In "Beyond Sid" Bamspeedy set the AI Cost Factor to 1, so everything cost 10% and techs, for him, cost 10X. He just did the generic change. Sun Tzu's for 60 shields -- what a bargain! [Edit for clarification: The way techs work is different from everything else -- instead of a rebate on techs, the upper-level AIs actually have the techs cost more for the humans. There's significant problems either way, actually, because it used to be (early vanilla days) that the AIs got the tech rebate, too, and the tech tree flew by so fast you could hardly blink. Costs were low but the pace was incredible.]
My worry with regent tech costs and Sid-level military is that the AI will get so bogged down in its own units that it won't be able to keep up technologically and the tech race will be no fun.... I hadn't considered Gogf's idea of making two distinct units before, though, so that's an interesting idea. We'd have to be sure to give the AI at least its Sid-level support for free units. Something to think about. Twould almost assuredly be a fair bit easier than regular Sid, though. Plus, honestly, facing the hordes in my SAW game has been feeding that particular bug....
To make it fair, we could do either oscillating or non-oscillating war variants on Sid with cheaper techs....
No armies AW ?= AW pre-C3C...pretty close but a tiny bit more challenging due to the lack of ability to rush great wonders with the MGLs, but T-hawk makes a very good point here.
True Feudalists? I considered that, but the obvious solution is just extreme ICS and that's not a place I want to go -- either in a game or in terms of legislating to prevent. So that's definitely out. Fascism appears to me to be a fair bit away from Monarchy or Despotism. Extremely fast workers might change the need for workers early. Never being able to cash-rush is significantly different. Corruption is less but a core is still needed (unlike Communism). Seems fairly significantly different to me....
Thanks for the discussion. It's helping me improve/consider some different ideas. I want to control the "tipping point" as long as possible -- make the game CLOSE as long as possible. The immunity of armies is one of the big problems with controlling the tipping point in AW games, though, and I'm not sure how giving the AI more units will help with that. Palace produces an army every 8 turns, so the AI will have armies to hopefully fill? Dunno.
Arathorn
My worry with regent tech costs and Sid-level military is that the AI will get so bogged down in its own units that it won't be able to keep up technologically and the tech race will be no fun.... I hadn't considered Gogf's idea of making two distinct units before, though, so that's an interesting idea. We'd have to be sure to give the AI at least its Sid-level support for free units. Something to think about. Twould almost assuredly be a fair bit easier than regular Sid, though. Plus, honestly, facing the hordes in my SAW game has been feeding that particular bug....
To make it fair, we could do either oscillating or non-oscillating war variants on Sid with cheaper techs....
No armies AW ?= AW pre-C3C...pretty close but a tiny bit more challenging due to the lack of ability to rush great wonders with the MGLs, but T-hawk makes a very good point here.
True Feudalists? I considered that, but the obvious solution is just extreme ICS and that's not a place I want to go -- either in a game or in terms of legislating to prevent. So that's definitely out. Fascism appears to me to be a fair bit away from Monarchy or Despotism. Extremely fast workers might change the need for workers early. Never being able to cash-rush is significantly different. Corruption is less but a core is still needed (unlike Communism). Seems fairly significantly different to me....
Thanks for the discussion. It's helping me improve/consider some different ideas. I want to control the "tipping point" as long as possible -- make the game CLOSE as long as possible. The immunity of armies is one of the big problems with controlling the tipping point in AW games, though, and I'm not sure how giving the AI more units will help with that. Palace produces an army every 8 turns, so the AI will have armies to hopefully fill? Dunno.
Arathorn