I'm normally a Noble player, in fact I often run into a lot of difficulty even on Noble. I'm hoping to get a little better, and I feel that my problem is often that I don't really know how to start. So, I tried a start on Prince level, and documented it pretty nicely, and I'm looking for feedback to help me improve. Let me know what you think.
Version: Warlords 2.08 with HOF patch
Difficulty: Prince
Map: Fractal, Standard size
Civ: Random, so I got Brennus, Celts
Traits: Spiritual and Charismatic
Starting tech: Hunting and Mysticism.
My first thought with this guy is that early military is not so great, and I'll try to steal a worker from someone mean while spreading an early religion to my friendly neighbors.
The starting location
Two of my biggest weaknesses are fear of chopping and fear of whipping, but I've been told that I need to chop around. I can never bring myself to move from the starting location, so I found in place and plan on worker --> warrior --> chop for a worker --> two chops for a settler. My research path is Mining --> Bronze Working and I figure I'll go get Monotheism for my religion, hoping that I don't live too close to the other two religionholders.
Founding in place
Goody!
Goody huts were everywhere, three of them giving me some gold to start off with and a fourth handing me Animal Husbandry, which is good since I was about to finish a worker in the middle of the floodplains with no knowledge of Agriculture or Pottery. At this point I'm wondering if maybe I should have started out calm, with no workers, researching one of the very first religions instead since I'm on a river -- then pottery instead of going for bronze working.
Shepherding
I round up the sheep just in time for my workers to be outfitted with newfangled shiny forest-chopping tools -- and my military men to be outfitted with oldfangled dull clubs.
Chop chop chop
There goes the southern forest! And both workers are now busy mining the only relevant hill, since that's all they know how to do. The settler will be done now, and it will head north to grab what looks like an amazing production center (lots of hills, trees, and marble plus wheat and deer, and a bonus silk).
There is no copper in sight.
New City
Fighting off some bears on the way up there, the workers and settlers start chopping away the forests to make a new home for themselves. Of course, we still don't know how to do this crazy "farm" stuff, so the deer will have to do for food, for now. I start building a Monument, because I apparently forgot that I was researching Monotheism.
Jewization!
I manage to make it to Monotheism first, and that plops the culture down into my second city. Notice that my first scout got eaten by wolves in the forest, so I still don't know any other civilizations at all.
2000 BC
I seem to have accomplished my goals here -- two cities are up and running early thanks to chopping, and I have two workers (one of which will go back to the capital once it learns how to make farms). I built a scout and another warrior to scout out a location for a third city, but after that I think I will try to develop the cities I have into some kind of useful centers. Capital and City3 will be good for money, while City2 will be good for military production. Health is going to be a serious issue here, so I don't think early Monarchy for HR is necessary.
The lack of copper is disturbing -- should I go for Iron Working? Pottery?
Help! What should I have done differently / what am I planning wrongly? I usually find myself way behind the AI very early, so go ahead and be as ruthless as you like. Thanks!
Version: Warlords 2.08 with HOF patch
Difficulty: Prince
Map: Fractal, Standard size
Civ: Random, so I got Brennus, Celts
Traits: Spiritual and Charismatic
Starting tech: Hunting and Mysticism.
My first thought with this guy is that early military is not so great, and I'll try to steal a worker from someone mean while spreading an early religion to my friendly neighbors.
The starting location

Two of my biggest weaknesses are fear of chopping and fear of whipping, but I've been told that I need to chop around. I can never bring myself to move from the starting location, so I found in place and plan on worker --> warrior --> chop for a worker --> two chops for a settler. My research path is Mining --> Bronze Working and I figure I'll go get Monotheism for my religion, hoping that I don't live too close to the other two religionholders.
Founding in place

Goody!
Goody huts were everywhere, three of them giving me some gold to start off with and a fourth handing me Animal Husbandry, which is good since I was about to finish a worker in the middle of the floodplains with no knowledge of Agriculture or Pottery. At this point I'm wondering if maybe I should have started out calm, with no workers, researching one of the very first religions instead since I'm on a river -- then pottery instead of going for bronze working.

Shepherding
I round up the sheep just in time for my workers to be outfitted with newfangled shiny forest-chopping tools -- and my military men to be outfitted with oldfangled dull clubs.

Chop chop chop
There goes the southern forest! And both workers are now busy mining the only relevant hill, since that's all they know how to do. The settler will be done now, and it will head north to grab what looks like an amazing production center (lots of hills, trees, and marble plus wheat and deer, and a bonus silk).
There is no copper in sight.

New City
Fighting off some bears on the way up there, the workers and settlers start chopping away the forests to make a new home for themselves. Of course, we still don't know how to do this crazy "farm" stuff, so the deer will have to do for food, for now. I start building a Monument, because I apparently forgot that I was researching Monotheism.

Jewization!
I manage to make it to Monotheism first, and that plops the culture down into my second city. Notice that my first scout got eaten by wolves in the forest, so I still don't know any other civilizations at all.

2000 BC
I seem to have accomplished my goals here -- two cities are up and running early thanks to chopping, and I have two workers (one of which will go back to the capital once it learns how to make farms). I built a scout and another warrior to scout out a location for a third city, but after that I think I will try to develop the cities I have into some kind of useful centers. Capital and City3 will be good for money, while City2 will be good for military production. Health is going to be a serious issue here, so I don't think early Monarchy for HR is necessary.
The lack of copper is disturbing -- should I go for Iron Working? Pottery?

Help! What should I have done differently / what am I planning wrongly? I usually find myself way behind the AI very early, so go ahead and be as ruthless as you like. Thanks!