Longtime Civ4 player, wanting to buy this game, but

Civ Vicious

Chieftain
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Feb 4, 2011
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I just saw the offer on Steam summer sale, Save 77% on CIV 6 and all expansions, I'm in the UK, so instead of paying £179.05, it's only £41.54.

Now my Laptop meets the minimum requirements. But I just took a look at this forum and I'm surprised just how much negativity there is about this game. I can't remember any Civ game getting this much negativity after nearly 5 years.

I do remember that every single CIV since Civ 2 was met with negativity, and the newer versions, the more negativity, and some of it over the top. But in truth, I don't know much about Civ 6.

I'm a long time CIV 4 player, and I've hardly touched CIV 5, even though I have that game and all its expansions. So my question is, for those who have played CIV 5 mostly. Should I avoid this game and play CIV 5 until the issues are fixed?

Is it Civ 6 THAT bad?

Thanks
 
So my question is, for those who have played CIV 5 mostly. Should I avoid this game and play CIV 5 until the issues are fixed?
Civ6 has some issues and Civ5 did some things better, but overall Civ6 is easily the better game in my opinion.
 
Long term veteran here, since the 1991 masterpiece changed the world of strategy gaming.

If you strip Civ 6 of all the unnecessary and really silly elements that only are a distraction from real strategy gaming, you are left with much less than what you think you are buying... i.e., vampires, zombies, Gandalf-like religious units, heroes, secret societies, etcetcetc, things that do not belong in a strategy 4X history-based game...

If on top of that you care about a minimum resemblance of challenge, difficulty and at least a fake sensation of risk of loss, then you better pass this one by the farthest distance you can manage.

Compared to Civ 4, the peak of the franchise bar none, Civ 5 is bad. But it is much better than this one, especially as a challenge. The AI at least knows how to use all systems, even if it is not good. If you are willing to add the Vox Populi mod, you will have the almost perfect mix of the best of Civ 4 with the best of Civ 5.

If you are not willing to go that route, stick with Civ 4.

Civ 6 is a wasted opportunity, and not worth it even on sale.
 
The (Civ5) AI at least knows how to use all systems

This is THE Problem of Civ6. Based on this alone the game is a fraud and not worth it.

And there are many other issues and bugs which are unacceptable. The Things Aristos mentioned are optional but you still somehwat pay for them if you buy the bundle, so beware. They work good for Roleplayers like me but the AI cannot use them, so in the end they are worthless.

Read through the forums a little more in order to find the manny issues, bugs, and fun-killers the game consists of. If you think you can accept that, go for it.
 
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Agree with @Rotomagus, it depends on your playing style. If you are a role player (I am) then you can turn on/off some of the game elements that are bothersome or irrelevant to your "scenario" that you're gaming out. And you can even turn off certain victory conditions that would be either "too easy" or that would derail your game. Civ 6 also has an impressive array of enemy civs, and you can have fun in a lot of different ways.
A lot of the complaints about the game are more like gripes (the game used to not have a launcher, now it does, so now people complain about it) and it's not without its flaws, biggest of course is the AI should be smarter. But if you're having fun with Civ 4, you'll have fun with Civ 6.
 
I just saw the offer on Steam summer sale, Save 77% on CIV 6 and all expansions, I'm in the UK, so instead of paying £179.05, it's only £41.54.

Now my Laptop meets the minimum requirements. But I just took a look at this forum and I'm surprised just how much negativity there is about this game. I can't remember any Civ game getting this much negativity after nearly 5 years.

I do remember that every single CIV since Civ 2 was met with negativity, and the newer versions, the more negativity, and some of it over the top. But in truth, I don't know much about Civ 6.

I'm a long time CIV 4 player, and I've hardly touched CIV 5, even though I have that game and all its expansions. So my question is, for those who have played CIV 5 mostly. Should I avoid this game and play CIV 5 until the issues are fixed?

Is it Civ 6 THAT bad?

Thanks
To be honest? No.

There are things wrong with it? Yes. I think the biggest issue is that the AI seems to just go dormant after a while, basically once the settling stops. That is the big issue with the game - pretty much everything else is either details for that problem or is nothing that you won't find in other games. It can still be fun, but it's not generally cutthroat, which is a problem if you're playing competitively.

Will it be fixed? Maybe. The devs indicated that they would be doing further patches, so one would hope. Still, that's no guarantee.

Why is it so negative here? People bouncing off each other, and it's spilling over to other threads. I can't go into it because the mods will clamp down on me, but while there has always been an undercurrent of negativity, it's only recently that it's gotten to this level. Probably due to the signals that Firaxis have sent that they're ending development, it seems like a lot of the regulars who were more positive have either stopped coming or post less frequently, leaving the complaints which just feeds off of each other. Honestly, I'm contemplating leaving, I'm all for constructive criticism, but this is getting a bit much. Anyway, my point is that this isn't the norm, or at least wasn't.

I paid £30 for Vanilla plus most of the DLCs. £23 for the two Expansions and then £32 for NFP. I'm happy having paid that and if I knew what I know now and had the choice of buying it for £42 for everything or not having it, I'd buy it. £42 is pretty cheap for a game, and there's no shortage of content, even if it isn't the highest quality at the moment. Who knows, they could fix everything next month and you'll have a real bargain.
 
To be honest? No.

There are things wrong with it? Yes. I think the biggest issue is that the AI seems to just go dormant after a while, basically once the settling stops. That is the big issue with the game - pretty much everything else is either details for that problem or is nothing that you won't find in other games. It can still be fun, but it's not generally cutthroat, which is a problem if you're playing competitively.

Will it be fixed? Maybe. The devs indicated that they would be doing further patches, so one would hope. Still, that's no guarantee.

Why is it so negative here? People bouncing off each other, and it's spilling over to other threads. I can't go into it because the mods will clamp down on me, but while there has always been an undercurrent of negativity, it's only recently that it's gotten to this level. Probably due to the signals that Firaxis have sent that they're ending development, it seems like a lot of the regulars who were more positive have either stopped coming or post less frequently, leaving the complaints which just feeds off of each other. Honestly, I'm contemplating leaving, I'm all for constructive criticism, but this is getting a bit much. Anyway, my point is that this isn't the norm, or at least wasn't.

I paid £30 for Vanilla plus most of the DLCs. £23 for the two Expansions and then £32 for NFP. I'm happy having paid that and if I knew what I know now and had the choice of buying it for £42 for everything or not having it, I'd buy it. £42 is pretty cheap for a game, and there's no shortage of content, even if it isn't the highest quality at the moment. Who knows, they could fix everything next month and you'll have a real bargain.
Probably because people who are happy are too busy playing civ 6 and don't have time to complain or post threads where... while unhappy ones have time to burn to complain on this tread.
 
I thought it was pretty fun with all the civs to pick and districts and unique districts, but balance remains an issue and they topped too many systems in top of each other, the AI sucks, and the piecemeal pricing scheme has told me to stop buying any future products until they are complete. But here the pricing is no longer a problem.

I liked it a lot more than 5 though.
 
... I cannot recommend this game to someone who is not a fan of history or 4X games...

Funny. We continue to disagree. I cannot recommend this game to anyone who IS a fan of history or 4x games. And I want the OP to know that. Reasons are already stated, but to your point, main offenders against history are vampires, zombies, heroes, lightning strike summoners disguised as religious units, etc. About the 4X, eXplore is there, yes...eXpand may also be there, but agendas... eXploit is a joke given the AI, and eXterminate is also a joke given same AI but also eXtremely tedious due to 1UPT and some punishing elements in late game...
 
Funny. We continue to disagree. I cannot recommend this game to anyone who IS a fan of history or 4x games. And I want the OP to know that. Reasons are already stated, but to your point, main offenders against history are vampires, zombies, heroes, lightning strike summoners disguised as religious units, etc. About the 4X, eXplore is there, yes...eXpand may also be there, but agendas... eXploit is a joke given the AI, and eXterminate is also a joke given same AI but also eXtremely tedious due to 1UPT and some punishing elements in late game...
May I direct you to what Boris said about issues of this game cause I agree with him 100% and said better than me.
Dog knows I've posted plenty of complaints about how Civ VI does things, either in comparison to other games or in comparison to the history it purports to be loosely based on but isn't. And some of the complaints about Firaxis' apparent inabilty to fix bugs or get systems to work together or even notice massive Imbalances in game play and the leaders and civs themselves deserves to be pointed out, loudly and repeatedly.

BUT Between Civ V and VI I've put in almost 10,000 hours playing the Civ games (I don't have the hour figures for the time I put into Civs II, III, and IV, but I suspect it at least equals the time spent on the last two games, which is a little disturbing, to be frank) so either they are doing something right or I'm a flaming Idiot (don't nobody comment on that, thankyouverymuch).

Mind you, the tenor of my complaints might be a little different from most, because I have never been very interested in winning the game as much as in playing the game. I could care less about 'paths to victory' or people complaining that "X Civ is broken because you can always win by doing YZW with it." - then don't do YZW: problem solved (at least for me).

Does the game have a 'good' AI? Define your terms. An AI that can consistently beat most Human Players is A: Not much fun to play against, and B: probably not possible given the current state of AI in general, at least not in a game budget (and, given the little problems they are having just getting an AI to move a vehicle from Point A to Point B without running over curbs, people, animals, other vehicles, I suspect we are a long way from getting an in-game available AI that can do human-type path-finding over a 15,000 tile map).

Is the game balanced? Not by a long shot, but for the most part the Imbalance is in the Civs and Leaders. Then you don't play with those Civs and Leaders, and let the designers know that they've wasted a lot of time and money putting together Civs and Leaders that will Never See The Light of Day.

Is the game Fun To Play. That's an individual question, with a different answer from every single gamer, and probably a different answer from the same gamer at different moments. But, this is the most fundamental question, as long as we are talking about a recreational game and not a masochistic exercise. And even here, for almost everybody the Fun part is in different aspects of the game, and in anything with as many components as a 4x game, some parts are Funner than others, and in the end you balance the parts you enjoy in the game versus the parts that make you want to heave your computer out the nearest window (which, since I play on a large desktop machine, takes real effort, but at times it has been close . . . )

So far, Civ VI is still Fun to Play. For me. Some of the time. I submit that that is the best any game company can legitimately expect and the best we can expect from any game company.

That doesn't exempt the company from being beaten like the proverbial rug in these forums for things in the game we don't like, but Get Real: the only way I or anyone else will get a game we are 100% satisfied with is if we design, program, finance, test, and then play the game entirely by and for our individual selves. Unfortunately, I left my several million dollars and years of programming experience in game software in my other pants, so I'll keep harassing Firaxis with suggestions to bend the game in the direction I'd like to play it.
so yeah it may not change minds of firm 4X game haters but if you enjoyed 4x style of games you WILL enjoy it despite its numerous issues. Heck look at civ reddits to see many people who enjoy this game dispite its issues.
 
Kupe, I will answer to you with a simple yet very powerful and relevant concept, that also addresses the opinion you quoted (but "come on man!"™ defend your own arguments)...

In one line, what is utterly broken in Civ 6 is Suspension of Disbelief. SoD is a key concept in history-based 4X, it is what makes it enjoyable. In Civ 6, SoD is broken in many little things and also a few big ones... it's broken with lightning strikes coming from missionaries, it is broken with vampires, it is broken with entire systems like agendas, it is broken with the AI in combat or in not trying to win or in not developing its luxuries, and on and on... what Boris is saying, in other words, is "forget SoD and you will be fine"... well, yes, maybe, but it's not a true 4X anymore.

Suspension of Disbelief is the key to a good history-based 4X, and it's irrevocably broken in Civ 6, both by design and by "un-design".
 
Kupe, I will answer to you with a simple yet very powerful and relevant concept, that also addresses the opinion you quoted (but "come on man!"™ defend your own arguments)...

In one line, what is utterly broken in Civ 6 is Suspension of Disbelief. SoD is a key concept in history-based 4X, it is what makes it enjoyable. In Civ 6, SoD is broken in many little things and also a few big ones... it's broken with lightning strikes coming from missionaries, it is broken with vampires, it is broken with entire systems like agendas, it is broken with the AI in combat or in not trying to win or in not developing its luxuries, and on and on... what Boris is saying, in other words, is "forget SoD and you will be fine"... well, yes, maybe, but it's not a true 4X anymore.

Suspension of Disbelief is the key to a good history-based 4X, and it's irrevocably broken in Civ 6, both by design and by "un-design".
so you say but others are not necessary looking for same thing as you.
even in the civ 1 the SOD is necessary... like America being in same time period as Babylon.
Or what about America building a Stonehenge or China building Oracle. Or Greece building Forbidden Palace.
Or America founding Islam or Arabia founding Catholicism as a religion.
 
vampires, zombies, heroes, lightning strike summoners disguised as religious units, etc.
You know those are all optional, right? So if they're appearing in your game that's because you've chosen to have them there. The exception being religious combat, but the devs stated it was supposed to be a visual representation of theological debate. I'm not fond of it myself (or any part of Civ6's religion mechanics), but it's clearly not meant to be interpreted literally.
 
Kupe, I will answer to you with a simple yet very powerful and relevant concept, that also addresses the opinion you quoted (but "come on man!"™ defend your own arguments)...

In one line, what is utterly broken in Civ 6 is Suspension of Disbelief. SoD is a key concept in history-based 4X, it is what makes it enjoyable. In Civ 6, SoD is broken in many little things and also a few big ones... it's broken with lightning strikes coming from missionaries, it is broken with vampires, it is broken with entire systems like agendas, it is broken with the AI in combat or in not trying to win or in not developing its luxuries, and on and on... what Boris is saying, in other words, is "forget SoD and you will be fine"... well, yes, maybe, but it's not a true 4X anymore.

Suspension of Disbelief is the key to a good history-based 4X, and it's irrevocably broken in Civ 6, both by design and by "un-design".

I never mentioned any SoDding Suspension of Disbelief, but now that you bring it up, the gist of my original statement when applied to SoD would be that what it takes to engage with any game, whether it is called 'Immersion' or 'Suspension of Disbelief', or 'Ignore that AI behind the Screen and Play On' will be different for every single gamer and sometimes for the same gamer at different times and for different parts of the game.
For a personal instance, I find it easy to Suspend Disbelief when dealing with the animated Leaders, because they are so obviously cartoon representations that I cannot take them seriously in any way. Dealing with the gross distortions of history which have no game purpose because the actual history would make as good or better game, on the other hand, causes me to start contemplating whether my computer will fit through the nearest window without scraping the edges . . .

Boris' 1st Law of Games:

ALL games annoy you in some way.
 
This is a tough question to answer. Moving from IV to V was a jump mainly due to the 1UPT. The other systems are just variations of what IV had. Moving from IV to VI is a big jump as well.

I would say if you're a Civ fan give VI a try (or V as it's close). Get it on sale if you're not sure. Civ VI, although it is quite a different game from IV, it still feels like a Civ game.
 
For what it worth, I've seen a few posts in the past years of players who had loved civ4, did not get into civ5 at all, then loved civ6 too.

So even if you finally try civ5 and have a bad experience with it, that should not prevent you to try civ6.

It's a bit hard to answer your question, because you've not said what you liked in civ4, so we can only provide feedback based on our own taste, and personally I loved unmodded civ4, I was satisfied with modded civ5, and I can't get into civ6 modded or unmodded.

The main reason for me being the immersion, which is highly subjective, and while it's granted that civ has always been based on board game rules, you have to know that civ6 is a pure board game.

I mean, civ4 had a layer of immersion applied above the board game rules, I could play the game to get the feeling of "leading a Civilization to stand the test of time", something I started to lost in civ5 and completely disappeared in civ6.

Everything in civ6 will remind you that you're playing a board game, from the diplomacy rules to the AI behavior and the map sizes or the art style (which is truly high quality if you like the style)

The tactical AI is not as bad as it sounds from reading the various threads about it, but don't expect a challenge if you're a good player, as it still struggle with 1UPT.

The strategic AI know how to reach some of the victory conditions, and can beat you to them, but again, if you're a good player you may find it too weak, and unlike civ5 it's much harder to make it better with mods.

Speaking of which, if part of the reason you loved civ4 was because of its total conversion or overhaul mods, also be warned you won't find similar mods for civ6 (and few for civ5, but at least they can be done with it, Rhyes even started to convert RFC for it)
 
I'm a long time CIV 4 player, and I've hardly touched CIV 5, even though I have that game and all its expansions. So my question is, for those who have played CIV 5 mostly. Should I avoid this game and play CIV 5 until the issues are fixed?

Is it Civ 6 THAT bad?

Thanks

I love Civ 4, and played it for thousands of hours.
I played a hundred odd hours of Civ 5 and found it often boring. Compared to other editions of the game you end up skipping many turns having done nothing. City placement is non existent in terms of a choice and global happiness is a poorly thought out limiting system.

On vanilla release (AI and some UI aside) Civ 6 was a better game than the full Civ 5. It is deeper and more interesting with the best movement rules seen in any edition. Every turn you have meaningful decisions to make. Yes, the criticisms of the AI's ability to use all of it's systems is valid; as is the more general criticism of the AI's ability to be a barrier to good players after the first couple of ages. And at this point there is no Vox Populi in sight with modders not having access to all the code they need. But unless you're already a player who's going to play 90% of the time on immortal or deity, this shouldn't make single player a no go for you. And multi player Civ 6 is awesome :thumbsup:
 
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