"LotR13 Schizo SGers" will start soon, hopefully tonight. We'll go with 4 if needed and see if a 5th will join after it's underway.
Roster:
Arathorn
Kylerean
T-hawk
Arizona_Steve
What patch is everyone using? I've not seen a need yet to go away from 1.15, but I'm happy with 1.22 (or whatever it is), if that's what the general consensus is.
Regarding flips, I've been experimenting a bit with PAW (started it late, though, so it doesn't really count) and my other "tweaks" to a hoped-for PAW game (civ-name, city names, leader names, etc.) and I've gotten some flips. The AI will garrison flip-risks very heavily during peace but only approximately normally during wartime. Let me tell you, though, losing a border city really sucks! And I'm not kidding about settler-army pairs. It's about the only way to form a city.
We will be led by Thunderfall. Our civ is the Succession Gamers. Cities are named after participants in the LotR series of SGs. We are religious and militaristic, starting with The Wheel and Ceremonial Burial. Our UU is the samurai, a 4/4/2 available with chivalry. Any resemblance to an existing civ is purely in your imagination *cough, cough*! No lethal land bombard for bombers. I'm thinking continents, very landy.
We'll start at ten turns per player, but less is pretty much always acceptable. Late-game turns will take a fair bit longer, so going down to 5 is always an option.
Opinions/thoughts on difficulty level before I start it up tonight? Or on anything else?
Arathorn