khmer to keep Sal happy, but he vassilised "The Thing" before I could get a city.

All in all, not too bad; but I could've won by a century earlier if I could've gotten one or two extra relgions.

Oh, and I could've taken the AP victory too I guess, but that's just cheesy.

 
Ha, what result...

Spoiler :
It was a WORSE RESULT is what...I'm proberly further behind in tech's, and this is AFTER getting Music from a Hut, complete with free Great Artist.

The AI's have different religions ie Shaka and Hannibal now have Confussion as religion, were as before they had none.

Salad boy, has paper on me, but before it was only Phil ( a 12 turn reseaerch taskl)

All in all, no major wars, though the greeks were still wiped out, but Surry and Salad don't hate each other.

I think I"ll play on from the 2nd report save, nothing much happened, bulbed Astronomy about 10 yr's earlier...but worse in home lands...and missed more Wonders as well. Also got the 10 %'er from the health event, so lost my desire to play that out.

This is AFTER starting Obser's straight away, and moving my science city to a more floodplain intensive spot, for my SE GAME.

It's really gone down hill, 1/2 the army, not as many cities and behind in tech's.

I'm doing much beter in first, and will play that one out.

2nd try, popped gems, missed health from herbs event, Founded Jewdaism and generally played crappier.
 
Ha, what result...

Spoiler :
It was a WORSE RESULT is what...I'm proberly further behind in tech's, and this is AFTER getting Music from a Hut, complete with free Great Artist.

The AI's have different religions ie Shaka and Hannibal now have Confussion as religion, were as before they had none.

Salad boy, has paper on me, but before it was only Phil ( a 12 turn reseaerch taskl)

All in all, no major wars, though the greeks were still wiped out, but Surry and Salad don't hate each other.

I think I"ll play on from the 2nd report save, nothing much happened, bulbed Astronomy about 10 yr's earlier...but worse in home lands...and missed more Wonders as well. Also got the 10 %'er from the health event, so lost my desire to play that out.

This is AFTER starting Obser's straight away, and moving my science city to a more floodplain intensive spot, for my SE GAME.

It's really gone down hill, 1/2 the army, not as many cities and behind in tech's.

I'm doing much beter in first, and will play that one out.

2nd try, popped gems, missed health from herbs event, Founded Jewdaism and generally played crappier.

As long as you set up your infrastructure correctly/have the land (which we do), you can come back from pretty deep tech holes. You're in a much stronger position than I was at checkpoint 2.
 
OMG another! And my ALL TIME FAV LEADER TOO!! ARGH!!

Well, I am about 1/3 done in the Charley LHC, met the AIs, will kill one who is also Iso then tech to space, since I have a powerful set of cities and the GLH in that game.

This one looks fun already, I will probably start it before I go back to Charley (might even do it today). Darn you Rolo for making me procrastinate even more than I usually do!! LOL!
 
long time lurker but qin is actually a good leader for an iso (or so i thought)
ind for grabbing all the early wonders -pro cho-k -nus to fend of the enevitable dog pile when they find you and a UB great for cultural victories ,which is my favorite vic cond.I probably have 5times the # of cul victories as any other ,have NEVER won a conquest vic:blush:

ugly cheap cultural win 1938 mon -epic- choose rel no tech brokering
wow was this ugly,but the first time i have won an iso start
the power rating screen was SCARY
I never had oil or coal no infantry ,no boats stonger than a frigate
so maybe it really was a diplomatic win:lol
not much of a score but my first iso win:

btw had screen shots but could not figure out how to put them in a spoiler :blush:
 
btw r rolo
thanks for this series doing iso starts has really improved my game for when i an not isolated ,also have been following your ICS succesion games
next leader who has org iso start i may try a lonely games ics style
 
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