Lord of Middle Earth

What do you guys rate this mod?

  • Excellent

    Votes: 55 56.1%
  • Good

    Votes: 30 30.6%
  • Fair

    Votes: 8 8.2%
  • Poor

    Votes: 5 5.1%

  • Total voters
    98
King Coltrane said:
you are right... he did die... but how about this: make Theoden an upgradable unit... make him start with very low stats but as a king, and have him upgrade to his current stats and not be a king... so he can die and you wont lose. maybe make the upgrade for him at the same time as the Ellesar upgrade for aragorn. and yeah, maybe rohan should be with gondor... i kinda like it this way to be honest.
But if you make the unit he can upgrade to not a king, then it would be possible to build it....
 
easy then: make the shield cost astronomical. so you technically can build it, but you wont be able to in a game. simply increase the cost of the king theoden to the same cost as the non king one and there wont be any upgrade cost.

but thanks for the heads up there.
 
First of all I just want to say that this is an AWESOME scenario! I can win civ on Regent level, and I've just moved up to monarch level, to give you an idea of what level my game is at. Here's my story:
The first 3 or 4 times I tried the game I got slaughtered, but I learned from my mistakes. I realized that the fellowship needs to bypass Dwarrowdelf and just get the heck down to Rohan and Gondor to defend. I also had to start the game by abandoning Osgiliath and moving those units to Minas Tirith, since after several games I realized there was no way to keep Osgiliath, and I was wasting a lot of units even trying. (Also if I don't abandon the city then the wraiths can use it as a base to attack Minas Tirith and then retreat back to Osgiliath, making them even more impossible to kill) (By the way, is it just me or are there wayyyyyy more then 9 nazgul - I mean in my games there's like 20 of them)
I did finally win the game with about 14 turns left.( I had almost conquered everything when I got Frodo to Mt. Doom just to see what would happen, I didn't realize I could win by doing that) I personally found the game VERY difficult, but again I don't play civ on the harder difficulty levels. Counting all the times a hero died and I reloaded a saved game, it probably took me over 30 games to win.
Here's the strategies I used to finally win:
1. Obviously, the first turn you need to extort your allies for everything they have in trade for horse breeding (or whatever it's called) The Shire has the most money and they'll give it all to you.
2. Rush build defenders in Helm's Deep and as many Gondorian cities as you can. The best defender possible in my case.
3. Send your rohirrim army down to Minas Tirith and confuse the heck out of Mordor and the (too powerful, IMHO)Haradwraith. By this I mean whatever city it looks like they're going to attack send your army ahead to attack from that city and discourage their forces. This worked almost comically. I had one army running around all of Gondor and everytime Mordor or the Southrons got attacked by it they turned all their advancing forces another direction.
4. Use Faramir (in MInas Tirith), to attack as much as possible, this should give you another army. Just retreat him back to Minas Tirith after he attacks so you don't lose him. The same is true for Theoden. Between Faramir, Theoden, and that trebuchet you start with you should get 3 armies which I filled with rohirrim and gondorian cavalry (either rush built or built in Minas Tirith). Then put an army in each main Gondor city, and the enemy won't even go near them. (As long as you use them to attack, when they get close)
5. Now the Fellowship, and the bonus rohirrim have arrived so you're pretty much set to take over Minas Morgul. (especially if you got Mordor to send all of their units toward Rohan. They'll never get there, it just takes too long and a few Rohan Royal guards and rohirrim can hold them off for a long time. )
6. It took me awhile to kill all of the enemy in my territory to where I felt comfortable enough to mount an attack on Minas Morgul, in fact I waited until the army of the dead arrived. Once that happened it's all over.
As a side note, one game I was doing pretty good, unitl the Haradwraith took Erech, - right before the army of the dead arrived! I had to abandon that game since there was no way I could kill the army of the dead and the 20 or so wraith's on wings (at least it seemed like that many)
 
I agree, Haradwraith seems too strong too me.... They normally end up doing more damage to me than Mordor does, since Mordor focuses entirely on Minis Tirith, so you can focus your defenes, while Haradwraith goes for the other cities (And it always seems to take Rech right before I get the army of the dead.....:wallbash: )
 
King Coltrane said:
easy then: make the shield cost astronomical. so you technically can build it, but you wont be able to in a game. simply increase the cost of the king theoden to the same cost as the non king one and there wont be any upgrade cost.

but thanks for the heads up there.
That is a great idea Coltane, I will have to incorrporate it:goodjob:
 
Nwoll said:
First of all I just want to say that this is an AWESOME scenario! I can win civ on Regent level, and I've just moved up to monarch level, to give you an idea of what level my game is at. Here's my story:
The first 3 or 4 times I tried the game I got slaughtered, but I learned from my mistakes. I realized that the fellowship needs to bypass Dwarrowdelf and just get the heck down to Rohan and Gondor to defend. I also had to start the game by abandoning Osgiliath and moving those units to Minas Tirith, since after several games I realized there was no way to keep Osgiliath, and I was wasting a lot of units even trying. (Also if I don't abandon the city then the wraiths can use it as a base to attack Minas Tirith and then retreat back to Osgiliath, making them even more impossible to kill) (By the way, is it just me or are there wayyyyyy more then 9 nazgul - I mean in my games there's like 20 of them)
I did finally win the game with about 14 turns left.( I had almost conquered everything when I got Frodo to Mt. Doom just to see what would happen, I didn't realize I could win by doing that) I personally found the game VERY difficult, but again I don't play civ on the harder difficulty levels. Counting all the times a hero died and I reloaded a saved game, it probably took me over 30 games to win.
Here's the strategies I used to finally win:
1. Obviously, the first turn you need to extort your allies for everything they have in trade for horse breeding (or whatever it's called) The Shire has the most money and they'll give it all to you.
2. Rush build defenders in Helm's Deep and as many Gondorian cities as you can. The best defender possible in my case.
3. Send your rohirrim army down to Minas Tirith and confuse the heck out of Mordor and the (too powerful, IMHO)Haradwraith. By this I mean whatever city it looks like they're going to attack send your army ahead to attack from that city and discourage their forces. This worked almost comically. I had one army running around all of Gondor and everytime Mordor or the Southrons got attacked by it they turned all their advancing forces another direction.
4. Use Faramir (in MInas Tirith), to attack as much as possible, this should give you another army. Just retreat him back to Minas Tirith after he attacks so you don't lose him. The same is true for Theoden. Between Faramir, Theoden, and that trebuchet you start with you should get 3 armies which I filled with rohirrim and gondorian cavalry (either rush built or built in Minas Tirith). Then put an army in each main Gondor city, and the enemy won't even go near them. (As long as you use them to attack, when they get close)
5. Now the Fellowship, and the bonus rohirrim have arrived so you're pretty much set to take over Minas Morgul. (especially if you got Mordor to send all of their units toward Rohan. They'll never get there, it just takes too long and a few Rohan Royal guards and rohirrim can hold them off for a long time. )
6. It took me awhile to kill all of the enemy in my territory to where I felt comfortable enough to mount an attack on Minas Morgul, in fact I waited until the army of the dead arrived. Once that happened it's all over.
As a side note, one game I was doing pretty good, unitl the Haradwraith took Erech, - right before the army of the dead arrived! I had to abandon that game since there was no way I could kill the army of the dead and the 20 or so wraith's on wings (at least it seemed like that many)

Thanks for enjoying it,

Yeah your guys are right about the Haradwraith, thery are a little too powerful oliphaunt wise, I have to think of different ways of on changing their power and such...

Great Strategies:
I actually use many of those myself by the way:goodjob:

By the way, if you guys find out other ways/hints to help fellow games, feel free to shout them out! For many people that play this mod, its very difficult, so you masters tell your strats like Nwoll did :goodjob:
 
Also guys, this is a random statement but now since my adv classes are starting up:( , I cant really leave response/updates until later at night so if you guys encounter problems, or have ideas, I prolly cannt answer them until later that evening, but keep em comin!
 
Hey, may i suggest that for Harad we halve the cost of their standard warrior units and X1.5 for oliphants (or if its a spawning building, X1.5 the spawn rate) because Harad isnt too tough for "us masters" like you said, but even for me i find that the composition of thier army isnt right... i want more standard warriors and archers perhaps, but def. mostly warriors and very few oliphants... if anything i might want the HP increased a little and have very few super units. that way they will require a defense force but if you dont constantly take care of them they could become a serious problem.

so again, i wouldnt say make them easier, just make the composition of their forces more "accurate"
 
The Omega said:
Just wondering, when is the next version's (With all the fixes and everything) predicted release?

really soon, once when i find the time:( , I have had A LOT of work latetly, it sucks, I know it sounds pathetic but I will release it soon, I wont abandon you guys like some other modders do :D, but trust me, soon!!!
 
:goodjob:
King Coltrane said:
Hey, may i suggest that for Harad we halve the cost of their standard warrior units and X1.5 for oliphants (or if its a spawning building, X1.5 the spawn rate) because Harad isnt too tough for "us masters" like you said, but even for me i find that the composition of thier army isnt right... i want more standard warriors and archers perhaps, but def. mostly warriors and very few oliphants... if anything i might want the HP increased a little and have very few super units. that way they will require a defense force but if you dont constantly take care of them they could become a serious problem.

so again, i wouldnt say make them easier, just make the composition of their forces more "accurate"

Yeah, Ill have to agree with you. It shall be done
 
hey ROTCWinter, thanks for being so prompt on the posts and being so receptive with the advice. but seriously, criticize my ideas more than i criticize yours... i havent made an awesome product out of my ideas (yet... god willing) buut yeah, anything else we feel needs some tweaking?
 
King Coltrane said:
hey ROTCWinter, thanks for being so prompt on the posts and being so receptive with the advice. but seriously, criticize my ideas more than i criticize yours... i havent made an awesome product out of my ideas (yet... god willing) buut yeah, anything else we feel needs some tweaking?

lol, If you guys had bad ideas, which you all don't, then the need for critize would be necassary, but you guys are very creative more so than me in some areas :goodjob: , but everyone's ideas are valuable to the advancement of this mod, since you guys are the ones enjoying it!

Thanks Coltrane
 
hey beboy, I tried the volcano animation but it is static every time I play, in other words it's default animations dont move, they are in one single frame instead of fluctuating between frames, and i didnt decrease the frame speed on the flick either. None of the animations move unless you open them in flicster but they dont move in the game, do you know why and how i could change this, also if this wont work, and trust me-I spent 2 hours trying- I spent many hours trying to make it work, could you tweak a little or do something with it so it can be read in the game. It is really strange. hmmmmmm
 
Ok, I made a mistake! :blush: The Eruption in conquest is NOT a unit file and it doesn't behave like it! This been said, there is an animation readable from Flicster, and where there is a compatible animation, it's possible to create a unit! :p I had to mess a lot with Photoshop and it took me longer than I first thought, but I came along with something acceptable... :)

Here is the link for the unit file. Note that in the .ini file, I didn't put the flc for attack, since when you fortify, the image stop at the first frame of the attack animation (I think). Now even if you ''fortify'' the volcano unit, it won't stop moving - the IA will fortify it by default -.

Moderator Action: Link removed.

NOW MAKE SURE THE VOLCANO NEVER ERUPT, SO YOUR ''VOLCANO UNIT'' DON'T GET KILLED!!! :lol: :lol:
 
beboy said:
Ok, I made a mistake! :blush: The Eruption in conquest is NOT a unit file and it doesn't behave like it! This been said, there is an animation readable from Flicster, and where there is a compatible animation, it's possible to create a unit! :p I had to mess a lot with Photoshop and it took me longer than I first thought, but I came along with something acceptable... :)

Here is the link for the unit file. Note that in the .ini file, I didn't put the flc for attack, since when you fortify, the image stop at the first frame of the attack animation (I think). Now even if you ''fortify'' the volcano unit, it won't stop moving - the IA will fortify it by default -.


NOW MAKE SURE THE VOLCANO NEVER ERUPT, SO YOUR ''VOLCANO UNIT'' DON'T GET KILLED!!! :lol: :lol:

Thankyou beboy!:goodjob:, also, if any of you guys find interesting graphics, animations, units, ect that would better the mod please feel free to tell me.
 
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