T0 (200BC-T160)
Ragnar is very far away from Charlemagne, I wonder how usefull will be his help?
As suggested, declare on T0
Spy get kicked out, of course.
kill an archer in the open.
Charlemagne has built another city, on hill with spear and 3 archer next to iron
Will pillage him to death and get him in the open, waiting for spy to get def down
T1
Charlemagne has moved archers outside, silly
both killed, Iron pillage.
Bombay is defended by 2sword+1archer
Dehli is defended by 1spear, 1axe, 2 archer
T2
Bombay has whipped an axe, now the sword is outside probably going to Pataliputra.
I could try to get it at 80% with a lonely keshik, but with no second chance. Since the sword would go in the forest next turn, I decide to strike (and win).
T3
Ragnar has 3axe+1sword+1spear around ! (+1sword behind+1axe behind)
I might let them suicide on Dehli
CM has his axe outside (killed)
T4
Revolt to representation+slavery (2t)
T5
Ragnar is in position on the hill (but would need a hell of luck to win)
[/UR
T6
Ragnar damaged badly the 2 archers and killed the axe.
Unfortunatly there is still the spear unhurt
Charles had whip a settler !!
Spy can't do the revolt (Check the support city revolt, we will need the 5 turns reduction to manage to try)
I try with a Combat II flanking II keshik first (5% win, 47% retreat) -> lose without damage to archer
try with a flanking II (2%-49%) -> lose but spear is 0.1 now !!
Our veteran keshiks have 97%+ against archer, archer, spear -> win x3
We capture size1 Delhi with granary+forge+Oracle+Mahabodhi (for 14gpt) + a worker
In Bombay there are now 4archers+sword (+GG)
T7
Kill another archer that left Bombay
We have a barbarian city next to us
T9
Get Metal Casting for the hut in the north (defended by an archer)
Get 8 Keshik ready to strike Bombay if Ragnar does some damaged
(5 archers defending)
T10
Some of our spies have been caught.
Our only spy left is the one without stationary bonus
Still 3 undamaged archer and our best units have around 30% chance only. So attack is postponed
Comments
Played only 10t as I need some rest.
Workers have been roading a bit to reduce travel cost.
1 is going to road to the gold that should be within our borders in 5t.
We need to decide what to do regarding Charlemagne, either continue the war, which I would recommend or accept peace (didn't check what he would give for it).
We should wait until the spy managed to get the fortification down (probably need to build some more for later).
Also move all units 2 tiles away (seems to be changing the AI operating mode, switch from immediat defence to something else according to some SGOTM experts) - done.
We should also build (whip ?) forges in our cities.
Barbarian city : keep or raze. My opinion is keep as it would get the unused wheat + Iron.
Also (maybe already known), there are several very good sites in the North-West lots of hills+ flood plain.
I didn't try to sell Metal Casting, but Monarchy and Math (at least) are available.
Currency next turn as well
Jabah
Ps Save is attached