Longer Victories

soulthirst

Chieftain
Joined
Dec 25, 2014
Messages
43
Changes:
Increased the Affinity Requirements for the Mind Flower, Emancipation Gate and Exodus Gate to 18
Moved Transcendental Equation to Dark Networks
Increased the Production Cost of Beacon to 3000 :c5production:
Increased the Production Cost of Exodus Gate to 2250 :c5production:
Increased the Production Cost of Emancipation Gate to 2500 :c5production:
Increased the Production Cost of Mind Flower to 3000 :c5production:
Increased the Production Cost of Decode Signal to 1500 :c5production:
Increased the Production Cost of Transcendental Equation to 1300 :c5production:

How to Install:
Extract the Longer_Victories.zip to Sid Meiers Civilization Beyond Earth\assets\DLC

How to Uninstall:
Delete the folder Longer_Victories at Sid Meiers Civilization Beyond Earth\assets\DLC



P.S.
I don't know how to make a mod, so I made it into a dlc instead.
Thanks to Ryika for the ideas and telling me where I can find the xml to edit :D
 

Attachments

Have you considered submitting this to the steam workshop? I'm certain many would appreciate a mod like this and it's a good place to get more feedback and attention.

edit: Just noticed your note about how to make it a mod. You might want to check out this Civ5 modding tutorial here: http://kael.civfanatics.net/files/ModdersGuide.pdf

Beyond Earth is very similar.
 
Is there a way to make it a mod without modbuddy? I tried to edit existing mods and change the code to this:

Code:
<GameData>
	<Project_AffinityPrereqs>
		<Update>
			<Where ProjectType="PROJECT_MIND_FLOWER"/>
			<Set Level="18"/>
		</Update>
		<Update>
			<Where ProjectType="PROJECT_PURITY_GATE"/>
			<Set Level="18"/>
		</Update>
		<Update>
			<Where ProjectType="PROJECT_SUPREMACY_GATE"/>
			<Set Level="18"/>
		</Update>
	</Project_AffinityPrereqs>
	<Project>
		<Update>
			<Where Type="PROJECT_BEACON"/>
			<Set Cost="3000"/>
		</Update>
		<Update>
			<Where Type="PROJECT_MIND_FLOWER"/>
			<Set Cost="3000"/>
		</Update>
		<Update>
			<Where Type="PROJECT_PURITY_GATE"/>
			<Set Cost="2250"/>
		</Update>
		<Update>
			<Where Type="PROJECT_SUPREMACY_GATE"/>
			<Set Cost="2500"/>
		</Update>
		<Update>
			<Where Type="PROJECT_DISCOVER_SIGNAL"/>
			<Set Cost="1300"/>
			<Set TechPrereq="TECH_DARK_NETWORKS"/>
		</Update>
		<Update>
			<Where Type="PROJECT_DECODE_SIGNAL"/>
			<Set Cost="1500"/>
		</Update>	
	</Project>
</GameData>

AFAIK, my code is right, but it looks like it's not as easy as that.
 
It's <Projects>, not <Project> ^^
Other than that it looks correct.

In general you can create mods with any editor you like, just make sure that, if you add more files, you add them manually to the <Actions>-Tag in the .modinfo-File - and when you use another mod as the basis, change some numbers in the Mod-ID.

I don't think it's possible to Upload mods to the workshop if you don't have access to modbuddy though.
 
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