LotR10: Scouting Sid

:eek: :eek: :eek:

what a game!!!!!!

CONGRATULATIONS!!!!!!!!!





a remark about nukes: I have used nukes extensively in K8, and I *think* that your rep does NOT get hurt if you retaliate. Also, if you are a first-user in a war, but not the first-EVER-user of nukes, then you get no rep hit either :eek: (i.e. I was nuked by a civ, 20 turns later I nuked a civ in a first strike - nobody complained!) I DID inbsure myself though: I bouhg alliances with all other civs.

I took out 5 civs via nukeing, some in 1 turn, some in 10, and een the last one was quite happy to be polite and let me pay per turn - until I nuked them to bits!
 
Wow, absolutely fascinating. From that initial Dogpile, I was wondering how this game was going to be won. I had actually figured maybe Space Race. Amazing how the AIs went from not liking you, to liking you. I don't think I could have pulled it off.
 
Amazing read. Sounds like the other guys forgot how much they hated you at the start, huh? Makes me wonder how well I'd do on a bit harder difficulty (I'm stuck on the second or third one, dont remember its name).
 
Originally posted by Speaker

Well, there's only one way to find out isn't there? :hammer:

Yup, when I started playing RBCiv, I made the giant leap right from Warlord to Deity. Of course, that was epic 12, the gauntlet, in which I and many, many, MANY other players were crushed into powder beneath the Aztecs or Romans heels...

Just rmember the biggest thing I learned from following enough SG's...just about ANY game is winnable from most positions, if you take enough time to strategize. At the higher difficulties, the key thing is to slow down and take your time to plan everything. Calculate the shields/food for a settler factory, MM your cities to proper numbers of shields for optimal production and to avoid waste, analyze, analyze, ANALYZE EVERYTHING :scan:

And...one must get over any and all "crutches" they have, ie a particular civ, always have to start by food bonus and/or lux, etc. So...what I tend to do is to say "difficulty: Deity. Mapsize: standard. EVERYTHING else random, including my civ" And no matter the start, play it out. I played a game once where I started on the south end of a peninsula that was all hills/plains, not even a decent 2-food tile anywhere aside from city centre tile. By the time I expanded to the end of the peninsula where it joined the landmass, I had 4 cities, and the entire continent was full. The AIs had 12-25 cities each, compared to my four. I won that game by space, where at the beginning, it seemed impossible to get anywhere with my four cities that couldn't surpass size 3-6 until electricity, as I could barely irrigate anything.
 
as a relative sorta newb type person (okay...just weaning my way off cheiftan), thanks for the great read and the VERY entertaining game. it was extremely educational! :)
 
I'm reviving this thread to thank you all for a nice read. I just got Conquests and plan to begin some 'scouting' myself.
 
I just want to thank everyone for this fantastic read. It's taken me all of an hour but it has given me some fantastic advice and a lot of enjoyment. Well Done! :goodjob:
 
:bump: Thank you for such an entertaining read a year ago, but since I wasn't registered then, I couldn't state my thanks. This game inspired me to win my first Deity game.
 
First, to those that can´t stand the tension of reading through and jus want to skip to the end of that epic game, it is on page 14. But I can just encourage u to keep on reading, its worth the time :)

Gratz to the team for such an astonishing game! I wonder if I will ever have the patience to do that much MM and planning in a solo game though :) the whole thread was an extremely entertaining and inspiring read. I made my first trys on Sid Level as well, but I was simply stomped by an Aztec group of 10 Archer/Warriors at 2700BC without any reason than sheer bloodlust :) I will keep on reading other epic storys about Sidgames, and wonder from what starting points others had a chance. The time I admire most is your ancient age, where you were able to defend your country and even expand while facing a full dogpile (though luckily they had to approach by ship at the least :) ), and keeping close enough in tech to pull some xfers.
Again a big :goodjob:
 
Zacha, small islands make Sid *much* easier, although it has been done on shared landmasses before.

Oh, and welcome to CFC - you've certainly come straight to the motherlode. :D
 
Sorry for resurfacing this thread, but...

WOW!!!!!! :eek:

I now have people to worship as Civ-Gods. :king:

Great job to the team! :goodjob:
 
Thats incredible...all I can say :D

maybe not heh, keep up the good work
 
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