General strategy is to become a war machine and invade the other continents. I want religious wars on the other continents, so I won't go for Hinduism, Buddhism or Judaism and only one of the later religions. The starting position is reasonable, though it could be better. I go Fishing first (Clams need to be worked) while my Scout explores the continent. One of my favoured strategies in the past couple of games has been to build Stonehenge and use the Great Prophet from that to lightbulb Theology, giving me an easy religion. Stonehenge would also free my cities up for an early border pop, so I don't need to build Monuments everywhere. I'm kind of piecing the game together after playing through most of it (turned out to be a bad idea), so not everything will be right.
Turn 1: I settle in place (I don't like settling anywhere else, I think you should play with what you're given. Scout to explore. Research Fishing.
Turn 40: My noble scout has managed to map the continent for me:
Yeah, I don't know why Berlin is not building a Work Boat either. No dotmaps because I don't like making them (though they would probably help me a little bit). I plan on settling a city on the east coast, one 2N of the Incense, one directly south of the two Gems, one S of the Pigs and then a couple others to fill up the continent. I'm rather disappointed with the production capabilities. It's reasonable, but definitely not the kind of production I would like to use for a mass invasion. Space Race could be an alternative, though I guess you need a lot of production for that as well. However, I should be able to tech pretty well here. There's also the possibility for something interesting on the other islands.
2340 BC (Turn 116): Berlin has finished Stonehenge.
Turn 145: First new city (late for my standards, but I just switched to Prince and I didn't want to miss out on Stonehenge). Hamburg is founded 4N, 2E of Berlin.
Turn 175: Great Wall done in Berlin. That'll keep any Barbs off my back. Great General Emergence is also great.
Turn 180: The Spanish Civilization has been destroyed. Woah. Isabella is a religious nutjob who has the tendency to go mad with power. The fact that she's actually put out of the game this early is kind of scary.
Turn 203: The Oracle is built. I can't get Theology yet (I haven't researched all the prerequisites yet, so I choose Confucianism as my religion for the game. It's founded in Hamburg.
Turn 215: First Great Person, and I get a Great Spy, which is a bit of a shame (I would've preferred a Great Prophet for the Shrine. I settle him, though I don't know if that's the correct choice (if anything, all those nice Espionage Points are going to waste as long as I don't know anybody else).
Turn 241: I found Munich, 2N of the Incense.
Turn 253: Geronimo (Great General) has been born in a far away land. Keeping a lookout for Great Generals is a good idea. It means that the other people are at war. I noticed a lot of Great Generals being born in far away lands, so I figured that the other civilizations were very warlike (or my religious strategy was working out perfectly) and decided that I wouldn't make finding the other people a priority.
Turn 261: Iron Working is in, and I immediately get Iron. Turns out I settled Munich right on top of it. That sucks. It would've been a nice production spot.
Turn 288: Cologne is founded south of the Gems. I plan to build cottages everywhere and let this be my science capital.
Turn 301: I love getting to know what's happening every 50 turns. This time, the Venerable Bede tells us who the largest civilizations in the world are. Bismarck the Pathetic is bungling at last place. Ouch.
Turn 308: Great Prophet. Finally. He builds the Shrine in Hamburg. Every gold point counts. I also have a Galley now, who maps out the islands to the south:
I'm thinking 3 cities. One on the nearest island and two on the other, one being Scythian. It's good to see some flood plains, too.
Turn 401: I am, apparently, the most advanced civilization in the world. That is definitely great. I don't want to be too backwards when I meet the rest, and definitely make a couple of important techs first (especially Liberalism).
Turn 424: I build the Colossus in Hamburg. Why? I don't know. In retrospect, it's an awful waste of hammers.
I'm having trouble deciding on my inland cities, so I make up a little dotmap:
Turn 451: Bismarck the Pathetic is the least powerful civilization in the world. To be honest, the power rating doesn't interest me at all at this point in the game, but I do start building a couple more units. I don't want to be too much of a wuss when they meet me.
Turn 469: Mausoleum of Maussollos is built in a far away land. That one really hurts. This was one wonder I was definitely shooting for.
Turn 492: I raze Scythian and found Essen 1N of the Marble. Sure, two cities would've captured all the resources, but a fish and a whale isn't enough to keep a city afloat. Besides, Marble in the first ring means quicker access for whatever wonders I still want to build.
Turn 501: I am the second most advanced civilization now. That's still good.
Turn 519: I make Music first. This gives me a Great Artist, who I put to sleep to use in a later Golden Age.
Turn 525: Statue of Zeus is mine.
Turn 528: More importantly, the Great Library is mine. For some reason, I built this in Hamburg, which was probably a bad decision. Meh, it obsoletes with Scientific Method anyway.
Turn 590: The University of Sankore is mine.
Turn 606: There's our first friend. It's definitely not who I was expecting. Genghis Khan, our favourite slavering horde-leader, finds me first (kind of surprising when you associate Genghis Khan with the Earth18 map, where he just sits there and declares war on everybody. Here, he actually won the circumnavigation race). He has a couple of techs on me, but nothing too bad. Because it seems like I'm falling behind tech-wise, I make a short bee-line for Liberalism first. The free tech will really help me get back into the tech-race. This will also allow me to go Free Religion before sending out my Caravels, which is important because I don't want to get negative modifiers from religion.
Turn 654: I am the first to Liberalism. My free tech is Printing Press (I can't get Astronomy and I personally prefer Printing Press over Nationalism: the extra gold from villages and towns will help, and it usually takes me longer than Nationalism anyway, as Nationalism gets a couple of turns off if you have Divine Right. It is also far more tradable than Nationalism, which is one of the AI's favourite techs).
A couple of turns later, with Optics in hand, I build a few Caravels. They strike out east and quickly find Saladin. A couple of turns later, I get a real surprise. Saladin converts to Confucianism. A double check tells me that, indeed, Saladin is now Confucianist. Apparently, Shaka (his continent-buddy) and he never got a religion, which is surprising, as Saladin usually gets one. But who am I to complain? Besides, Shaka and Saladin are at war, which is always good for me.
Turn 680: Saladin asks for aid against the vile Zulu. Saladin has the advantage in score and seems like less of a warmonger (he's mostly the guy you turn to for religious crusades rather than Shaka's all-out warring. Shaka actually declared war on me three times in one game, even though I beat him all three times and reduced him to two cities and being my vassal, until I even took him out of the game completely by out-culturing his capital), so I am delighted to assist. It's not like he can do anything to me anyway. Caravels don't get you very far. A quick check of the power graph shows me that I'm actually a little bit more powerful than Shaka. Building units in a couple of cities really paid off.
In the meantime, my Caravels find the last two civilizations. Here, everything's a lot more like the Earth18 map. Huayna Capac is Montezuma's vassal. It seems like Huayna Capac ends up paying his respects to Montezuma wherever he goes. To be honest, Huayna Capac was always going to be in trouble, being surrounded by warmongers like Montezuma and Genghis Khan.
And that's checkpoint two, so let's end with an overview:
The diplomatic web can become so simple when there are only 6 Civs left. Montezuma's Pleased with me, and he's definitely the most important Civ on the map. I also plan on buddying up to Saladin a little. Monty should be enough to keep Genghis Khan off my back.
Power-wise, I'm not doing bad. Monty is probably a bit stronger than Genghis Khan, but I can take on the guys on the next continent, and they will be my first objective.
Score-wise, I'm even better. Montezuma's 400 points ahead of me, but for the rest, no complaints.
And I was afraid I was going to lose the Liberalism race. Apparently, you don't have to worry too much about that on Prince. Shaka doesn't even have Theology yet.
I'm afraid I can't get an easy victory here. Montezuma's better than me on all fronts, basically. I might be able to beat him research-wise to the Space Race parts, but can I produce them quickly enough and keep my borders protected? I am stuck with a bunch of people who like war. A lot. Maybe I should talk to them in the only language they understand: the language of big booms.