Long Range Mod

.. I just hope you know there is an obvious solution to your problem, which only requires a half-decent internet connection.

Less obvious ones:
* Find someone in your city who has the game and borrow it for the install.
* Fix your DVD - wash it, polish it (toothpaste?), maybe you are lucky.
* If you aren't, maybe it still works in a different DVD drive? If you find one that works you might be able to make a copy of your disc that will work in your own drive.

Though the most obvious way to counter this kind of problem is to never actually use the DVD at all from the beginning except for installing, especially important part is not to let careless people handle it. Keep it locked away in a dark place no light ever reaches, and where temperatures don't change much, if at all. Discs don't decay as much then :p and scratches won't happen that easily either there, of course.
 
Yeah. I never have my disc popped in either. I only have the Oblivion disc in my comp and it sits there all the time. My Civ IV disc is stored safely, but used ever so often when I have to reinstall the things I've destroyed with modding the wrong files. Aaargh!
 
* Fix your DVD - wash it, polish it (toothpaste?), maybe you are lucky.

The disc is scratched!
It's normal Civ.
So you must have the disc in!
 
*Fix your DVD disc. I was not talking about the drive, in case that was the root of some misunderstanding. I know your DVD disc is scratched, that was what you said - those scratches might be fixed by polishing the surface of said disc with something like toothpaste. Google for more info.
Normal vanilla civ asks for the CD, I know. Always complying to those demands will kill both discs and drives and it's generally noisy too. Just saying :mischief:
 
Yeah. I never have my disc popped in either. I only have the Oblivion disc in my comp and it sits there all the time. My Civ IV disc is stored safely, but used ever so often when I have to reinstall the things I've destroyed with modding the wrong files. Aaargh!

Do what I do and set all the files in the Assets folder as Read-Only.
 
Yes it does. However, the range is only line of sight range. For Example, I gave Artillery a range of 2. If you have 3 forest squares side by side, which are between your Artillery unit and your target (2 squares away); then you can only have a movement of 1 and a range of 1. But if you have flat land between you and the target, then you will get maximum range of 2. Still, this is a cheap way to get ranged bombard (attack), restored to the game without requiring SDK changes to the DLL. :)


Orion Veteran :cool:

But that kinda makes sense, right? You probably wouldn't be able to fire as far with all those trees in the way. ;)
 
Hey um back to the actual mod, can you tell me what parts u edited to give land units this ability (like which parts of their unit info thing)?
 
yeah i thought so. I changed this on the archer unit and i wasnt able to do long range attacks. However i am using warlords. :mischief:
 
Just tried this out last night and it is excellent. I merged it with the Better BTS AI mod and now have a nice "base game" with bombardment back.

-Hrnac
 
Update: see This Post

Also, Mongol UU renamed to Mangudai (the XML reference is the same, so all scenarios that usually work should work with this)
It was also reworked.


Moderators: Please move this thread to Modpacks :)
 
I really like the idea of this. I play the vanilla game + expansions + BAT. I do not wish to remove BAT as it is the best thing since sliced bread. If I was to add this to my BAT install is there any thing I should be aware of?

Kind Regards,
G
 
I really like the idea of this. I play the vanilla game + expansions + BAT. I do not wish to remove BAT as it is the best thing since sliced bread. If I was to add this to my BAT install is there any thing I should be aware of?

Kind Regards,
G

I don't know, I don't have that mod... :D
Try it out and tell me if it works. (But make sure you save a back-up copy of your BAT mod, if it doesn't work with this...)
 
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