Loosing Money is uncontrolable

Mooseman

Chieftain
Joined
Aug 12, 2003
Messages
31
Location
Winnipeg
I'm at year 1720 AD or so. I recently discovered those mining, farming- business guys and started loosing money FAST. Does anyone know why??
I place them in the correct mined areas or agricultural cities etc.
 
I'm at year 1720 AD or so. I recently discovered those mining, farming- business guys and started loosing money FAST. Does anyone know why??
I place them in the correct mined areas or agricultural cities etc.

Here is the game sav file.
 

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  • Brackish AD-1740.CivBeyondSwordSave
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currently corperations upkeep and inflation will kill you, if you spread to a lot of your cities (its ok to send them to the ai). Try playing with solver's unofficial patch.
 
Ok just a few ideas (I play on monarch) first of all your theocracy civ eats up a 300 plus of your cash, never used theocracy myself and I can't find a reason to use it if your blood thirsty which i assume you are by looking at your land mass, hard to beleve the AI gave it all to you :) . Then by building more cottages it will give you a lot more cash in the end game by running free speech. I would never make my head quorters in a non wallstreet city because of the expenses nor would I make two corporations that are in conflict. I prefer mining inc (if your not in a desperate need for oil, of course)and sid's Sushi, they work very well in the same city and gives huge bonuses.

Then lets face it if you could get 10 -15 plus food and/or 20 or so hammers plus about 50 culture in a city, it really shoudn't be free or shoud it? So try implementing them in your frendly rivals cities.

Another ting I've realised is that with bts I'm usualy quite ok with an average of 40 to 70% research.

Just some thoughts, hope they help

PS using solver patch
 
Another ting I've realised is that with bts I'm usualy quite ok with an average of 40 to 70% research.

The percentage the science slider is run at is rather moot. What matters is the beaker output. It's not uncommon for specialist/hybrid economies to run at 10%-30% research for long periods of time.

And to the OP, don't found so many corporations and only selectively put them in cities where you need them.

Check out Solver's Unofficial patch also.
 
The percentage the science slider is run at is rather moot. What matters is the beaker output. It's not uncommon for specialist/hybrid economies to run at 10%-30% research for long periods of time.

Yes your right but I was compearing myself to vanilla and warlords times, constantly trying to keep myself on 80 - 90% at least on noble - monarch and I don't see a big difference in my games on BTS
 
OK, firstly, while mis-spread corporations are a common source of this problem, they aren't in this case, since you're running state property which shuts down all corporations in your territory. Your corporations are therefore costing nothing, though they're doing nothing either.

Looking at your economic advisor, inflation is up to 76%, so that's not too bad, though this will continue to increase throughout the game. The main maintenance costs seem to be due to your military. Specifically you're running Pacifism with a large military, which is wasting more than 300gpt to start with. You're paying a similar amount in normal military maintenance, and over 100gpt in unit supply costs. Do you really need 200+ units outside your territory? They cost additional supply when they are.

I'd advise you to change to anything other than Pacifism, cut down of your military, and bring back the units parked outside your territory that aren't doing much.

I will say a little more on corporations though. Founding two competing corporations, as you've done, is generally inadvisable, as you want the HQs stacked in your Wall Street city. Corporation maintenance is expensive, so care needs to be taken in spreading them in your own civ, and you have to spread them to foreign civs to counterbalance the costs with income from foreign branches. Solver's patch greatly reduces corporation maintenance (too much), making them grossly overpowered.
 
OK, firstly, while mis-spread corporations are a common source of this problem, they aren't in this case, since you're running state property which shuts down all corporations in your territory. Your corporations are therefore costing nothing, though they're doing nothing either.

Looking at your economic advisor, inflation is up to 76%, so that's not too bad, though this will continue to increase throughout the game. The main maintenance costs seem to be due to your military. Specifically you're running Pacifism with a large military, which is wasting more than 300gpt to start with. You're paying a similar amount in normal military maintenance, and over 100gpt in unit supply costs. Do you really need 200+ units outside your territory? They cost additional supply when they are.

I'd advise you to change to anything other than Pacifism, cut down of your military, and bring back the units parked outside your territory that aren't doing much.

I will say a little more on corporations though. Founding two competing corporations, as you've done, is generally inadvisable, as you want the HQs stacked in your Wall Street city. Corporation maintenance is expensive, so care needs to be taken in spreading them in your own civ, and you have to spread them to foreign civs to counterbalance the costs with income from foreign branches. Solver's patch greatly reduces corporation maintenance (too much), making them grossly overpowered.

Yes they certainly are. It feels a tad cheap to use corps with Solver's patch. I wonder how the official patch will address the corps maintenance issue.
 
Yes they certainly are. It feels a tad cheap to use corps with Solver's patch. I wonder how the official patch will address the corps maintenance issue.

I never fully understood why corporations are viewed this way. Corporations aren't available 'till relatively late in the game, you need to have a specific great person to found one, and you have to spend a great deal of money just to spread them. I should think they'd *have* to give great benefits considering the amount of time, planning and money that go into them. And frankly, I don't consider a half-hammer per Iron resource or a third of a point of food for Fish to be gamebreakingly powerful.

Also, I think they said in the Corporate Maintanence thread that inflation would go down, and that corporations in general would be less contingent upon inflation in the next patch.
 
Ok just a few ideas (I play on monarch) first of all your theocracy civ eats up a 300 plus of your cash, never used theocracy myself and I can't find a reason to use it if your blood thirsty which i assume you are by looking at your land mass, hard to beleve the AI gave it all to you :) . Then by building more cottages it will give you a lot more cash in the end game by running free speech. I would never make my head quorters in a non wallstreet city because of the expenses nor would I make two corporations that are in conflict. I prefer mining inc (if your not in a desperate need for oil, of course)and sid's Sushi, they work very well in the same city and gives huge bonuses.

Then lets face it if you could get 10 -15 plus food and/or 20 or so hammers plus about 50 culture in a city, it really shoudn't be free or shoud it? So try implementing them in your frendly rivals cities.

Another ting I've realised is that with bts I'm usualy quite ok with an average of 40 to 70% research.

Just some thoughts, hope they help

PS using solver patch

You can't see why one would use theocracy if blood thirsty? I don't quite get this. The only reason to use theocracy would be for a vicious invasion force. You have to wait until feudalism (vassalage) to get those +2 exp points and that has a High Civic cost when you do have it, until then you only have level 2 units coming out of barracked cities. Theocracy only has medium civic cost. Org Rel has a High Civic cost as well. I don't quite understand your point here.
 
You can't see why one would use theocracy if blood thirsty? I don't quite get this. The only reason to use theocracy would be for a vicious invasion force. You have to wait until feudalism (vassalage) to get those +2 exp points and that has a High Civic cost when you do have it, until then you only have level 2 units coming out of barracked cities. Theocracy only has medium civic cost. Org Rel has a High Civic cost as well. I don't quite understand your point here.

Oups, my bad. It's a typo I meant pacificm of course, theocracy = :).
 
:lol: I figured as much, but there's always a chance that I've been mistaken for the last 2 years lol! Pacifism is great if Spiritual / Sistine / Mercantilism / Representation. Or Phi + all the rest (of course Spi/Phi works too;) ) But only if you have very few troops. I have never put Pacifism into effect without losing massive amounts of gold per turn.
 
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