Lonely Hearts Club, BtS Edition, Chapter XXXVII: Roosevelt

the 2nd half of part 2


Spoiler :
Having begun Moai statues in GLH, Bah, I'll change that name.

Having begun Moai statues in MOAI STATUES....... Much better... I Queue a settler after the Moai's Others are building infrastructure, or chopping out a worker or settler. 9 workers, I aim for 15 min and 11 cities, Need more settlers and workers once forges come in. Great Library probably going in......Capital city, as when it expires, I'll be building military by then.

Another Dumb Ars#% Barb tourist, reduces my medic chariot to 0.8 out in open, thanks a lot, idiot.
Capital city is back to full pop, let it go 1 over and build settlers.

260 AD Metal casting in, 16 on Lit, all cities queue a forge after current build if under 10 to completion, +1 happy from gems.

350 AD I Merge 2nd Great Profit into Wall street, and raise slider to 50% at 1 gold loss, Currency is next tech required. Long run to bulbing Astronomy if at all. Currency/CoL's then run at optics. Alpha Calender last.

Just had a MAJOR SCREW OVER, 1st, I foolishly move a chariot 2 into fog, ends next to a barb axe, who kills it with 0.5 health. Move Axe to kill barb, and put 3 workers to build a road as well, LOSE AT 3,7% attacking odds. Finally kill barb axe, who's now combat 2, at 99.9% odds, its a wonder I didn't lose again with Chariot. Reduced to 1.8 health attacking, oh yeah, harder RNG'S do it to me. Fog bust Ele/fish in SW of Island mass, raise slider to 70% with loss of workers, I NEED MORE WORKERS/SETTLERS.

390 AD Colossus was just built, and I completely forgot about it. :haha:

410 AD, Forge in Capital city, 18 for Great Library, 18 for CoL's, then running max Scientists and building last settlers for last cities, replacement workers on order as well elsewhere.

510 AD Great Library is BIADL, Hmm could have whipped for 4 pop with 8 to go, but missed it, but Oh well, wasn't that important, I'd liked to have got it, but no. I now think I'm the only one with stone, but Marble is out there. CoL's in 6 and Caste system switch. Can't bulb Astronomy, as I have meditation, so I'll just run straight down Liberalism line. Max Scientists once I have 2 or 3 settlers out, and bulb Taoism, which STILL hasn't gone??

Believe it or not, I've actually built the Statue of Zeus, running 2 Scientists all the time, and never hooking up the Ivory, I was only in it for the cash, but now, I'll keep it for the Quests and golden age reward's, and best to keep out of AI's hands. No GG's born for a while.. too quiet, I don't like it.

Spoiler :
StatueofZeusbuild.jpg


I cash in on the Great Library, for 682 gold, I should have really built it, but stupidly didn't go to Lit straight after Aesthetics Oh well.

Caste system due in 5 turns now, civic's switch to Free Religion and Caste system, run max Scientists, and run down Education, bulbing Philosophy.
Spoiler :

CivicsSwitch.jpg

I make the switch to Caste system and free religion, 84 beakers/turn at a loss of -2 to 3 turns later.


I also get the master blacksmith quest, under anarchy,

Spoiler :
Masterblacksmith.jpg


625 AD I pop some silver, 2/3 ain't bad, but I'm going for the brass ring of 3/3 3 settlers are being built, then max scientist, Need Alphabet to bulb Philosophy, as I know have Scientist waiting. I want Currency as well, :duh: I forgot again.

660 AD I found Taoism, and its founded in Moai Statues of all places..I revolt to Pacifism for the GPP's generation, and are building the national epic in capital city.

Spoiler :
Philosophy.jpg


680 AD I fail in the Blacksmiths quest, I only had 5 cities at time, I settled one more, chopped a forge, built another for 6 and was building the 7th. Too little in cities. Need more farming and currency 1st, then civil service paper and education (bulbed) then onto Liberalism.


710 AD Currency is in and I've now changed religious civics 3 times now, from None to Free Religion, to Pacifism, to Organised religion, as I'm only building buildings in all cities, 2 cities to settle, both filler/fishing ports, I also received a Great Artist from Moai statues, despite running 4 Scientists, I merge it into Wall street, as the 3 gold will be multiplied to 9 with bank, grocer, market and Wall street, for rest of game.

Economies crashed back to its true position of 20%, building Forges, Granaries, courthouses, markets and lighthouses in all cities, running for civil service now for irrigation spread. Drama and Theology wonders built over seas, Judaism is the Apostolic palace religion.

820 AD A Great Engineer is born in Capital city, I save him for either Tah Mahal or Mining corp, other wonders.. Meh. Science rate back up to 50%, and rising as courthouses and markets come on line, and merchants are employed. I hope also to generate a Great Merchant for Sids Sushi corp.
During this time also, i've chopped out 2 workers from Wall Street, and another from somewhere? I had to replace the 3 I lost to that 3.7% event :gripe:

University of Sankore was just built as well, :hmm: I'm way behind now.

845 AD A Hurricane, (damm yank's naming) Its a CYCLONE, hits Moai statues, and I lose BUILDINGS, because, I can't choose Population?? why??? I lose a courthouse and Granary. I also complete Angkor Wat, next turn, and begin to spam Taoist Missionaries out to all my cities, Also for the Caravels, if I sent them off, or even Galley's.

Spoiler :

860 AD I don't have enough money to gain a Settled Great Artist in Moai statues, the cost of $145 is easily recouped, and after 50 Turns, your making money.

MoaiGreatartist.jpg



920 AD Civil Service is in, and I begin my Farm spreading. I'm trying for a no cottages variant in this, that and work shops, so I'll need guilds no doubt.

970 AD I've come to the Conclusion, that they aren't fighting, due to a lack of GG's being born, and a rush of Great Scientist, they are all researching madly. Probably tech trading just as virulently, looks like another hard slog, I'll have to wait and see.

1020 AD, Islam's just been founded, and a great merchant was born the turn before, economics I think, but maybe the Great Light House builder got it too. I mean to say, WTH they have 6 religions, 5 of the first 6, why no war's..damm idiots.

1030 AD :gripe: has paid off A GG's been born, and I get the Tree event in National parks city. Yeah baby.

1040 AD GDI a Freak'n Great Engineer is born. Hmm I guess hold him over and bulb something maybe. That or merge him into Moai Statues, or capital city, will be my iron works city??

Spoiler :
GEisborn.jpg


I decide to bulb Machinery with him, I won't win Liberalism race at this pace, of 50 on education, I'm better to try contact them now. 20 turns saved, leaving 32 for Compass and optics.


1045 AD Bernard Montgomery A GG, just died in combat, so we have an aggressive AI, who makes combat GG's I see, most generally settle them.

1085 AD A Great Engineer was born last turn, and Versailles was built this turn, 1 more to go on compass, then 20 on Optics. More GG's spawning, and obviously, it was the founder of Islam who Spawned the Great Engineer.

1095 AD I settle my 12 and last city, I keep crashing my economy form 50% science with all these fishing villages, but it should help in long run, 12 of Toasim, I'd really like a great profit, build the shrine and spread over sea's as well, maybe encourage a Cultural run by an AI or 3,

1145 AD A distant Civ has Circumnavigated the globe and they didn't even contact me...AARRGGGHHH.....2 turns off optics, I'd better pop a scientist so I can bulb Education, and catch back up.

1150 AD And I met my first candidate,
Spoiler :
Literally, a date, Victoria, and I have Philosophy on her.

MeetVictoria.jpg


She doesn't have Education Either, but has Printing Press...going for Red Coats I believe. With Optics in, I reduce slider to zero, upgrade 2 Triremes to Caravel's and search the oceans blue. I'm now making 149 beakers/turn at Zero science, ½ of which, is coming from capital as I'm running 6 scientists at a food deficit, AND I'D BETTER SPAWN A GREAT SCIENTIST :gripe:



1170 AD 10 tiles away I meet Frederick

Spoiler :
MeetFrederick.jpg


and his lord and master, Kublai Khan,
Spoiler :
both are Jewish, with Kublai the founder.

MeetKublaiKhan.jpg


3 down, 3 to go, lets hope Hinduism got a Guernsey.

YES!!! at odds of 59% I spawn a Great Scientist, he'll now bulb Education, and back onto growth for capital city. Education goes from 43 to 15, saving 27 turns, or what I spent on Compass and Optics, but I've gotten harbours out of it, and hopefully I can obtain Liberalism for Astronomy.

1175 AD I Meet both Isobel,
Spoiler :
Buddhist.

MeetIsobel.jpg


and Kwan Won,
Spoiler :
Confucian

MeetKwanWon.jpg


He has both Education, and Philosophy, won't trade Education, so would be going for Liberalism, but doesn't have Nationalism yet!! HA HA

I also come across a land mass filled with Barbarians to the North of Isobel, out of Galley range, might be a good staging point for an invasion and overseas trade.

Final Stem in this bunch of thorns is,

Spoiler :
MeettheFrench.jpg


Who's the Lone Hindu, and been at war with Kublai and vassal Frederick, as has lost Orleans to Frederick. De Gaul, is woefully behind in tech, and I thought I was doing badly, actually, looking at it now, I'm doing rather well, I'm surprised totally :wow:


TECH'S SCREEN

Spoiler :
techs.jpg



The World map, which I purchased for 175 gold, and sold my own for 180 gold, show's the situation, with Victoria in WHEOOHRN mode, Better be Isobela, and no Astronomy.
Spoiler :

Relations.jpg


Victoria can research Astronomy, but hates Frederick, I'll have to get out of Taoism, and back into Free Religion, run those scientists and race Kwan Won to Liberalism who's been at war with Kublai, and will be again soon, as the peace treaty expires. What to take, I think I'll look if I make it, otherwise, its trade fest time once I resume



And so our journey had come to an end, it continues in Check point 3, Stay tuned. This is FDR reporting wishing you all a good bye and safe Civ'ing
 
Second round, monarch/epic, 490 - 1586, all AIs met:

Spoiler :


techs: philo - math - cs - hunting - paper - edu - lib+nat - monarchy - currency - sailing - iw - machinery - compass - optics - feudalism - guilds - banking - economics - gunpowder - alpha, construction, calendar and hbr (DeGaulle) - engineering and drama (Kubilai) - researching printing press

610 - I'm the first to Philo. Taoism founded in NW, wich is now a double holy city. Too bad it's not a commerce site:

Civ4ScreenShot0000-48.jpg


715 - GS builds academy.

730 - Atlanta:

Civ4ScreenShot0001-46.jpg


745 - And Chicago:

Civ4ScreenShot0002-45.jpg


920 - GA settled in Washington.

1040 - GM settled. Should have saved him for Sushi, but I was hoping for the economics' free GM, missed by a few turns.

1130 - Another GA settled.

1220 - Seattle:

Civ4ScreenShot0003-43.jpg


1270 - I win Lib:

Civ4ScreenShot0004-42.jpg


1285 - San Francisco:

Civ4ScreenShot0005-42.jpg


1325 - Golden age:

Civ4ScreenShot0006-43.jpg


1370 - I'm sending out my first caravels, so switch to free religion. This way I don't risk insta-wheoohrn for diff religion if I meet some zealot.
And LA:

Civ4ScreenShot0007-43.jpg


1435 - First AI is actually 3 AIs. Kubilai and his TWO vassals Fred and Wang.
Wang is doing well, the other two are way behind:

Civ4ScreenShot0009-41.jpg


Civ4ScreenShot0008-39.jpg


Civ4ScreenShot0010-33.jpg


1440 - And I get ANOTHER GA, settled. I'm still running bureau+representation, so even artists are a nice boost to my research. Still need to build Oxford in Washington.

1455 - And I meet another caveman:

Civ4ScreenShot0011-33.jpg


1470 - I win the circumnavigation race.

1475 - Next AI:

Civ4ScreenShot0012-28.jpg


1480 - And last AI is a fat ugly lady:

Civ4ScreenShot0013-26.jpg



When I'm sure I'm not going to piss anyone, I make a couple trades to backfill. Yes, alphabet in 1480 AD:

Civ4ScreenShot0014-21.jpg


Civ4ScreenShot0015-20.jpg


Ending up with this tech situation:

Civ4ScreenShot0016-18.jpg


And diplo. Wang is the usual useless coward and friendly vassaled to Kubilai. Fred, on the other hand, has been forced and is not so friendly. Isa and Vicky had 2 wars in their past and are worst enemies:

Civ4ScreenShot0017-17.jpg


USA look like this:

Civ4ScreenShot0018-16.jpg


Civ4ScreenShot0019-15.jpg


Mongolia and vassals:

Civ4ScreenShot0020-15.jpg


Still need a map of Isa+Vicky.

At this point I have a lot of options. Two religions to go cultural (Washington doesn't even need the cathedrals with all those wonders), AP to go diplo, good tech lead for space.

But I've never won a military LHC game and I want to see some seals action, so it will be a military game. I think I'll go for the weaklings first (DeGaulle, Isa and Vicky) and then see how to deal with Kubilai and friends.

Never had such a tech lead in any LHC game, but the other kids was busy beating each others. At least 5 or 6 generals so far.







 
1940 Immortal Space Victory:

Spoiler :
This one seemed pretty simple, I managed to snag a map and sailing with my initial warrior from the huts, then the bastard Woody I on a hil dies to a bear.

Early build order was worker, worker (chop), warriors, settler, GW (chop), Settler(chop), Oracle (chop), Mids (half chop).

Tech order was mining -> BW -> wheel -> masonry -> Myst -> poly -> priest -> writing -> CoL (just missed Confucianism).

First settler went one north of the stone and I had stone into the cap 3 turns after masonry was online. This location immediately went for GLH (hence why I didn't settle on the stone) and had some chop assists. Second city went for the sheep/crab/marble/cu location. 3 Turns after it settled I had marble online to the cap. Civics were slavery (briefly) and rep+caste (for the whole game) as I needed my cap to get more hammers with only two hills. After that I teched the last worker techs then MC, aesthetics (nabbed the parth and the paya in at the marble city) and lit (took TGL in cap). First GP was a a scientist who went academy, everyone else settled (until the very end when I burnt one on a GA and made SY) in the cap. GLH city went Maori and built Colossus. I find Ag in hills outside of Maori stats and event gives me deer at marble.

Next cities were at clam/sheep/wine/wine fish/deer/wine, and fish/ivory/horses). GG births dictate I'm going to have LONG time in isolation; and I'm more than happy to let the AI keep birthing GGs in pairs. I nabbed Taoism and immediately teched mono for OR (Paya wasn't yet done). After that it was out to music for the Sistine (I was still thinking about going culture).

I elected to then hit the CS -> Paper (nabbed UoS) -> Lib -> Nat (took Taj) line. Cities were founded at the ivory/fish in the far south, the fish/fe and the sheep/fish in the east.

WWs I - VI appear to have been raging overseas so I finally tech optics myself and upgrade two trirems to go circle the globe. I meet Freddie and KK who are both behind me in tech (neither has philo or edu) and KK is far worse. They are at a war, but don't hate each other so I quickly backfill out to guilds and gunpowder.

I elect to tech down the astro -> sci meth -> communism line (my ubercap just begs for mass watermills, WS and SP) and meet everyone else. The French and Koreans hate me, but each Jewish state hates one of the Hindus (Freddie and KK) more. I reach the ladies and Vicky went Confu while Izzy, of course, was Buddhist (they also hate each other). As Izzy is on top overall (followed by me), I decide to trade with Vicky and manage to get some good brokering going getting PP, chemistry, and economics.

I snag the Kremlin, never do anything with it. I fill out empty space with filler cities in the far northeast (deer), 3 tiles inland on the southernmost river (ivory) and in the bend of the wine/wine river. Vicky's map reveals an nice island off to the west with only a barb city in the west. I get two settlers on the boats and two maces. Cities are founded and the maces are marched down to Thracian on the western most tip. Freddie loses his cap to a 3 v 1 war and caps to De Gaulle. Wang goes into war prep mode (just before I'm going to get him to friendly) so I trade for Mil Sci and start getting grenades. Wang lands next to the barbs with 3 rifles, 2 knights, and a mess of trebs. He manages to leave one LB alive and the city finishes one more after he's done. I say thanks (I had only 2 maces on location with some trebs and more maces inbound) and take the place. I use artists to cultural pop the entire island. Civic swap to FR/SP at communism.

Wang does not dissappoint, he declares while I'm making a quick run down to assembly line. My cap builds a levy and then mass produces grenades until AL; at which point it is factory, forge, and pentagon. I lose pretty much all my fishing boats, but Wang gets nowhere and KK declares war. I buy peace and restock the fishies. At this point I run down the Electricity -> Radio line with some more backfill trades. I miss Broadway by one turn to Izzy (who just happened to get a GE that turn), but snag all the radio wonders. I then get refrig for the malls then back to MM; cap builds Hollywood, IW city in one of the fails to nab UN (wang gets it instead). Izzy has capped Vicky so I'm resoundingly in #2 for pop; no easy UN victory this time.

After that I run out to superconductors for labs, plastics for TGD, and then back to genetics for health. At this de Gaulle declares on me again; I could go kill him and his vassal Freddie, but Izzy has enough land; I'm going to have to tangle with her for dom and possibly even diplomation. I can either go for an easy nuclimation win or space. I get U at the cap grassland hill and notice that Wang is researching fission, so I elect finally to go for space. My caste WSes are ownage and between resources, trade, wonders, and UB I can run ~20 pop without major happiness problems (and KK is willing to be traded out of eman for cheap).

So I beeline computers and build the 'net. I get mostly junk initially; while the 'Net is going down I research fiber optics and ecology. Then fusion (GE used for a GA), and then composites (everything else coming via the net sooner or later). In 1930 De gaulle has agained declared war, so I research to get mech inf and nuke his ass (wang was kind enough to build Manhattan and only he, I, and Izzy have the techs for nukes); he makes peace after once ICBM goes into Paris and I launch my spaceship. I research one and half future techs while going to space and the game ends.

Mistakes made:

1. I was slow on the settling and worker building. I could have gotten away with much more aggressive use of both without sacrificing wonders.
2. Waiting till communism for the OR -> FR swap. That cost me big in diplomacy (an entirely preventable war).
3. Waiting on the FP, I eventually dropped it on my center city on the island (clam, clam, coal), but I'd have gotten a far better return from earlier use on the mainland.
4. Not giving the cap the HE. I had been planning to go Oxford/IW, but the hammer counts dictated a seperate IW city for spaceship parts. Thus I should have either seen this coming way back and dropped in the NE instead of at the Marble city (which went WS as it was the holy city and NE because it had one of the better food surpluses and the ability to run mass priests; as cap had AW).
5. Dicking around with culture while the GGs were spawning fast and furious. I might have been able to pull off a culture win faster than the space win, but I was aiming for UN and should either have gone into hard culture mode quite early or dropped back to space as my back up with UN difficulties.


 

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Part III, monarch/epic, no barbs, 1586 - 1916:

Spoiler :


My goal for this game is to get some practice at modern warfare, so I've waited for Seals to start killing people. Could have easily wiped Isa, Vicky and DeGaulle with cuirassiers or cavalry, so I somewhat delayed the victory on purpose.
Founded Mining Inc and Sushi, turning pretty much all my cities into military production.


1630 - Def pact with Kubilai.

1702 - GS from physics settled in Washington.

1716 - GA starts a golden age.

1718 - GS from communism settled.

1738 - KK and his vassals Wang and Fred declare war vs Vicky.

1744 - Another wonder:

Civ4ScreenShot0000-49.jpg


1746 - Isa join the war vs Vicky.

1748 - I don't want Kubilai to get another vassal, so I bribe him out of the war.

1778 - GE builds Mining Inc in Philadelphia.

1796 - Finally Atlanta pops a GM for Sushi. Built NE there and ran a bunch of merchants.

1802 - KK declares vs Vicky again.

1806 - GG from fascism builds academy in Washington.

1826 - I'm not running +exp civics and don't have settled GG yet, so this one will be useful:

Civ4ScreenShot0002-46.jpg


1840 - Sushi founded in Phila.

1860 - Done in 6 turns:

Civ4ScreenShot0003-44.jpg


1860 - Good news, Wang breaks free from Kubilai.

1866 - I join the war vs Vicky for diplo bonus. KK didn't capture a single city so far, so I don't think she's going to capitulate.

1868 - GP builds the christian shrine in NY (18 gpt).

1875 - Isa declares war? Mm. Ok.

1876 - And lands this garbage, promptly destroyed by my cavalry:

Civ4ScreenShot0005-43.jpg


1883 - Ready to show her how it works:

Civ4ScreenShot0006-44.jpg


And Pamplona is captured.

1885 - Zaragoza captured, liberated with Pamplona as a colony (Alex).
Same turn, Valencia is captured.

1886 - Barcelona captured and a decent stack of conquistadores is destroyed.

1887 - Seville captured.

1888 - Santiago captured.

1889 - Salamanca and Isa is done:

Civ4ScreenShot0008-40.jpg


1898 - Washington still spamming wonders:

Civ4ScreenShot0009-42.jpg


1898 - Vicky's turn:

Civ4ScreenShot0010-34.jpg


And York is captured.

1899 - Nottingham captured.

1901 - Hastings.

1902 - One of my fav late game events:

Civ4ScreenShot0011-34.jpg


And London captured (ToA and MoM inside).

Same turn, Warwick captured, but the . .. .. .. .. . still doesn't talk. Reason, she has a big stack of cavalry/artillery at Cordoba (you can see it in the lower right corner of the last screenshot).

1903 - Vicky captures Cordoba from Isa and now is willing to capitulate.
I capture Canterbury anyway. She's down to one inland city and has a big stack there. Outdated, but I'm running low on Seals, so I accept:

Civ4ScreenShot0012-29.jpg


1904 - Washington still at it:

Civ4ScreenShot0013-27.jpg


1906 - Spanish cities cost a ton of manteinance and are constantly in revolt, so I gift them all back to Isa. English cities are not under culture pressure, so I keep them. Will build Forbidden Palace in London.

1909 - More stuff in Washington:

Civ4ScreenShot0014-22.jpg


1912 - This one in Atlanta:

Civ4ScreenShot0015-21.jpg


1915 - DeGaulle is next on the list:

Civ4ScreenShot0016-19.jpg


Marseilles and Orleans captured in the same turn. My ships have circumnavigation+refrigeration bonus, so I can strike multiple cities.
DeGaulle has a decent stack of cavalry and cuirassiers near Orleans, so I land some seals to defend.

1916 - DeGaulle suicides his junk and is ready to join the family:

Civ4ScreenShot0017-18.jpg



Stopped at this point. Next on the list is Wang, but the last three AIs aren't as backward, so it will be a bit harder:

Civ4ScreenShot0019-16.jpg


My corp-powered empire is in full military mode now:

Civ4ScreenShot0018-17.jpg


I'll try some nuclear warfare this time. I usually chicken out with the UN at the first chance, but this time I'll give it a try. I think I'll build 15-20 tactical nukes and strike multiple cities in the first turn of war, starting from Wang.
Then rinse and repeat with the last AIs.




 
@AS:
Spoiler :
If you are going to use nukes, you should use them decisively. Before the AI has ecology you can nuke his U tiles directly and he can't build new nukes for the duration of the fight.

Also try to pick your targets to catch the most enemy nukes in the silos with your seals.

You are about one tech late to really leverage nuke warfare; going before the AI has both rocketry and fission is best. Another fun trick you missed is to delay finishing Manhattan until you have a massive stockpile of gold with the Kremlin. Swap to US, finish it, then start nukes in all your cities, then rush buy them, then nuke all the AI U.

You can still win nuke wars, it just more difficult than a properly leverage nuke advantage.
 
mirthandir:

Spoiler :

Thanks for the tips. Nuclear warfare is an aspect I really need to improve. Usually my games end earlier and if they don't, I always try to ban nukes.

Here I'm hoping to have them capitulate in the first turn to avoid nuclear retaliation :lol:
 
And last part, monarch/epic, no barbs, 1916 - 1947:

Spoiler :


Fun fun fun, Mongolia nuked back to the stone age.

1932 - I win UN secretary.

1933 - KK enters wheoohrn mode, so he becomes the target and Wang can live a little longer.

1940 - Ready to declare war, plus a dozen ICBMs at home. All my core cities are building ICBMs now:

Civ4ScreenShot0000-50.jpg


First turn of war: Old Sarai razed, Tiflis captured and Stuttgart captured. Eight ICBMs launched on KK's main cities and Uranium tiles.

1940 - KK recaptures Stuttgart with a huge stack of cavalry and artillery. He's kind enough to leave all those units there, so Stuttgart is nuked and razed.
Kazan razed as well.
And I notice a big stack at Tabriz, so the defending Seals retreat on the ships, the mongolian stack is nuked and some more seals land at Tabriz again.

One more ICBM launched on Karakorum.
From this point on, I don't wait for coordinated nukes, I just launch them as soon as completed. Nine cities are building ICBMs, so I launch a couple or so every turn.

1941 - Fred nukes DeGaulle.

1941 - TIflis razed. KK talks about peace, but no capitulation.

1942 - Fred captures a french city.
Samarqand is razed.

1943 - No more coastal cities and KK still doesn't talk, so I land my seals.

1944 - Karakorum captured.

1946 - Fred breaks free, but KK still doesn't cap.

1947 - Otrar captured. Getting boring, so I call the diplo win.
Next turn:

Civ4ScreenShot0002-47.jpg


Civ4ScreenShot0003-45.jpg


Demographics:

Civ4ScreenShot0004-44.jpg


Power:

Civ4ScreenShot0005-44.jpg


Statistics:

Civ4ScreenShot0006-45.jpg


Score:

Civ4ScreenShot0007-44.jpg


Techs:

Civ4ScreenShot0008-41.jpg


And glance. Kubilai is a little pissed off:

Civ4ScreenShot0009-43.jpg


Very rarely I run bureaucracy to the end of the game, but this time I did. Oxford and IW:

Civ4ScreenShot0010-35.jpg


Wall Street, double corp HQ:

Civ4ScreenShot0011-35.jpg


Mongolia, looking good. Just a part of it, but KK's and Fred's empires was all looking like this:

Civ4ScreenShot0012-30.jpg


USA:

Civ4ScreenShot0013-28.jpg


And a nice screenshot of my seals doing their stuff:

Civ4ScreenShot0001-47.jpg



Very happy about this game. Usually my LHC games are very messy, but this time everything was under control right from the start. Modern war has been a succes, and it was my main purpose in this game. Still, It was kinda boring at the end, with each turn taking forever. Fun to do once in a while, but I still prefer to end my games with rifles/cavalry.

edit: if anyone's wondering about Vicky's single vote, all she had left was that single spanish city she captured, completely chocked by spanish culture.

 
@AS:

Spoiler :
A few tips for better nuke warfare.

It is far more efficient to keep a city and rebase in Tac nukes than to use ICBMs. Use units (e.g. expendable choppers) to cut rail links into your new city; this will strand the AI SoD outside of your city where a few tac nukes will ruin its day and you can more quickly move in for the jugular. Also for nuke warfare which units you use to take a city really don't matter. You nuke the tough defenders down, likely burn a few choppers, and then walk in fast units to take the place. Airdrop paratroops in and airlift a CG III something in.
 
Monarch/Normal Check points 3 and 4 (end-1890)

Spoiler :


I attacked Victoria first with rifles/cannons against her knights/longbowmen - so i capitulated her quickly, giving me a few really good cities on that continent - i later built the forbidden palace in London.

Right after that Isabella declared war on me. (what was she thinking?) I gave Victoria rifling so she could upgrade and get some redcoats defending the cities i left her with. I had infantry, and Isabella didn't have rifling yet, but i had so few troops on that continent i went for peace after taking one city.

A short while later i was back with lots of infantry/cannons and quickly took a few cities from Isa, including Madrid - after which she capitulated.

As soon as i got the transports assembled i went staight for France, who was still VERY backwards despite it being around 1800 by this point. He had fought Fred for most of the game keeping him very far behind.

Right before I declared war i finished building the UN, since Kublai was #2 in land and would run against me - between my vassals and Fred (who was friendly with me so i counted on his vote) I figured i could win. I got elected secretary general, but was 10 or 15 votes short of victory. This was before capitulating France so i knew i would get the votes soon.

It was a 2 or 3 turn war with France - took their coastal city, then Paris, and they gave up. Just gave them back their cities and went straight for Kublai since he declared on me the turn i declared on France - must have had a defensive pact. I took the first city of his i came to, and would have been able to capitulate him quickly since he was still at cavalry/riflemen and i had tanks/artillery but the 2nd UN vote came up and with De Gaulle's votes i had enough.

I was building all the late game wonders which i usually never get - I built far more wonders in this game than i ever have before - i must have built 90% of them. I was surprised how far ahead i was - being my first LHC game i wasn't sure how hard the isolated start would be. It ended up being a lot easier than i thought and i wish i had of put it on emperor. It was a fun game though.

Least valuable player goes to Wang Kon. I don't think he was even trying this game. He was in and out of capitulation with Kublai all game - at least he was free at the end.

Civ4ScreenShot0057.jpg
 
mirthadir:

Spoiler :

No use ICBMs at all? KK had quite a few inland cities, out of reach for the tactical nukes and I wanted to keep pounding his core cities. But I admit I went a bit lazy with units management, so I just kept spamming ICBMs to nuke right away.
Best move would have been probalbly ICBMs in Washington and tacticals everywhere else.
About the AI: do they ever build ICBMs? Both KK and Fred had a few tac nukes at some point and I was scared of them launching ICBMs on my core cities.

Choppers, good point. I think I've built 10 of them in my entire civ career. Need a lot of modern warfare practice. I think I'll try again in the next LHC.


 
Finally got around to starting this - Monarch Epic to about 1020 AD – wonderspamming wonderspamming. I did no micro and just raced through this round for fun. No strategy, no focus on long term goals, no consideration of possible victories. So nothing is optimally placed, and no cities are optimally specialized, but we’ll see how this turns out. I was playing this after a painful day at work, and didn’t want to think at all, and it shows in spoiler, but it seems like things are still going ok. So easy to not focus with the ORG trait and get away with it.

Spoiler :


Ok, about the start – I often move my settler slightly before settling, but gave no thought to it here and just settled. Was happy to see both sheep and corn as my reward for that – should make for a strong capital. With organized, I can plan for a large empire early, and with IND, I decided to think wonders. Have to be thinking about at least 2 of the early wonders, and oracle makes sense since I’m likely going to want HR somewhat early to raise my happy cap. Stone nearby and marble on the island. Definite wonderspamming approach.

After scouting a bit, it appears that if I settled somewhere close to the stone trying to also get a food resource, I would lose the fish way out west, so I decide to leverage the organized trait a bit with an unusual strategy: I settled right on the stone with no food resource.

Civ4ScreenShot0000.jpg


Unusual I know, but I’m trying something new – we’ll see how it turns out. That city will be ok with a lighthouse, especially if I get colossus. Going to use the stone to rush the key early stone wonders in Washington if I can. Let’s see how it works. So far, so good:

Civ4ScreenShot0001.jpg


GW took 13 turns with chops. Immediately start mids, and get a second settler out from my stone city. It’ll actually be a decent city once it gets a lighthouse. I’ll probably give a run at colossus later anyway. Settle Boston – solid Moai city:

Civ4ScreenShot0002.jpg


Pretty sure I’ve never completed mids this fast.

Civ4ScreenShot0003.jpg


Not bad considering I have GW, two settlers and two workers built. Time for another settler, hopefully can get both a settler and worker and then give a run at Oracle. Next settler out – why not control marble earlier – no wasting time if I’m IND – so Philly goes here:

Civ4ScreenShot0004.jpg


Oracle is started and marble and chopping to try to speed it along – we’ll see. I quickly realize that Oracle was a waste, as someone built it, but I got free gold, so it’s ok. Generate my first great person, a spy, who is settled for beakers/espionage in Washington. Time to get my specialist cities up and running – teching writing so I can get libraries to really take advantage of rep. Atlanta goes here – great food for specialists.

Civ4ScreenShot0005.jpg


Meanwhile, I teched hunting to get the deer online, and built a scout to get the huts before barbs block them (which was dumb because a barb archer quickly beat up the scout). Now trying to hit COL to see if I can get Confucianism first. I want to start metal casting for colossus, but religion is important when isolated too, so trying to get a religion up. Moai built in Boston – this will be a great coastal production city with all the hills and Moai.

Civ4ScreenShot0006.jpg


Teched COL and someone beat me to Confucianism – I wasn't paying attention, but oh well. I’ll still get courthouses going early, which is ok too. Time for metal casting for colossus. As I started Colossus, and I pop this in Washington.

I decided to use him on hanging gardens, as I’m a bit late on it anyway – not truly maximizing my engineer hammers, but I was not into micro this game, so I wasn’t thinking about optimal use of great people. This helps the economy big time:

Civ4ScreenShot0009.jpg


And this gives a nice pop boost, and some health:

Civ4ScreenShot0010.jpg


And, now, teching Aesthetics, Lit and Music – building Great Library, Parthenon and Schwedegon all at once. Got this guy for music, which makes me think I might hit all three wonders I’m building, since I was first to music:

Civ4ScreenShot0011.jpg


Wonderspamming:

Civ4ScreenShot0012.jpg


Civ4ScreenShot0013.jpg


Civ4ScreenShot0014.jpg


I think Schwedegon was pretty stupid, since I have no religions, but I switched to free religion to benefit from the research bonus. I’ve really just been wonderspamming for the heck of it, with no rhyme or reason, and have done no micromanagement of my cities whatsoever. At some point I’ll need to start coming up with some plans, but this round was really just to take advantage of the IND trait. Continued wonders - built statue of Zeus, Sistine Chapel , and just teching toward lib while running specialists everywhere I can for the rep bonus. And filling out the island as best I can, which is easy with ORG and colossus. Economy never really in danger. Was building Chichen Itza for a long time in one city, and finally got 500 gold when someone else finished it first, which allows me to run deficit research to lib.

So here’s where I cut off – built Angkor Wat just because and am building Sankore because – someday when I get a religion it’ll be useful , but the culture is nice – maybe I’ll go cultural with all the wonderspamming. At some point I need to figure out a victory plan. As you can see from the below, I’m about 11-12 turns from lib, and will clearly take nationalism -Taj assuming I get it. Basically have had no plan this game except to wonderspam. If I had hit a religion, I would probably be even better off, but at this point, I assume I’m teching really well with all the wonders and specialists, even if I haven’t been able to tech trade. Empire:

Civ4ScreenShot0015.jpg


Check out the 14 cities on this small island. May end up with 16 total if I push it. Settled several great people, and am generating them fast in Washington with all the wonders/national epic. I guess I’m running a bit of a wonder/settled specialist economy right now. I believe Wash has 3 settled great people plus an academy. Next round will be interesting, since I’m sure I’ll meet people soon. Diplomacy initially will be key as I have no military, but no one will think I've fallen under the sway of a heathen religion either. The toughest decision I’ll have is when to research astronomy, because I have to decide when international trade routes will offset the lost colossus income. I should have outstanding trade route income with all these coastal cities. There's also some pretty solid production sites, so I can quickly catch up on military once I hit rifles. The shame in this was that if I had a religion, I could have basically been PHI/IND and ORG (thanks to pacifism) for much of this game, and had little military cost due to such a small military.

 
Checkpoint 3. 1938 AD. This game is living-up to the self-predicted level of a hyper-challenge. There is a suggested question in the next sentence.

Spoiler :
Three of the American cities are at 11,000+ cultural points and while I know zip about late games this does not appear to promise a cultural victory. The leading tech civs are ahead by 7, 5 and 4 so a diplomatic or space victory looks improbable. So domination, even though behind 31-17 in population and 28-18 in land to different powers seems the only path to victory. Roosevelt is 2nd in soldiers and 3rd in population and land.

In 1872 Isabella declared war and was fended-off for a Great General but the 1904 AP ordered peace was followed the next year by Victoria's DoW with exactly the same result - so much for fighting on foreign territory. Victoria became Isabella's vassal and Frederick still had that arrangement with Wang Kon. Kublai Khan had a defensive pact with De Gaulle so I attacked the Mongols. One city has been captured, one razed and the French gave-over a tech for a seperate peace.

The current thinking of the Washington brain trust is to prosecute the Mongolian War until another city falls and another Great General is granted. Kublai Khan is willing to capitulate but he will not give-up his two techs. Hopefully he doesn't drag me into a war with Isabella (light destroyer screen to the west) or Frederick (who has a slightly stronger army with American industrialism still eight turns away). Isabella and Frederick are annoyed with Kublai Khan but I suspect that and $1.71 buys you no more than a cup of coffee.

What this world really needs is full-scale war between Frederick and De Gaulle - chance would be a fine thing.

In the never seen before category Wang Kon, the weakest power, founded six religions.
 
Hi

Noble, Marathon, 1798 AD. Checkpoint 4 Conquest win.

Spoiler :
I guess Izzy used the down time between sessions to think about her options cuz she was willing to cap when I started up again from my last report. Which was nice cuz Vicky was teching FAST to Assembly line and I wanted to get her capped b4 she got infantry so when she was like 5 turns away from it I DoW'ed her. I took two cities from her. Izzy didnt fair so good as she lost a city to vicky but that meant she kept Vicy SOD busy so she did her job. After her second city went down Vicky was willing to cap and even threw in the city she just took from Izzy. So witht hat down I made a few more Infantry, left all my cavalry on the Vicky/Izzy island for garrison duty hoping they would be enough to keep my cities there from going in and out of revolt.

After I loaded up the new infantry and some xtra cannons and a few MG's just cuz a cpl of AI's had discovered physics by this point so I wanted the MG's to keep the airships from being too annoying. The reinforced stack sailed off to Kubby and after taking two cities Kubby was signed on as a lackey. Next was freddy and he wa smore reasonable. I take once german city and he folds like origami.

By this time I FINALLY have flight teched so now I can airlift in garrison units and to replace a cpl of Infantry I had lost---95% chance to win combat odds my eye!! grrrrrrrr

So my guys set their sights on Chuck next. I guess France wanted to show Germany that sterotype of being cheese eating surrender monkeys belonged to wrong civ cuz France held out TWICE as long as germany. yep Chuck lasted two cites before capping.

So now at this point everybody in world my lackey cept for Wang. I check victory conditions:

prewangviccon.jpg


And yep looks like poor wang needs to be capped too. So I load up troops back on the ships and send em long way around to go after Seoul. Now I KNOW it would have been quicker to just send em over land in Wangs territory but I didnt for 3 reasons. 1) AI's seem more quicker to reason if you take out their cap right off the bat. 2) because of this:

prewangtopfive.jpg


Vicky capped before I could get MoM off her so while now chance of me controlling EVERY available wonder by end of game out window by taking Seoul I get chance to get 4 in one shot--even IF one of them is Anrgy watsit my LEAST fave wonder so I could still have MOST of the shinys by game end :) not to mention by bumping seoul out of top 5 cities I though maybe another of my cities could sneak in and we could run the table on city rankings.

and finally 3) Wash was just something like 7 turns from legendary at that point so I wanted game to last long enough so it could make it :) So fact that it would take my fleet 9 turns to reach seul would give it just enough time to make it before game ended.

Not that it was ALL smooth sailing. I mentioned earlier hoping my captured cities wouldnt be going in and out of revolt. I knew game was close to over and they were never gonna be anything other maintainance drain so I never bothered really trying to keep enough troops in em to stop em from revolting. I Know captured cities wont revolt back to civ you captured them from and I had THOUGHT that cities couldnt revolt to any vassal either. So for those last few turns I had cities going in revolt then out of revolt. And then I noticed this:

losingdortmond.jpg


Apparently I WAS right about cities not being able to revolt back to civ you captured em from but apparently they CAN revolt to your vassal as long they are not a city that you took from that vassal in the first place. Dortmand which I took from freddy revolted to Kubby grrr.

To top it off I guess freddy was tired of chuck going "neener neener we lasted longer than you in war with rosy" Cuz around this time Freedy decides to cancel ALL the resources and gold tribute I had made him fork over after he capped. Now NORMALLY an AI doing that means he gonna have die and die soon. I figured Freddy was just waiting for me to demand all that stuff back so he can refuse and decalre war. And if it werent for fact that at this point I didnt see game lasting longer than 2 or 3 more turns I would have let em then wiped him out. BUT since game was THAT close to over I let him pass THIS time. He just made it to TOP of list so next game he in with me his demise gonna be TOP priority.

So anyways after adding Freddy to top of hit list for next game he spawns in my guys attack seoul and take it and then:

wangcaps.jpg


And after that I hit shift return and:
winnotice.jpg


Conquest win :)

After taking out seaul I looked to see if I made clean sweep of top 5 but:

finaltop5.jpg


No Joy paris snuck in instead :(. I also noticed it even got a wonder I missed. Although in my defence I pretty much NEVER go for ToA. I mean usually by time I tech through poly it cuz I am aiming for priesthood and Oracle so dont wont my top hammer city busy with ToA and usually that early in game not only is cap my top hammer city it is my ONLY hammer city and no other cities even worth trying for it. So I never even thought about it hehe.

Here are final demographics:

finaldemos.jpg


Managed to lead in most categories by end. Although I dont think my economy went all THAT well I just got lucky in that ai's did MUCH worse by end. I guess an upside to hogging most of the religions is it made the AI's lovey dovey for long stretches of game and with no long drawn out wars no one civ was able to really break out and take a bunch of cities and dominate their landmass. So no religious wars until waaay late when Kubby DoWed on Vicky actually might have helped more than hurt me this game.

Final score:

finalscore.jpg


Not TOO shabby I think :)

My empire:
finalempire.jpg


City placement is STILL one of my weakest parts of my game and I think this game shows that BIG time. I still cringe everytime I see how I messed up ffrisco. But at least they all growing and not in starvation like they were in last report.

My cap:

finalwash.jpg


Even though I dont like how most of my cities turned out I do think wash turned out kinda spiffy--nice hammer capitol with minor in beakers. :) Although most of that is just due to getting lucky and having gold and silver spawn in its bfc. with that happening it let me go all farms and no cottages so it was able to work the hammer tiles AND still have the pop to run a few specialists. (and even IF I do say so myself I think that is one NICE happy cap for a city hehe)

And this is just a minor rant:

priestsonsea.jpg


This PERFECT example of why I HATE Angry watchamacallit. By this point in game I dont want priests I WANT engineers and dont CARE if that stupid wonder makes priests better grrrrrrrrr

And this is just a curiosity toward end of game I notice a 2x4 with a flag on it floating by my landmass. at least thats whay i thought it was but according to game it is wangs idea of a firgate:

freakyfrigate.jpg


That is one freaky looking frigate :/.

Well anyways thats it for this game. All in all I think I played a decent game--the lucky pops of gold and silver practically back to back soo early really helped cover up my mistakes by letting wonderwhore and still expand and keep up in tech.

I never even got the techs for Rosy's UU and UB much less get any use out of them which is kinda sucky cuz I LIKE malls :D. (not just for the shopping imagine what wash's happy cap would have been with malls and hit singles and musicals and movies hehe)

But I think I used hist traits ok. Indy to wonderwhore, org to get courthouses fast and also to stay in merc the whole game. It let me take advantage of freebie specialists even when cities were starving and after I started racking up vassals I STILL got some overseas trade so it ended up being best of both worlds.

And after getting my you know what handed to me in NC monty game and struggling BIG time in LHC shaka game it is nice to have a relatively easy game even IF it mostly result of lucky resource pops than my play :). SO thanks everybody for the fun game and see y'all next one :)

Kaytie
 
Emp/Normal to 1978AD

Spoiler :

roosy10000.jpg


Settled SW city first, then on the stone, then marble/crab/copper. Headed quickly to Civ Ser. Build 'Mids in the capital. Running Rep and Slave. Oracled CoL

Civ4ScreenShot0030.jpg


Capital shot, should improve with Buro in 4 turns.


Civ4ScreenShot0031.jpg



The first of a long line of crappy events, needless to say i got the -2 pop and unhappiness.

Civ4ScreenShot0032.jpg


4 Barb Sword spawn on perhaps the only unfogged tile on my island, 1 tile from borders, they easily beat the Axe and Warrior with 1 loss and 1 with lots of damage. Luckily garrisoning captured cities is an alien concept to barbs, they head to the capital and are wiped out by axes.

Great libary is in, hopefully i'll stop popping prophets. NE in cap, Path in Marble/crabs. Maouri in stone city. i add a city - deer/fish.

Civ4ScreenShot0033.jpg



Lib is won, took Nat as i'm behind schedule, still no contact with AI. Taj begins in NY.

Civ4ScreenShot0034.jpg


More bad luck, lose courthouse and Temple due to hurricane.

Civ4ScreenShot0035.jpg


Oxford is in, more crappy events

Civ4ScreenShot0036.jpg


I met Kublia and his vassal Wanger, also find out they hate freddie, who i haven't met yet!

Civ4ScreenShot0037.jpg


Oh dear it gets worse. Vickys hated too, not met her either.

Civ4ScreenShot0039.jpg


meet up with booty, bit of trading, i have a tech lead not huge but good enough.

Civ4ScreenShot0040.jpg


My empire, vicky stupidly sold me her map, it helped for the circum bonus!

Civ4ScreenShot0041.jpg


As i have good relations i head to for an early UN win. I have 2 GE one builds Christo in NY, i build broadway in cap. other GE will hit UN in a couple of turns. NY builds Effile Tower. RnR later.

Civ4ScreenShot0042.jpg


Another crappy event.

Civ4ScreenShot0043.jpg


Freddie vassals to Kubli, Wang also volenteers and gifts himself over again, so now i'm against Kubli rather than Bodicea. :(

Civ4ScreenShot0047.jpg


Start getting good events!

Civ4ScreenShot0048.jpg



Degaulle decided to go WEEHORN, had a stack of galleons on my borders, heading for the attack. I beg 10 gold and get a 10 turn peace. (he lands his troops anyway) End of 10 he delcares bouncing out all his troops. :lol: on;y a knight is pinged to my copper island.

Plan B, space via the internet. got some alloy.

Civ4ScreenShot0049.jpg


You have to love the power of the 'net.

Civ4ScreenShot0050.jpg


Another good event.

Civ4ScreenShot0051.jpg


My Seals had to take action to deal with the cultual threat of the spanish. Madrid was legendary before i took it. Bombers proved very usful.

Civ4ScreenShot0053-1.jpg


My spaceship would not have beaten Spanish culture i suspect, good think they were quite backward.

Civ4ScreenShot0055-1.jpg

Civ4ScreenShot0054-1.jpg


Victory, way later than planned, was good to use naval bombardment and SEALS, tanks are always a winner against rifles.

cheers for the map rolo.

 
Monarch epic 1020 AD to 1883 – Culture victory - I always seem to go down that path when isolated because it's fastest.

Spoiler :


I left off about a dozen turns from lib, and am planning the nationalism-Taj play for a golden age. No idea how my tech rate is, but I’ve found in these isolated starts that as long as I quickly move to rifling, I can stave off any invasion, and then figure out how to proceed from there. I have 2-3 decent production cities, but could stand to step up my production, because if any of the AI civs are reasonably big, production could be a problem. Meanwhile, another wonder:

Civ4ScreenShot0000-1.jpg


Maybe this will be useful once I meet other civs and they spread religion to me. I got a message telling me I’m the most cultured civ, so thinking about sushi and culture, but haven’t fully concluded on how to win yet. And lib:

Civ4ScreenShot0001-1.jpg


I strongly considered alphabet, but decided against it and went nationalism. And Taj:

Civ4ScreenShot0002-1.jpg


I also pop a great engineer, which leads me to one conclusion – Statue. Time to beeline democracy. And another great artist is born, so I need to seriously start focusing on culture, especially with 2 sleeping artists and three cities with decent wonders each. Start moving culture to 10%. Finally meet some folks in 1420 AD – tech situation doesn’t look so bad.

Civ4ScreenShot0003-1.jpg


Civ4ScreenShot0004-1.jpg


Civ4ScreenShot0005-1.jpg


Fred scares me slightly because he can research both astronomy and chem., which would annoy me in war, but he’s not usually a warmonger to me. So I move on toward statue. A third artist comes in Wash on 9% odds, and that settles it – culture is the easiest finish at this point. Just opening borders so the AI can spread religion to me. Freddy demands philosophy, which gets him to pleased, so I can hopefully keep him that way, as DeGaulle is his vassal and I’d like to be friendly with all civs to the best of my ability. More meetings:

Civ4ScreenShot0006-1.jpg


Wang is right there in tech, but he’s a vassal of Kublai, so need to focus on getting Kublai to friendly if I can to avoid a DOW. I decide a backfill is in order as I’m heading to rifles. Trade education for 11 techs in total from all civs, and a bunch of gold too. No one has astronomy, so no fear of anyone yet, and I’m 20 turns from Statue while heading to rifling. Meet Izzy and she hates me, but she always hates me. She doesn’t have astro or chem., so I can’t worry about her for awhile. I’ll be building rifles soon enough anyway. Close to rifles, finished this:

Civ4ScreenShot0007-1.jpg


Tech rifles and corporation, and then research slider goes to 0%. Between statue and mercantilism, I get two free artists in each culture city, which is worth 6 beakers and 12 culture pre-multipliers due to rep and sistine. Still teching well because of all the settled specialists in Washington, and all the artists being run are adding 3 beakers each, but now it’s time to pump up culture, because I now have 3 religions spread to me. Every city either produces religious buildings, missionaries, or units. Pop yet another engineer, but since tech is off, nothing useful for them to finish, so its golden age time.
Pretty much a whole bunch of button pressing the rest of the game. Spreading religions, building all the cathedrals, and cruising to culture. I sign a defensive pact with Freddy once he’s friendly, as he’s the score leader, and I figure collectively not even Izzy would DOW us. And even though I had tech at 0% from Rifling on, I still hit assembly line first because of rep and all the free specialists due to mercantilism and statue.

Cruise control. With 10 turns left, Izzy gives me a brief scare as a stack of 13 galleons are heading through my borders, but she was DOWing Kublai, so no big deal. To be safe, when I saw her, I turned culture down to 0% for 2 turns and upgraded a few rifles to infantry – all my units were parked in my three culture cities, so even a stack of 50 units might have had a tough time dislodging any of the cultural cities. But it didn’t matter as those galleons sailed right by. And a cultural victory:

Civ4ScreenShot0008-1.jpg


Isolated, IND with stone and marble – makes culture victory way too easy – this was as easy as they come with all the fast wonders. Once I got religion, was simple to just build all the religious buildings and cathedrals. Also amazing was that thanks to rep, Sankore, statue and mercantilism, I was still teching extremely well. I never teched astronomy or sci method (to keep colossus and great library’s benefits), but teched up to assembly line, fascism, and combustion along with all the AI civs – I was only 2-3 techs behind despite being 0% on the slider from rifling on. The only frustrating thing in this game was that I popped 5 engineers, and only used 3 on wonders, one was on wall street which I didn’t even need since I never had one true super gold city.

Stats and 3 culture cities below - look how small the three cities are, size 15, 14 and 11.

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Civ4ScreenShot0012-1.jpg


Civ4ScreenShot0013-1.jpg


 
immortal normal --looking at the traits I felt like a wonderspam game.

Spoiler :
no particular surprises here--built the usual wonders, settled the specs, got tao and ran OR for a while before switching to FR for better diplomacy.
Took lib-nat then out to astro.

I decide on a cannon/rifle invasion of Izzie and 2 turns before I was to land she declares on me! Anyway the rest of the game was pretty routine I vassal her and launch the ship in 1905.
 

Attachments

Spoiler :
Started by settling 1NW which missed horse but picked up copper, rather have the +6:hammers: than the +1:food:+4:hammers:, farm offsets that. Going the standard techwhoring route. :sad: I missed TGL but did pickup the Colossus & Parthenon in different cities. Everything else in the capitol. Founded Conf but went in the wrong city, hoping to get it in a different city:(
Spoiler :
Civ4ScreenShot0000.jpg

World view
Spoiler :
Civ4ScreenShot0011.jpg



BTW, how can you decide which city the religion is founded in?
 
Hi

@cripp: You cant *really* force a religion to be founded in a specific city except for ONE way. If you time it so ALL of your cities excpet one already have at least one religion then that one city that doesnt have any religion is pretty much guranteed to get it. Other than that it just based on randomness and odds--the more religions already in a city the less likely it will be holy city of a newly founded religion. I think odds go down even more if it already a holy city which is why dbl holy cities can be hard to get unless you get em in your cap before you found any other cities (I guess then thats two ways technically to get a religion in a city--just only have one city and dont make any other cities until you get all the religions you want but that probably not very practical after early game) Im not sure if culture might also play a part or not--I know if you dont have any religion at all yet but have more than one city going and you found one the holy city is pretty much NEVER in your capitol. I dont know if it done so that holy city is NEVER founded in capitol if there is another city with no religion available or if it just cap has VERY sucky odds but I cant even remember ever getting a holy city in my cap if there was another city that could get it.

So only way you can make sure a religion has a chance to be founded in one of your older bigger cities is just makes sure ALL your cities already have a religion then just keep fingers crossed.

Kaytie
 
Hi

@cripp: You cant *really* force a religion to be founded in a specific city except for ONE way. If you time it so ALL of your cities excpet one already have at least one religion then that one city that doesnt have any religion is pretty much guranteed to get it. Other than that it just based on randomness and odds--the more religions already in a city the less likely it will be holy city of a newly founded religion. I think odds go down even more if it already a holy city which is why dbl holy cities can be hard to get unless you get em in your cap before you found any other cities (I guess then thats two ways technically to get a religion in a city--just only have one city and dont make any other cities until you get all the religions you want but that probably not very practical after early game) Im not sure if culture might also play a part or not--I know if you dont have any religion at all yet but have more than one city going and you found one the holy city is pretty much NEVER in your capitol. I dont know if it done so that holy city is NEVER founded in capitol if there is another city with no religion available or if it just cap has VERY sucky odds but I cant even remember ever getting a holy city in my cap if there was another city that could get it.

So only way you can make sure a religion has a chance to be founded in one of your older bigger cities is just makes sure ALL your cities already have a religion then just keep fingers crossed.

Kaytie

It's based on the presence of religion in the city an pop - with an 8x factor against capitols.

Also, you're way above noble level ;). Your tech rate is monarch-emperor class at least.
 
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