Lord of Middle Earth

What do you guys rate this mod?

  • Excellent

    Votes: 55 56.1%
  • Good

    Votes: 30 30.6%
  • Fair

    Votes: 8 8.2%
  • Poor

    Votes: 5 5.1%

  • Total voters
    98
Hi,

Have been monitoring this thread for months after playing your original release... can't wait to get home from work today and download your new version! Time to ditch Civ 4 and play this!! Judging by all the positive comments in this thread you have created a superb mod... nice one!
 
ROTCWinter said:
You have a good point about the undead. They are overpowering but they should be right? I wonder if I can figure out a way to make them stay for a certain number of turn on the map and then disappear. If you guys have any ideas about it feel free to tell me on this undead issue.

I personally think the undead should stay overpowered, with 14 for the attack and 4 for the movement. But the defense sould be lowered to 1 or even 0 so they could not be used for defense but only for offense.

I guess the only way to get rid of them after a certain number of turn would be to upgrade them to something like ''Gondorian Hero'' or something like that. They could be something like Gondorian soldiers motivated by victorious combats against Mordor. They could have very high defense value and high hitpoints, but low attack and they could be immobile. ??!
Well, it's only an idea.

****

Concerning the terrain I'll look at it when I'll come back from work. I'm probably going to make the other animation for the ring during the evening.
 
ROTCWinter said:
Yeah your right Beboy, shelob does need a new animation.
I was actually already contemplating on whether to use one of those 4 spider animations for shelob, but I couldnt decide on which one... which one do you guys recommend?

IMO, the best one would be the Black Widow Spider.

Wolf Spider or Lynx Spider should be used as replacements for Giant Spiders.
 
tim_gashead said:
Hi,

Have been monitoring this thread for months after playing your original release... can't wait to get home from work today and download your new version! Time to ditch Civ 4 and play this!! Judging by all the positive comments in this thread you have created a superb mod... nice one!
Thanks I hope you enjoy, feel free to leave you personal stories/comments/ideas on this thread.:goodjob:
 
beboy said:
I personally think the undead should stay overpowered, with 14 for the attack and 4 for the movement. But the defense sould be lowered to 1 or even 0 so they could not be used for defense but only for offense.

I guess the only way to get rid of them after a certain number of turn would be to upgrade them to something like ''Gondorian Hero'' or something like that. They could be something like Gondorian soldiers motivated by victorious combats against Mordor. They could have very high defense value and high hitpoints, but low attack and they could be immobile. ??!
Well, it's only an idea.

****

Concerning the terrain I'll look at it when I'll come back from work. I'm probably going to make the other animation for the ring during the evening.

You know that sounds like a very good idea, I have to look into it.

I know i am asking a lot from you beboy with the terrain, and you making me this marvilous Ring of Power unit, but I have an idea. Right now it is impossible for mount doom to erupt lava every turn, but I have an idea.

Since terrain doesnt have an animation, could you make a Unit called Mount Doom. It would be Placed it on Mount Doom terrain, This unit wouldnt look like a unit at and would have no status, but it would basically improvise off of the volacon's hieght and shoot lava out of the top of the terrain volcano. It other words a unit that is on top of mount doom that just looks like lava sputing out of the top, and it could also look like a volcano, but evilier.

I dont now, it is just a thought. I would try all of these ideas out myself but i am not familar oh how to make unit animaitons and i am not sure if i have the correct program. The program I have is called Flicster 1.00 build but i am not sure how to use it fully, I just know how to mod!
 
ROTCWinter said:
Since terrain doesnt have an animation, could you make a Unit called Mount Doom. It would be Placed it on Mount Doom terrain, This unit wouldnt look like a unit at and would have no status, but it would basically improvise off of the volacon's hieght and shoot lava out of the top of the terrain volcano. It other words a unit that is on top of mount doom that just looks like lava sputing out of the top, and it could also look like a volcano, but evilier.

Ah!Ha! that's an easy request as a matter of fact!. :) The eruption is already a unit in conquest, made by Firaxis. I mean, its mechanism works the same way as a unit. To use the eruption unit go in Conquests/Art/Animations/Eruption and you have your unit!! with the .flc file and the .ini file!!!

Just make sure in the settings of the scenario that the volcano never erupt, so your eruption unit don't get killed by the volcano!!!!!:lol:
 
beboy said:
Ah!Ha! that's an easy request as a matter of fact!. :) The eruption is already a unit in conquest, made by Firaxis. I mean, its mechanism works the same way as a unit. To use the eruption unit go in Conquests/Art/Animations/Eruption and you have your unit!! with the .flc file and the .ini file!!!

Just make sure in the settings of the scenario that the volcano never erupt, so your eruption unit don't get killed by the volcano!!!!!:lol:


Awesome, thanks beboy:goodjob: I guess it never came across to me that there was already a unit animation for the volcanos.
Thankyou!
 
beboy said:
I made a new animation for the Ring:

I also made new Civilopedia files and a new unit_32 file. The completed unit can be found here:
http://forums.civfanatics.com/showthread.php?t=180175

I hope it could be useful. :p

Pretty freekin tight, beboy!:goodjob:

I will definately use this for the Ring of Power!

I have a one question though, how do you think the palantir should be incorporated into the game, I have a couple ideas myself but i want to hear you thoughts beboy, and everyone elses for that matter as well
 
ROTCWinter said:
I have a one question though, how do you think the palantir should be incorporated into the game, I have a couple ideas myself but i want to hear you thoughts beboy, and everyone elses for that matter as well

mmmhhh!! I try to think of some ideas... if I find something i'll let you know..:hmm:
 
Why don't you turn Mount Doom into a Mountain, so that it doesn't EVER errupt. It should still look like the the a Volcano with the unit on it.
 
i have some screenshots ill post later, but i have some ideas/suggestions:

1. make mordor have more orcs spawn (not more often, just more) and the same goes for isengard with uruk-hai. also, i realize that i have never had to even remotely defend helms deep, nor have i lost edoras. and ive been playing the default Illuvatar with most aggressive set for the AI. My idea here is why not put 2 resources on teh map, one under edoras and one under helms deep that are required for isengard to build some new units. First off, i think the unit that comes from edoras shouldnt really be that great... maybe even for them to have those gunpowder things in the movies that could act like cruise missiles. but for helms deep they should be able to use that resourse to make some sort of seige weapon, say a cannon, or something that didnt really exist but could conceivably follow from what saruman was doing that is massively powerful. anyway the point of all this is that it would give the AI a huge incentive to to attack Rohan since they currently dont... at all. Also, maybe do a similar thing for Minas Tirith... i dunno, but i dont think they attack that city with much force.

My second idea is to give Isengard a small wonder called "Grima Wormtongue" or something thereabouts that acts like the intelligence agency in vanilla, but make the cost of planting spies astronomical so it wont be done. however, give them a spy in gondor/rohan from the start so they can spy on cities, incite revolution, etc. basically this is just to help/strengthen the vastly underpowered isengard.

also, the undead spawn too late. i usually finish around turn 38-40 if i try to do the Ring victory so the turn 48 undead dont really help.

in addition, the actual area of Mordor is far too empty and easy to invade. By the time ellasar and 4-5 armies of rohirrim are at the gates of minas morgul, mordor has nothing left. at the very least i think there should be a lot more defenders/orcs/units running around inside of the mountains around mordor. I mean aragorn would never have been able to defeat the army that mordor still had when he was at the black gate... they would have been completely overwhelmed. now i still think the conquest should be possible, but it should be MUCH harder then it currently is.

and my final thought is that aside from the difficulty of not losing any hero units (other than boromir) this scenario is too easy! i mean dont get me wrong i absolutely love it, but i want hordes of orcs smashing against my walls and i want to be forced to abandon osgiliath and edoras and i want to fight an epic battle every once in a while to defend a key position/city.
these are all suggestions, but keep up the fantastic work.
 
King Coltrane said:
i have some screenshots ill post later, but i have some ideas/suggestions:

1. make mordor have more orcs spawn (not more often, just more) and the same goes for isengard with uruk-hai. also, i realize that i have never had to even remotely defend helms deep, nor have i lost edoras. and ive been playing the default Illuvatar with most aggressive set for the AI. My idea here is why not put 2 resources on teh map, one under edoras and one under helms deep that are required for isengard to build some new units. First off, i think the unit that comes from edoras shouldnt really be that great... maybe even for them to have those gunpowder things in the movies that could act like cruise missiles. but for helms deep they should be able to use that resourse to make some sort of seige weapon, say a cannon, or something that didnt really exist but could conceivably follow from what saruman was doing that is massively powerful. anyway the point of all this is that it would give the AI a huge incentive to to attack Rohan since they currently dont... at all. Also, maybe do a similar thing for Minas Tirith... i dunno, but i dont think they attack that city with much force.

My second idea is to give Isengard a small wonder called "Grima Wormtongue" or something thereabouts that acts like the intelligence agency in vanilla, but make the cost of planting spies astronomical so it wont be done. however, give them a spy in gondor/rohan from the start so they can spy on cities, incite revolution, etc. basically this is just to help/strengthen the vastly underpowered isengard.

also, the undead spawn too late. i usually finish around turn 38-40 if i try to do the Ring victory so the turn 48 undead dont really help.

in addition, the actual area of Mordor is far too empty and easy to invade. By the time ellasar and 4-5 armies of rohirrim are at the gates of minas morgul, mordor has nothing left. at the very least i think there should be a lot more defenders/orcs/units running around inside of the mountains around mordor. I mean aragorn would never have been able to defeat the army that mordor still had when he was at the black gate... they would have been completely overwhelmed. now i still think the conquest should be possible, but it should be MUCH harder then it currently is.

and my final thought is that aside from the difficulty of not losing any hero units (other than boromir) this scenario is too easy! i mean dont get me wrong i absolutely love it, but i want hordes of orcs smashing against my walls and i want to be forced to abandon osgiliath and edoras and i want to fight an epic battle every once in a while to defend a key position/city.
these are all suggestions, but keep up the fantastic work.


You know King Coltraine, you are abosoluty right, for me it is on the easy side as well also since I know all of the hidden strats and everything, but I have to make it easy enough for people of all dificulities, but say that I cannt get experts of civlization like you and me get bored. Have any ideas, and I know it would be easy to say have more difficulties, but the difficulties only start the AI with more units and gives you more corruption, and I want to keep away from Mordor and Isengaurd attacking too early. Hmmmmmm...

You have a very good point though Coltraine, one that I have been thinking of. But to reiterate, anyojne with ideas on how to make the game have different levels instead of just difficulties, since those wont work for this scenario, please do tell! I am already going to add the option of picking mass regicide and normal regicide to give the players the option of having a harder or easier game, but I feel that the harder part will have to be more difficult.

I also have to say, I believe I have reached the limit on spawn building in the improvement screen so I dont think making more spawn buildings will do the trick either, any ideas?

Thanks for you input Coltraine on this matter and you have some very good ideas like the grima wormtounge wonder. I was also thinking of doing that same thing but with Mordor aswell, and Call it the Eye of Sauron wonder allowing spies for mordor.:goodjob:
 
For the difficulty levels, how about you do like RFRE did, and have different versions that have varying difficulties? (Like, an easy version, a medium version, a hard version, maybe an "Oh, Sweet Zombie Jesus Save Me There's 200 Orcs Outside My City and I've Only Got 1 Defender!" version)
 
First off, i agree with The Omega... i like that last one especially. Second, i like your idea for the Eye of Sauron.

Third, for one of the difficulty levels, maybe make Rohan and Gondor seperate again... i dunno how well this will work, but its worth thinking about at least.

Instead of more spawning wonders, how about you double the HP for all evil units (and X1.5 for the Wraith's on wings) this way there wont be more units, but it will feel like there are more units... which is i think what we want.

Finally, i think that resource thing would work, as it has been shown to be effective in RFRE and Plontinus' Rood and the Dragon to help with the Viking invasions... we should try this to help the evil civs out and give them some direction.
 
And here are my Screen shots i promised:

The first shows Eowyn arriving just in time to defeat the witch king of angmar (which happens to be the Wraith just outside Minas Morgul)


The second...times are hard as Osgiliath has fallen. An evacuation of Faramir and that Rohirrim army was necessary, but the armored militia defeated a few orcs and seige towers at least before the city fell. But though it looks grim Gandalf has arrived and his presence gives the cities defenders much hope (as well as a very spiffy ranged attack 3X a turn!) And also it looks as if not far off an army of Rohirrim may be coming to save the day.. only time will tell.


The Third: Yes! it was Aragorn (now ellesar) gimli, legolas, theoden, merry, pippen, and an army of rohirrim! now we can take the fight back to mordor...For now Osgiliath is back and soon Minas Morgul will fall as well.


The Fourth: Aragorn decided he would rather defeat Sauron in battle (not sure how, as he had no body yet) but he did so before Frodo brought the Ring into Mt. Doom... though he was close. With this being only the 45th turn (as i decided to see how easily i could defeat Mordor rather then do the ring thing) i think ill try to defeat Harad so i can at least see my undead in action...it will be the first time.


The Fifth: Yup...nice and easy... a few Rohirrim armies to screen the southern border while my main force heal and then arrives, then a quick push to harondor so i have line of sight due to my cultural borders and its another quick push into the city of Corsairs that does Harad in.. again with Aragorn leading the charge from inside an army! (this is RIDICULOUSLY powerful! stats are 13HP, 14/14/5... he CANT lose which is awesome becaues he is fast enough to get anywhere instantly)


The sixth: Meh... just for kicks, Frodo and Sam dropped the ring into Mt. Doom... not so important anymore it seems, but at least the got to enjoy the natural hot springs around the volcano afterwards, rather than have to be flown away on some damn Eagles from Arnor...
 
King Coltrane said:
First off, i agree with The Omega... i like that last one especially. Second, i like your idea for the Eye of Sauron.

Third, for one of the difficulty levels, maybe make Rohan and Gondor seperate again... i dunno how well this will work, but its worth thinking about at least.

Instead of more spawning wonders, how about you double the HP for all evil units (and X1.5 for the Wraith's on wings) this way there wont be more units, but it will feel like there are more units... which is i think what we want.

Finally, i think that resource thing would work, as it has been shown to be effective in RFRE and Plontinus' Rood and the Dragon to help with the Viking invasions... we should try this to help the evil civs out and give them some direction.

Alrighty, those sound like some really good ideas omega and coltraine, Ill probably incorporate those into the game. As for Rohan, what does everyone else think?

Ohh by the way, I like your screenshots/stories Coltraine :D, Keep em comin guys...:goodjob:
 
For Rohan, I like how you can have your heros fighting for Helms Deep, and how Rohan can actually come to help you fight (Which it never does when the AI controls it)

However, I don't like how you lose the game as soon as Theoden dies (Didn't he die anyways? So how come we lose if we follow the book?)
 
you are right... he did die... but how about this: make Theoden an upgradable unit... make him start with very low stats but as a king, and have him upgrade to his current stats and not be a king... so he can die and you wont lose. maybe make the upgrade for him at the same time as the Ellesar upgrade for aragorn. and yeah, maybe rohan should be with gondor... i kinda like it this way to be honest.
 
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