I have to tell you this was the most intense 10 turns I've ever played of civ3. Each year was like a chess match trying to figure the optimal move based on whether a previous attack would suceed or not.
Here are the highlights. I did not found any new cities, much to my disappointment. We do have 2 settlers waiting to found cities however. Sitian gave us lots of workers so I kept them busy but did not build more. We had 4 great leaders. I rushed infrastructure with them, I think 2 universities, a marketplace, and the Forbidden Palace. I thought alot about the last choice but I think it was OK, you guys can tell me if it was weed or not.
Intombe completed a library on its own. We're 1100+ in gold and getting 50 gpt which is not great but hey, we're at war. I did not rush anything except using leaders. Our military is doing OK, but the Romans and Chinese have their knights and riders and things will get tougher.
None of the other civs completed any techs (I'm pretty sure) so we're still on engineering with 30 turns to go. I may have messed up on the scientist 1 or 2 turns.
Here's the report:
450AD Preturn: Yea, Sirian roaded that mountain outpost east of Zimbabwe! How the heck did we get a regular pike, standing just east of Zimbabwe.
I thought we had barracks in all our towns! Wow, we're paying 52 gpt for our military on top of town support.
Also only 8 knights, need to get some more of those.
Russia - monarchy, avg military, 19 cities, even tech
Iroquois - republic, weak military, 16 cities, - Education, -Engineering, -Chivalry
China - republic, weak military, 14 cities, even tech
Rome - republic, weak military, 13 cities, -Engineering
Greek - republic, weak military, 11 cities, even tech
Russia is clearly the big dog. How does these guys stay in Republic all the time?
We have more than the rest of the civs combined in culture, pretty impressive for a all-war all the time civ.
Goals:
Roman front: hold the line.
Russian front: raze Karkov and found a new city just west of Karkov per dot map.
Bapedi front: hold the line.
Southern front: found a city at river mouth near Ngome following dot map and preventing infiltration into our western jungle area.
Try to keep the Ulundi marketplace and Intombe library going.
Reinforce iron mountain since there are 2 impis facing 3 Chinese swords. Need to link up the Intombe and Zimbabwe fronts with a road across the fontier so units can commute back and forth.
Decide to switch Hlobane to settler, Zimbabwe to catapult, and Ulundi to knight.
Hate to switch Ulundi, but we need replacement knights because we're going to lose some and Ulundi can build them in 5 turns.
Move a catapult from Intombe front to Zimbabwe front.
460AD Disease strikes Bapedi. We build two impis in various cities and a harbor at Umtata. Lots of enemy troop movement. Shoot, 5 Chinese horse passed up an attack across the river at Bapedi and move into the jungle next to Bapedi. Hey, we have a pillager way over at Minsk, way to go Sirian!
Roman front: 1 Roman archer comes up to survey the situation. Cata fires, get a hit. 2nd and 3rd cata fail. 4th cata hits and archer is down to 1 hp. Our elite archer takes him out losing 1 hp.
Take out Russian archer from stack in jungle near Karkov. Wow, on my 3rd attack I get a Great Leader, Zwelithini! What to do with him? I decide to build a University at Zimbabwe after it finishes a catapult next turn.
Isand finishes an impi.
On the southern front we kill an archer, sword and wound another sword. Our army of impi loses 7 hp on the archer attack!
470AD Bapedi gets struck by disease again, down to 5 pop. Need workers to clear jungle but there's enemy troops swarming around making it defficult. Iroquois ask for peace, we say no way. Romans approaching Intombe with 7 legions but nothing to do yet. Hlobane finishes settler.
480AD Enemy attack on Bapedi gives another Great Leader, Dingane. Lost a pikeman in the same attack.
These guys just keep popping up. Zimbabwe goes into disorder because I neglected to check that it would grow to 12 this turn.
Fixed now, and university did build so I think no production was lost. 11 Enemy troops around Bapedi, big battle there this year and next. Romans have 12 legions around Intombe, big battle this year and next also.
Don't laugh but I am giving serious consideration to using the great leader for a knight. They take a long time to build with out cities. However, I will probably stick to building infrastructure with Great Leaders and units with production. Next question, what infrastructure. I'm thinking marketplace in Ulundi or Forbidden Palace in Ngome. After much debate I use the leader for the Forbidden Palace at Ngome.
Its far enough away from Zimbabwe that it can have its own core of cities and frankly, if we get to the point of being able to defend a core of cities further away than that, I think we will already be on our way to winning.
Up north the Romans are sending in vet legions.
490AD Lost sword by Bapedi to an archer. Ngome builds forbidden palace, up to 10/shield per turn there. After using 5 catas on the Romanslast turn, they get up and leave, heading back to Rome. Could it be our pillager, or just the sight of 5 catas? That's good news because we have as much as we can handle on the Russian front and protecting the iron road to Ngome. On killing an Iro archer trying to pillage the road
between Ngome and Iron City, we get ANOTHER Great Leader, Cetshwayo. This is rediculous, 3 leaders after playing 4 turns!
Lost impi taking on a Russian spear and 2 archers near Bapedi. Pillager near Hispalis looks like he turned around the whole Roman army. Unfortunately, he is on a mountain and has spotted a Roman knight next to him. Also there is a legion next to him.
Also spotted my first Chinese rider (4.3.3) who can move faster than out knights.
500AD Our impi pillager near Hispalis kills a Roman knight. Intombe finally completes its library. There are 19 legions and knights on the Roman front, this is a frightening force. Use GL to rush a university at Hlobane. Lost an impi trying to defeat a Russian archer in the Russian front.
510AD Hlobane builds university, starts on knight due in 7 turns. Chinese rider by Iron City, these guys are wicked because they can move 2 and then pillage. Entire Roman army appears to be chasing down the impi pillager who is running for his life.
Completed shortcut road between Intombe
and Bapedi, much better for defense. Killed vet Chinese rider near Ngome by 2 catapults taking 2 hp and then elite knight defeating 2 remaining hp. While defending Bapedi against Chinese horse ANOTHER great leader has appeared, Mpande. He's going to Ulundi to build a marketplace. The timing is perfect since Ulundi just finished a knight.
520AD Zimbabwe's influence expands, Ulundi complete's a marketplace, and the people add on to the palace. The Roman army has turned again and is heading back to Intombe with a huge force including at least 2 knights. A Chinese rider blows thru one of our impis on a mountain near Bapedi without taking any damage. This is bad since he now a wide choice of pillaging to do. I try to cover the iron road with pikeman where he can
reach.
A Roman knight advance within cata range so I try 5 shots and get him down to 1 hp left. It's a shame not to kill him, so I send up a vet sword that does the job with no hp lost. He's covered by an impi because there's a legion next to him. Did I mention there's no knights in Intombe? They're busy fending of the Chines and Russians in the south and executing the plan of razing Karkov and planting our own city.
530AD Now is the time for the attack on Karkov. There are 9 Russian archers next to it but they did not go in. At the last minute I call off the attack and send the attackers back. Why? First there are 9 Russian archers next to it, so my 2 knights and 2 pikes and settler will probably get slaughtered. Second, I notice that we control 6 of Karkovs 21 squares, Russia's capitol is far away, and we have many times more culture than Russia so I think the flip chance is pretty high.
540AD Not much fighting this turn. The Roman army is definitely chasing our impi pillager so keep him alive, he's worth at lease 10 units now. I am setting up for a big attack next turn on a stack of 6 Russian archers. Also keeping the high ground which is very important now.
550AD Well now, 3 Chinese riders have showed up within sight of Iron City. They can pillage 1 of the 2 connecting roads between Ngome and Iron City next turn and there's not much we can do to stop it except putting some units on the road. That reminds me, Iron City is producing a temple because it will help in defence and also put culture pressure on the 2 surrounding Chinese cities. If we have strong culture we might as well use it.
Russian stack of 6 archers moves up. 3 catas fire scoring 3 hits. Now its up to the knights. Knights did great! 3 vets promoted so all 6 knights are now elite! Another knight killed a Iro spearman. I moved 2 more elite knights down south to help counter the Chinese riders. Our impi pillager is still running for his life in Roman and Russian territory. I started another pillager out of Isand to harrass the Greeks.
Down south I only killed two Iro archers, one with a knight and one with the army. Other knights are healing or just arrived.
Notes:
The Romans are massing again north of Intombe. If our pillager survives and you put him near Roman territory they might turn around again.
The Russian archers are in the middle, still heading for Zimbabwe. If they ever stop coming, there is a settler on the mountain there with a stack of knights ready to settle 2 squares NE of the mountain. That's not quite on the dot map, but its about as close as we're going to come I think.
There is another settler in Ulundi ready to settle some city in the south.
The Romans have knights which are bad enough, but the Chinese have riders that are even worse. You might want to put a pikeman on the road square south of Ngome that the Chinese riders will probably pillage next turn. It will probably die but it may take a rider down with it.
I am disappointed that I didn't found any cities, but ToeCheese might be able to found a couple.
The Forbidden Palace is in Ngome. It was my biggest decision of the game and has saved us about 18 gpt and 10 shields/turn. If we found more cities down there I think it will probably be ok. If we get overrun, I guess we didn't need it.
I don't know how many units I killed this turn but 60 or 70 is probably a reasonable guess.
Here's the save file and the image.
http://www.civfanatics.net/uploads/lotr2-550ad.zip