LotR 2 - Zealous Zulus (Monarch variant)

You know what I find amusing. I find it amusing that I stole Toecheeses turn in rbd23-a in much the same way he stole cpp1's turn here ;). It's all sorted now, and I didn't actually play the turns. Still funny that the same guy can be on both ends of the same mistake :lol:.
 
Roman front:

Killed three mini-SoDs sent to Intombe with no losses. All the catapults in Ingome made this pretty easy.

Zulu forces captured Antium in 750 AD. The Romans there are very unhappy with their new rulers and are being starved as taxmen at the end of my reign. The first Roman knight is poised near Antium. The Impi is protecting a stack of 'pults (with a wounded knight, I believe). Antium has a pretty good set of defenders. There is a pikemen protecting a road crew building towards Intombe.

Lugdunum (the second) is also poised to fall, being protected by a single archer. We have two (or three) knights ready to take it -- and a pikemen ready to move in to start defending the city.

Intombe is still HUGELY defended and can survive anything less than a HUGE SoD. Antium will make a reasonable new "target city" (walls before temple might be wise) but should be capable of defending itself.

Overall grade: A

Russian front:

Zulu forces captured Yakutsk in the Russian jungle in 690 AD. This pisses the Russians off and the following stack appears a couple turns later....

russians.jpg


That was BEFORE reinforcements. Needless to say, Yakutsk was lost (I just abandoned the city and took no casualties. No walls, no chance to really get it defended). This SoD, suitably augmented, is now in the jungle west of Yakutsk, probably moving on Intombe, which can handle it. We have a few knights/pike in the area to start doing hit-and-run when the next leader finds it suitable.

New Zimbabwe was founded in 730 AD SE of Isipezi. It's on a hill and is well-defended, but the units on high ground left to defend the city, which has already survived a lot of archer attacks. Walls might be good here, too.

Overall grade: C

Chinese front:

Pools of blood run near Kharepuela (sp?) and Ngome. Mucho casualties -- mostly on their side. We should eventually put units on the hills/mountains south of Kharepuela, but I was too busy protecting roads and such in the area to get that done.

Anyang was captured by our pathetic knight army in 690 AD -- losing 9 hps to kill an archer defending the city. Later in 690, a Chinese rider recaptured Anyang. We took it back in 700 AD and it's still ours. The only GL I got appeared defending Anyang (720 AD) and was used to rebuild an army, which now has only two knights in it.

A lot of the area around Anyang has been pillaged, as I've not the forces to protect it. Right now, it's mainly serving as a barracks -- a place to heal faster. Some Greek and Iroquois noises here, too. Another walls candidate.

Zunguin was founded on the site of an old Chinese city. This city has little defense right now and is in big trouble, but not from the Chinese -- more on that later.

The main need here is roads to connect the new cities, for resources and for logistics. Pretty tentative situation right now. They all need 'pults, too.

Overall grade: B+

Greek/Iroquois front:

These are combined as they both seemed to have the same goals.

Kahnawake/Isand was their first set of targets. Isand remains a killing ground, littering the area with tons of corpses -- a good 8 horsies died attacking there one round -- and a ton more were nearby. It's just too tough.

Kahnawake didn't fare so well. Iroquois archer swarms killed one of the two defending Impis (over the walls), losing 5 times their numbers. In 690 AD, Greek forces diverted from Isand to capture Kawnawake with light casualties. I think I could only defend one or the other here. Isand was it.

The G/I forces are now arrayed against Anyang and Zunguin. The Greeks have a fair few more horses on the way (saw 'em go by Isand) to the area. Be warned.

Iroquois has a SoD nearing Zunguin. I've tried to beef it up some. I would advise the next leader to rush walls in Zunguin ASAP -- like first turn full 80 gold cost. It's gonna be close either way -- no rivers or hills to help with defense here, either. I got a couple knights in the area to try to help whittle away at things. No defense of high ground, sorry. On the bright side, nothing to pillage there either!

Overall grade: Incomplete (depends on SoD by Zunguin -- probably a C or so)

Home front:

Continued piddling our way toward invention. Cleared a lot of jungle -- mainly near Swazi and Ibabanago. Still a ton more to clear. Lotsa infrastructure projects. Very few defensive units built -- mostly knights for military. Hlobane grows too fast for regular projects but too slow to do a worker/turn. Needs pretty frequent attention.

Most cities are getting happier/healthier/bigger/stronger nicely. Still way behind in most infrastructure stuff, but we're catching up. Bapedi really should have a cathedral soon. As long as it's in "We love the Nut day", it can crank 10 shields/turn. When it ends (less MP usually, as I was chasing down a few stray units occasionally), it drops to 9 shields. Also needs a worker crew there.

710 AD was noteworthy as not a single battle was waged -- no attacks, no defending. We moved a lot of forces, of course, as did our enemies. But no war-waging. Eerie.

Site of first Lugdunum might be a good place for a new city. Each city gives us two free units of support, which is like 2 gpt. Plus, it's a barracks. Suggestion for Hlobane...I just couldn't get around to it.

Overall grade: B

This picture is a bit off in detail, as I forgot to save after 750 AD and so had to replay 750 from the 740 auto-save. Tried to do identical moves and appear to have done so pretty closely. It's pretty accurate overall, though.

new_lands.jpg


The save is

http://www.civfanatics.net/uploads/lotr2-zulu-750ad.zip

Arathorn
 
Four new cities, way to go Arathorn! Also happy to see our treasury building back up and our gpt growing also. Its also nice to see our frontier moving back away from our core. No more pillaging our horses between Zimbabwe and Ulundi!

Too bad about Khanawake, its just too far away to defend very much. Maybe it'll flip again, who knows.

I think I see a Roman longbowman near New Zimbabwe. Yep, further investigation says it is a longbowman so the Romans have Invention! In fact, all the civs have Invention and Astronomy except the Iros who I guess can't afford it.

We need to research Invention right away, I don't think we can piddle along and get it in 10 turns. Leonardo's Workshop is going to be worth literally thousands of gold, probably 10's of thousands of gold if you count all the upgrades through the centuries, so we MUST get it.

Astronomy would also be nice since Copernicus' Observatory would give a boost to our science but I think its definitely secondary to Leonardo's.

All the middle age wonders are going to start popping up soon. We've got to get the research cranking, so we can use leaders to build the wonders.

EDIT: Looking at the F7 screen, I see the Russians are working on Leonardo's Workshop in Moscow, making this extremely URGENT!
 
Yep, invention has been discovered. I didn't realize it had been shopped, though. Our cost to research ourselves was still pretty impressive. I kept with the one beaker/turn, expecting to rush with a GL once we knew the tech.

The Russians started Leo's in 720 AD. With the AI's pathetic shield optimization, 600 shields is going to take a long time (at least 40 turns -- even with 15 shields, which few of our cities can beat) to complete. I don't think we're in a huge danger of losing it to them. Only a cascade, or us getting WAY behind in tech, will have us lose a wonder, the way we've been getting leaders (and probably will continue to do so). In 10 turns, we'll have it anyway, saving lots of gold to be put into astronomy.... I'd strongly recommend leaving the one scientist going -- for now.

(We agree on the need and disagree on the urgency, cpp1. We definitely need Leo's as probably the most important remaining MA wonder. But URGENT? Not yet. If it gets to you and Leo's isn't built, then we could be in big trouble.)

I agree, though, that post-invention, we should start researching techs at a "reasonable" rate. Always doing the cheapest tech (necessary ones only????), though, as we need to do everything ourselves (until/unless we meet the other continent's civs -- Egypt at least is among them -- maybe a chance to buy then....).

Longbowmen? No wonder those "archers" were doing so well on the attack. D'oh! Still, casaulties for the most part were pretty light.

Iester is up next -- please post intention to play in the next ~20 hours.
Sirian (Sir Ian??) is on deck

Good luck keeping all the new cities!!!

Ulundi and 20,000 culture might still be our best bet, but I was encouraged by being able to actually go on the offensive for a bit.

Arathorn
 
Nope, not Sir Ian. Definitely and distinctly NOT. It's Sirian.

And Jester is Jester. He has an I up there because the J was already taken and he chose that as the next closest to his liking.

We're making some headway. I'm happy to see some of that thick jungle cleared out.
 
I agree that there's no way the Russians could build Leonardo's before we get it. I would just hate to lose it because they got a great leader and finished it before we did.

The cost between being able to build it in 4 turns vs. 10 turns is probably around 600 gold (about 320 to cover research deficit and 280 of lost income for 4 turns) which, for us right now, is a lot of money. Also, there's no guarantee a great leader will show up to actually build it after 4 turns so it could be a waste of money.

If I was playing solo I'd probably speed up research on Invention because that tech has the most important Middle Ages wonder for us. But I can certainly see the argument the other way because the chance is small the Russians will get it.

Anyway, its great to see offensive action. When I was playing I was thinking "Offense? I don't even have enough troops for defense". Losing a single knight was really bad since there were only 8 knights for 5 combat fronts.
 
I'm good to go for tomorrow, I think. All I've got left of my RL commitments is studying for exams, which doesn't preclude a healthy amount of Civ 3.

It also might mean I'll be there for diablo on tuesday. Where are we meeing (channel-wise) for that?

(apologies for the minor thread hijack)

Jester
 
Jester: You "might" be there for D1 night? Oh boy. Um... email me. The arrangements and contingencies for meeting up are rather complex, as bnet gave JT some fits two weeks ago and I got lost on the wrong Gateway, and that was just for starters. :p

- Sirian
 
Okay, just so I don't forget, 3 cities fell during my turn. Caughnawaga revolted over before it was retaken, though, so I guess that one doesn't really count.

Zunguin fell in 760 ad, as a result of luck and my not being able to pull troops over to it in time without costing us something else.

Antium fell back to the romans in 800, when they found both their spines and tech again, and came at us with knights and longbows. I needed the troops on the russian front, and so failed on the roman front. We also lost some workers and catapults there; that was my bad, I didn't get them out of the combat zone fast enough, and an impi didn't stand up very well against knights.

The southern and southeastern fronts were pretty simple and sleepy, a constant grinding down of chinese, iroquois and greek troops. There aren't any problems there, yet.

The russian front was overwhelmingly the biggest. I must have killed 30 archers and spearmen on my turn. They just never stopped sending stuff. However, even though it took me all ten turns, I think the russians' backs are broken for now. They couldn't have more than one of those armies around, at least not for awhile. So the north front is now all about the romans, who shouldn't be too much problem. The russians have production, and the romans have tech and resources, but neither seems to have both. So long as this keeps up, we're good.

I built a bit of infrastructure, and set our research to gunpowder, in 19 turns. Feel free to veto, it only came up this turn, and without any thought of wonders or leaders.

Speaking of wonders and leaders, we have both. in 820, we got a leader, and leo's will be with us next turn. And then, in 850, having used the leader THAT turn, we get another one. He's in zimbabwe, I believe. We should use him ASAP, either beeline to a tech with a wonder, or something. We have so many elite units that it's a shame to waste the chance at more leaders.
 
Okay, just so I don't forget, 3 cities fell during my turn. Caughnawaga revolted over before it was retaken, though, so I guess that one doesn't really count.

Zunguin fell in 760 ad, as a result of luck and my not being able to pull troops over to it in time without costing us something else.

Antium fell back to the romans in 800, when they found both their spines and tech again, and came at us with knights and longbows. I needed the troops on the russian front, and so failed on the roman front. We also lost some workers and catapults there; that was my bad, I didn't get them out of the combat zone fast enough, and an impi didn't stand up very well against knights.

The southern and southeastern fronts were pretty simple and sleepy, a constant grinding down of chinese, iroquois and greek troops. There aren't any problems there, yet.

The russian front was overwhelmingly the biggest. I must have killed 30 archers and spearmen on my turn. They just never stopped sending stuff. However, even though it took me all ten turns, I think the russians' backs are broken for now. They couldn't have more than one of those armies around, at least not for awhile. So the north front is now all about the romans, who shouldn't be too much problem. The russians have production, and the romans have tech and resources, but neither seems to have both. So long as this keeps up, we're good.

I built a bit of infrastructure, and set our research to gunpowder, in 19 turns. Feel free to veto, it only came up this turn, and without any thought of wonders or leaders.

Speaking of wonders and leaders, we have both. in 820, we got a leader, and leo's will be with us next turn. And then, in 850, having used the leader THAT turn, we get another one. He's in zimbabwe, I believe. We should use him ASAP, either beeline to a tech with a wonder, or something. We have so many elite units that it's a shame to waste the chance at more leaders.

So that, plus a lot of tactical schlogging, is my turn! I hope I haven't left out anything important this time! :smoke:

We're not in a half bad position here, we might be able to retake some cities, cut down our expenses, break a civ or two on the wheel.

Go get 'em! :hammer::hammer::hammer:

Jester
 
IT: 19 turns for Gunpowder? I DON'T THINK SO. :hammer:

Let's try 6 turns for Astronomy (after wholesale MM of everything under the sun).

We must follow the AI's on research. I can't stress that enough.

860AD: Lost a pike to Romans, another to Chinese rider. Romans lose all their knights on my counterattacks. Pressure is ON at Anyang. No hope of reinforcements, so those will have to do!

I use our leader to rush Cathedral in Hlobane. Very helpful. Next turn I can get rid of those TWO entertainers. (What's that you say?? ENTERTAINERS??? [pimp] No, really. Entertainers! I had my reasons, and they had something to do with 19 vs 6. :p ).

870AD: Heavy action at Anyang. Impi on a hill KILLS a rider attacking from BEHIND the city across the river, promotes, then retreats from a sword and our army ZoC takes another hp off the sword. And then our elite knights attack the sword:

lotr2-leader870ad.jpg


880AD: Rush cathedral at Ngome. I contemplated saving the leader for Copernicus, but we've had three leaders in the last two turns, so another will turn up soon, right? ... Right?

890AD: Roman front cools, Russian front warms, Anyang still getting gangbang. Chinese are sending riders, not good. Greeks turned on the longbow spigot. Hot hot water.

Some impis sent out to pillage are, um, slain. Guess that tactic has grown obsolete.

900AD: Cumae flips to Zulu control. Some locals volunteer to serve in an impi unit.

lotr2-cumae.jpg


910AD: Romans turn around. Cumae starved to size 4. Anyang cooling a bit, Russians heating up. Lose TWO vet knights on southern front, attacking two riders. Luckily I had a sword down there, and also one extra knight I had trucked in, and they mop up, but OUCHER. That's most of our counterpunch forces down there wiped out! Luckily this front is cool.

In fact, ALL the fronts are coolish, compared to what they once were. I think I know why, too. Looking at F8, our culture share of the total is STILL GOING UP at almost 1000AD. I have never seen such a thing before! Looking over the map, almost every last Roman city has not expanded borders. NO Chinese cities have except their capital. The AI's on our continent have virtually zero infrastructure. The Greeks have a few bits, not much. Russia seems to have built some temples or libraries recently and they are finally improving.

But while the AI's could crank out units they need 16 or 24 shields to build, they need 56 to build a knight/rider. 56 is hella lot when you have size 4 cities with no infrastructure, not even barracks in most cases. The poor AI's are locked into what is becoming for them a losing struggle. We've been able to get almost all the wonders with leaders, and also used them to rush a lot of infrastructure, and our lower losses for a defensive war means time here or there to build some temples or libraries, etc.

On the other hand, once the AI's can draft, they will do so endlessly (and at no penalty -- silly game). That's still a way off, though.

910AD (cont): We research Astronomy. AI's all have Banking, so banking is our next tech. I -must- turn research down by 10% now, so banking not due for 8 turns. Oh well. 8+6 = 14, that's two techs in less turns than it would have taken us to research gunpowder @1st.

Seeing all the Roman knights head toward poor Cumae, and us lacking ANY ships to send reinforcements across the strait, I give up on holding the city and turn to pillaging its lands with our free impi, starting with the gems tile.

920AD: Cumae starves to size 3. I pillage a plains tile. Russian miniSoD of longbows arrives on the front. I have been reinforcing New Z-town, so it's not a worry.

930AD: Cumae recaptured, Romans waltz into undefended town, but they woulda run over the impis anyway. I pillage another plains tile. Anyang finally quieting. Could have something to do with the impi I have running around pillaging every turn east of Isand (meaning temporary relief only).

940AD: Odd turn. Only one battle: that impi gets bushwacked by a Greek longbow and is forced to retreat.

950AD: Forces closing in on all sides now, for our raider impi units. The one near Isand IS TOASTY. 1hp left, surrounded on all sides, they are finished. The ones near Cumae, I get them into the mountains, where they should have a half decent shot at surviving a little longer.

Zunguin founded at an old dot location, now prime real estate on innermost circle around FP location. Needs forests cleared and some irrigation happening. We also need some more workers near the front lines, hurting for roads on ALL fronts, but I went ahead and continued the jungle clearing for now, for the most part. Peeled off a couple here or there to send to the Roman and Russian fronts, but we'll need more in place before we can go much on the offensive.

Our knights are in position to attack the Russians. Ten Russian units, ten of our knights. The battle begins!

lotr2-knight2.jpg


Ten battles later, the Zulu knights stand victorious. The Russian forces are pushing up daisies.

lotr2-knight3.jpg


Sadly, no new leaders. And the Russians DID cascade from Leo to Cop, so they may actually steal this wonder from us! I guess I should have saved the leader and not risked trying to get another, but I thought it would work out. If it does not, I'll take the blame, since I did not play it safe, knowing that a wonder would come available in just a few turns.


ROMAN FRONT: we reached out too far and got our neck chopped, and now we're actually LESS progressed on that front than prior to my last turn. With no workers anywhere remotely near the area, I gave up on the idea of trying to reclaim any lost ground there and just played defensively.

RUSSIAN FRONT: progress is good. We are in position to attack and capture the closest Russian outpost if we want -- within a couple of turns. Most of our knights were wounded in the fight on the last round though, and no idea what sort of reinforcements are on the way for Cathy. Still... worth considering. Just be careful, only four knights in Intombe and the Romans ARE coming back soon.

GREEK FRONT: treading water at Anyang.

CHINESE FRONT: south front was fairly quiet. Chinese have sputtered a bit, and I replaced the troops I did lose. Still... this front is too thin, and we must retain that iron!

COASTAL FRONT: no action. However, we have astronomy now and I am building a caravel. In a perfect world, I'd like us to have five ships and soon: one to explore in each direction, two for when Navigation comes online so we can go make new enemies, and one for shuttling across to Cumae if it ever flips again.


LOTR2 950AD


- Sirian
 
950AD Preturn: Wow, little Isand is now an 11 city working on a cathedral generating 2 shields/turn. Just shows what an isolated city can do over thousands of years. Changed Zimabwe from colloseum to knight. It’s already at 12 and stable, Ulundi is the big culture city and we need knights. Change Hlobane from knight to settler.

960AD Build pikeman, caravel, and settler. Our impi pillager near Isand miraculously survives and heads for the mountains. Romans kill impi pillager in mountains near Cumae with knight. I start moving some workers toward Intombe and between Bapedi and Anyang. Must connect our new cities into the road network. South near Khambula is looking a little thin, Chinese bringing up riders and longbowmen. Only kill 1 Russian longbowman this turn. Our caravel sets out exploing.

970AD 4 Roman knights return to Intombe area. 4 Russian longbowmen show up along with a spearman. Things are a little dicey in the south. I’d like to to use an elite knight to take out a wounded rider but there are no spare units that can cover him once he’s in the forest. Am sending down 2 pikes, 2 knights, and 4 catapults to the south. Kill 3 Russian longbowmen this turn, also 2 Iro swords in south by Anyang.

980AD Lost 2 knights near Yakutsk to Russian longbowmen, they also lost 2 longbowmen. Boy those guys are nasty! Took Yakutsk this turn and it has 2 resisters. At least will slow down the road movement of thise bowman. While defeating a nearby Russian bowman, I got my first GL this turn, Cetshwayo! He’s on his way to Ulundi for Copernicus’ Observatory.

990AD We lose a knight down south to a rider. Lose 2 pikes on the Roman front but they kill a knight and wound 2 more. We learn Banking. The other civs have not researched anything new in the meantime, so I convert an entertainer in Isand into a scientist and drop our research down to 0% to build up cash, getting us 130 gpt. I slaughter a pikeman and 3 Roman knights up north near Intombe. Manage to kill a Russian longbowmen and get 2 more knights intoYakutsk to hold it until the pikes get there. Caravel is exploring around the Roman mainland. Kill 2 Chinese riders and longbowman in the south.

1000AD We build Copernicus in Ulundi, its set back to training knights. Our pike in the south kill a Chinese rider, the last one visible. We lose a knight around Yakutsk to a Russian spearman! Resistance has ended in Yakutsk, I order walls ASAP. Romans land 2 knights from a galley near Intombe.

1010AD Hurry temple in New Zimbabwe so that it can start on walls. Lots on Greek longbowman and Iro sword and 2 archers approaching. Bapedi build library and switches to cathedral.

1020AD Darn, 9 Greek longbowman park themselves within sight of Anyan, 4 next to it and 5 next turn. That’s going to be a big problem. Our Isand pillager actually defeats a longbowman out of Sverdlovsk. The city of Tiensin near our iron has revolted over to our side. Now, can we keep it? At a waster of 29 shields, I change Anyan over to walls. This turn we kill 4 longbows at Anyan, and send a wounded impi up to hold the mountain against 5 more longbows next turn. He’ll probably die but may take one down. I send another impi to help hold Tiensin and build walls there. Pikeman are coming but it will take another 3 turns. I send 2 elite knights on the way to reinforce Anyan. I decide to hurry the temple at Yakutsk at 236 gold to help with defence and put pressure on surrounding cities.

1030AD Pushing road thru to old site of Lugdunum, have settler ready to go there. Also moving settler to old site of Zeguin (sp?) to settler there. Moving 3 pikes to reinforce at Tiensinm should arrive next turn. Activity around Yakutsk has died off, I guess the other civs gave up in it. Completed road into Yakutsk. Pillager near Isand was ambushed by 2 longbows and died. Big battle at Anyan next turn, being attacked by 5 longbows. They’re on a mountain but, having killed the impi there with no losses. However they are attacking into city walls, across a river, into fortified units.

1040AD Russians building JSBach’s Cathedral. That would be nice to get. Anyan hangs on although it was close. Almost lost the knight army there. Tiensin goes into disorder, I think because enemy troops are moving citizens around on me. Another caravel built at Unfolozi. 2 more Roman knights show up around Intombe. Rushed a temple at Anyan. Killed Roman knight and longbow near Intombe and moved settler up into position. Moved 3 pikes in to reinforce Tiensin.

1050AD Intombe rioted because it grew one more citizen. Have to remember to check those growing cities. Greeks are also building JSBach’s now. Longbows heading away from Anyan towards Bapedi. Lost a knight near Intombe, but it killed one before going down. Also impi on mountain near Intombe was attacked by a Roman knight and killed it. New Ulundi is founded north of Intombe! I change research to Music Theory (should have done it last turn). Its only 4 turns away at –1 gpt so I think we can afford it. Next GL should build JSBach’s. I buy walls at New Ulundi for 80 gold. There is a road connecting it to Intombe. 2 tiles pillaged around Tienzin, moving some knights over for protection. My attack on a hoplite with elite knight failed north of Bapedi.

Notes:

I captured Yakutsk in the jungle east of Intombe, its pretty secure now. I founded New Ulundi NW of Intombe. It could use a few more troops since it will probably become the new Roman target. Tiensin revolted to us. It has a good garrison now, but it needs a road to the rest of our cities so I brought some workers down for that.

Intombe is in civil disorder, my bad. I pulled too many troops out of it without checking. It’s working on a cathedral, but until then you have to watch it.

There is a settler in Bapedi hoping to get down to that city site SE of Bapedi but there are a lot of longbows down there now so its not safe yet.

The whole south is a little thin because of the troops that I pulled off for Tiensin and Anyan. Actually I think we need a little more military units in general because our fronts are getting bigger with the new cities.

We have 2 caravels now. One is going clockwise around the continent, the other counter-clockwise. Nothing really interesting discovered yet.

There is a hoplite that killed an elite knight last turn near Bapedi. He's probably going to pillage this turn, but I did move 2 knights into range for next turn.

Here's the save file and an image.
http://www.civfanatics.net/uploads/lotr2-1050ad.zip


lotr2-1050ad.jpg
 
We're expanding -- granted, slowly, but we are at least growing! YEAH!

Copernicus -- nice! Helpful culture AND science (which we need), very cool. Hopefully, we can get Bach soon, too.

How useful would sending caravels directly across the water to try to find other ... enemies be? On one hand, I'm not sure we need more foes. On the other, more civ contacts can drive down tech prices. And we can learn how the other civs are doing. I'm torn.

It would be nice to actually destroy a civilization, to lessen our enemies and maybe remove a front. Oh well. Maybe on cpp1's next turn, we'll be to that point. Now, it's just keep on keeping on. Pushing back our front lines is really nice. Keep those settlers/cities coming. Losing the occasional outlying city doesn't hurt that much, as long as we keep the core intact (and the core keeps growing).

Toecheese, you're up now.
Me? I'm on deck.

Arathorn
 
Stanley Cup playoffs tonight or Civ3 tonight?

First round of the playoffs...Civ it is!!! :hammer:




(.....got it)
 
It looks like I forgot to mention the banks. That Colesseum in Zimbabwe should have been the clue anyway, though (it was obviously NOT needed, so why was it being built? Presumption of weed :smoke: and a veto resulted, but really, I'm not that sloppy. Oh well, my bad for not explaining. I didn't put priority to thinking ahead to who is after me in the rotation, and whether or not they would pick up on my train of thought. This is the first game I've played with you, cpp1? Sorry for dropping the ball).

For all our troop "shortages" our economy is almost bust from having too many units. How's that for irony? I meant for our core interior cities all to start on banks, they would be done or almost done by now. Oh well. Sure, we're beating the snot out of these five AI's, because they've all been locked into permanent war and have NO infrastructure, but what about the rest of the AI's? We need banks asap and probably can't wait for leaders to rush all of them for us.

Good move on shutting down research in favor of cash, waiting for the AI's to research something new. But... no mention of starting on Music Theory research or of keeping track of what they are doing. WE CANNOT WAIT FOR ONE SCIENTIST. If it has not been done yet, we need to start researching Music Theory at our best "low deficit" research rate.

I can't believe that impi who had 1 hp left is still alive! :lol:

I waited and waited to attack the Russian longbows on my turn until I could smash a bunch at once with minimal exposure to counterattacks. We canNOT afford to trade knight for longbow, better to let them nab a few pikes even. Great job on surviving the Greek SoD at Anyang, I know how tough that front is. Lack of roads to there is a major problem.


- Sirian


EDIT: Just saw Arathorn's ponderings about suicide runs with ships. At THIS point? Please don't. :smoke: :) We barely have shields enough to throw away on building any ships at all, to have them in place and ready so WE can try to make the first contacts (and even trade for a world map plz with somebody, before we declare on them, as well any other useful one-stop trading ventures).
 
But... no mention of starting on Music Theory research or of keeping track of what they are doing.

Yeah, he did. He said he changed in 1050, but probably one turn later than he should have. On the map, it's obvious that we're getting Music Theory in 4 turns. OK, it's a mistake, but it's pretty minor, probably. I sure wouldn't call it :smoke:



The bank switch over wasn't obvious, either, IMO. Granted, I wasn't looking at the build options cause I wasn't playing but it hadn't leapt out to me as the right thing to do from just reading the reports. Now you say it, sure, it makes a lot of sense, but there's a difference between being told and figuring something out.

I do agree, cpp1, that you should probably be a bit more careful with units. Reading your histories, you seem to have attacked with impis (very rarely a wise move) a fair bit and left a lot of units exposed to vicious counter-attacks. Not sure if I have any advice to give other than to play a lot and see what can possibly be done better. In this game, we have to maintain about a 5-to-1 kill ratio to keep even -- maybe a tiny bit less now that we're ahead in infrastructure a bit. That means careful planning of each attack and its possible returns.

Granted, we all make mistakes (I think I stuck our necks out a bit far my last turn, for instance), but we gotta learn from them. Just a bit of (hopefully) helpful advice.

Arathorn

P.S. Patch decision for this game? I'm torn as I like to patch ASAP in general but RBD 23 looks like it's gonna finish as 1.17f. I'm assuming normal compatability -- 1.21 can play 1.17 saves but 1.17 can't play 1.21 saves. What're everybody's opinions?

P.P.S. Even considering HOCKEY (of all things) over Civ3? I sometimes worry about you, Toecheese. :D

P.P.S. Might be time to lessen our troops in inner cities (now that we finally have some) to reinforce the front lines and ease our unit upkeep costs.

P.P.P.S. Advise keep building the wonders in Ulundi -- even if it costs a leader turn. Bach's there would be nice.

EDIT: On the ships, I was thinking "Astronomy" crosses seas (brain even kinda said oceans) and thereby wider exploration and such. What about crossing seas in a non-suicide search for other life forms? Good thing I wasn't next!
 
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