Losing battles that are guaranteed to win?

obsolete

Deity
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The combat-log is worth a thousand words...


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So someone care to explain this?
 
That's what I figured... Oh well, I guess it's time for me to buy a lottery ticket :P

Speaking of bugs, thing I've constantly noticed in the past, is when completing a granary, I often don't get half my grain-box returned during the first spill-over.
 
1- They are called odds for something :p And you are clearly not remembering good ol'vanilla days where you could lose battles with 100,1% odds of winning :D

2- The "Sids tip" and the civilopedia entry on granary ( and terrace ) are very explicit :"Stores 50% of the food" ;) I do not think that the phrase is ambiguous.....
 
Hmm, yes I don't remember having 100.1% odds back in vanilla, but I don't remember looking at the combat logs as much either.

Maybe I'm not understanding the Granery thing right, or maybe I'm not explaining right. Maybe... STORES 50% could be worded better.. If I complete a Granery, and then my box fills by 2 turns later, my next level should show me starting at a half-full box.
 
Maybe I'm not understanding the Granery thing right, or maybe I'm not explaining right. Maybe... STORES 50% could be worded better.. If I complete a Granery, and then my box fills by 2 turns later, my next level should show me starting at a half-full box.

The way the Grainery is worded, it should keep 50% food after growth even after the first spillover after it's built. However the way it actually works is it keeps 50% food obtained after the grainery was built for after the cities pop increases. So if you completed a grainery 2 turns before pop increase, you'll only get 1 turn of food for the spillover because that was 50% of food accumulated after the grainery was built.

I really hope that makes sense because it was pretty confusing to explain for me.

I've never lost at 99.9% luckly but I have lost at 99.8. CRIII Treb vs. a catapult in a city. At least that kinda makes sense, pretty much a lucky shot by the pult, but grens losing to axes is kinda dumb. Guess they were using their axes to swat back the grenades kinda like a game of tennis.
 
Hmm, yes I don't remember having 100.1% odds back in vanilla, but I don't remember looking at the combat logs as much either.

Maybe I'm not understanding the Granery thing right, or maybe I'm not explaining right. Maybe... STORES 50% could be worded better.. If I complete a Granery, and then my box fills by 2 turns later, my next level should show me starting at a half-full box.
The granary does exactly what it promises: when the city grows, it stores half of the food in the food bar. It does not promise and does not give a half filled food bar......
 
There are no 100% battles anymore (patched Warlords, I believe). It should say >99.9%

Are you talking about the odds calculator, or the combat log?

Anyhow, I think I finally understand the granary. But now it makes me wonder if there were changes since vanilla. I remember on the forums years ago people used to say you should build a granary just before you grow a pop so you gain half the food on the next level. But that's definitely not how it works anymore...
 
I believe it "copies" food put into the food bar until it reaches 50% of the amount needed for the next level of growth. That's what I heard anyway, and therefore the associated tip was: complete the granary when the food bar has half the amount of food in it required to grow at pop n+1.

EDIT: Probably count the current turns food as well into the above calculation ;)
 
Obsolete, I think granaries were always like this......

About the calculator.... it normally shows >99,9% in the situations you are showing since warlords 2.00 in the hovers .... not sure if they fixed that in the combat tab too ( that would explain most of this )
 
Let me just add that I'm thankful granaries work the way they do. Otherwise, there would be too much pressure to micromanage production so that you don't grow, then finish a granary.
 
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