NCommander
Chieftain
- Joined
- Aug 18, 2012
- Messages
- 17
Hey all,
I've been playing Civ5 for awhile, and finally got around to downloading the mod tools, and design ideas for a mod and was hoping for some feedback. In general, I do love Civ5, but there are some things that grate me, and parts of me who just want to see how the game might play if some the mechanics are different. I'm fairly sure given the Lua capabilities most of this can be implemented (disembarking rules, I'm not *so* sure on)
While I want this mod to do a fair bit of tweaking, I need to keep it rather basic for a first release, thus one of the larger things I want to revamp is how embarking works. Any thoughts from expert modders would be most welcome
- Most units do not gain embarkation abilities.
- Units can be loaded as cargo once Optics is researched if the unit and the ship are in the same city. Optics grants "Can Carry Cargo" promotion to naval units. Land Units gain the ability to be loaded as cargo.
- Disembarking requires a friendly city. (Exception: Settlers/Workers can disembark directly onto adjacent land)
- Marines retain current embark-anywhere behavior but are limited to shallow water (this might not be possible with the way the embark promotion works). Possibly mod one of the civs UA/UUs to also have this ability
- New Unit: Transport Ship - can carry three units vs. just one.
I've been playing Civ5 for awhile, and finally got around to downloading the mod tools, and design ideas for a mod and was hoping for some feedback. In general, I do love Civ5, but there are some things that grate me, and parts of me who just want to see how the game might play if some the mechanics are different. I'm fairly sure given the Lua capabilities most of this can be implemented (disembarking rules, I'm not *so* sure on)
While I want this mod to do a fair bit of tweaking, I need to keep it rather basic for a first release, thus one of the larger things I want to revamp is how embarking works. Any thoughts from expert modders would be most welcome
- Most units do not gain embarkation abilities.
- Units can be loaded as cargo once Optics is researched if the unit and the ship are in the same city. Optics grants "Can Carry Cargo" promotion to naval units. Land Units gain the ability to be loaded as cargo.
- Disembarking requires a friendly city. (Exception: Settlers/Workers can disembark directly onto adjacent land)
- Marines retain current embark-anywhere behavior but are limited to shallow water (this might not be possible with the way the embark promotion works). Possibly mod one of the civs UA/UUs to also have this ability
- New Unit: Transport Ship - can carry three units vs. just one.