Announcement: Unit Animation Add-On fixed! Didn't type the link right
skywalker:
For now, there are few resource requirements (if any) that have been changed. I'm thinking that the moving resources should help balance out the problems with do-or-die resources anyway.
The only one changed in the current incarnation of the LWC Mod is the AEGIS, which requires Aluminum and Oil but no Uranium. All aircraft require oil at this time, as does Modern Armor.
The AEGIS changed was done for real-world accuracy, but I don't think it will really be needed for the problem you mentioned, and here's why.
While AEGIS' probably won't be all that great in their current incarnation (may need tweaking later, but I guess someone will need to get to the late modern age to figure that out...hehe), their main limiting factor is the technology of Robotics, which requires 5 modern techs to have access to research - nearly all of which are more expensive now.
In comparison, Stealth requires only 3 to become available, Space Flight takes 2, and Advanced Naval Warfare takes 4 while itself being 60 cheaper to research than Robotics.
In short, the limiting factor is how late in the game it comes, so only high-technology civs will be able to build it. Requiring Uranium on game-balance reasons seems unneccesary.
However, it seems to me that AEGIS is actually underpowered at this time, and will be addressed in the future once people get a chance to test out it's Air abilitys. If I need to remove them I'll have to rethink what AEGIS will be used for at all...
So when AEGIS gets 'fixed' we can revisit it as an issue and see what should be done to balance it out.
KALIROB2k2:
Glad it's not too hard to use, because - while I liked the installer - it was alot more work and added about 2-7 megs of size to the mod, which would nearly be an order of magnitude at this point
This way is definately the easiest. The updater is a sad casualty, but the crappy people at PowerUpdate have no limited the free version to 20 end users! So I'd have to toss that anyway.
gorilladf:
I have, and I had plans for a land transport unit for quite a long while. However, I am reasonably sure that the AI will be completely unable to use the blasted thing because there is no AI Strategy option for "Land Transport", only for Naval and Air units
Oh, and I thought about adding the Internet at the last minute, but I couldn't think of what the heck it would actually DO. Doubling research in the city seems ok, but giving it a Great Library effect would probably make it too strong because of the nature of modern age techs (nearly every one now has a major effect, and with the Great Library it's effect ends in the middle of the middle ages, giving everyone a chance to catch up to you, but that wouldn't work in the modern age unless another age was added), not to mention that the GL also has the limiting factor of you probably not being in contact with all the Civs, while in the modern age it's about guaranteed.
However, feel free to have a list of wonder ideas (and suggestion for currently implementable effects

), and I'd definately consider adding them. It seems the Industrial and Modern Ages needs them the most, even though I can think of so many that could be added to the first two ages.
That's another feature I want - to be able to assign Small Wonder effects to Great Wonders and Great Wonder effects to Small Wonders. Oh imagine the possibilitys...*siiigh*
daithos:
Checking it out now. I've heard from other mod-makers about a crash when the game transitions into the modern age in their mod too, but I don't (yet) understand the cause.
Let you know as soon as I test it.
joost1110:
Sorry about that, now fixed. I had named it with a 01 on the end, but forgot and put only a 1 in the link.