31 civ world map is settled, so AI goes on the war path. Cleo demands a lux and I demure, so she DoW's. Noting strange, except she is already in 5 wars. IBT she gets into a 6th war not counting mine. We do not share any landmass.
These maps are a non stop of war decs and endings, when the land is all taken. Sometimes a civ will end a war and then declare during the same IBT. Civ A gets peace with civ B and when civ B's turn comes up, they declare on civ A again. Too funny.
edit typo not s/b non
I am thinking about this again in conjunction with discussion about recalculations of Civ to Civ trade potentially increasing the length of end of turn (and slowing down the game).
When on the same landmass, declarations of war potentially break trade agreements/routes involving third parties and lower multiple reputations. This would be a feedback loop that increases potential for future declarations of war. So are eternal war loops more likely on Pangea? Or at least, do they happen earlier in the game on Pangea because reputations are destroyed earlier?
Extending the point to Archipelago (my preferred option), war declarations won't have the same global impact on third party trade routes as on a Pangea (especially once sea and ocean travel are available). However... trade embargoes might if they count as a sort of physical blockade along sea lanes (which admittedly, I don't think they do). In theory they could create a similar feedback loop of bad reputations and war. They would also potentially extend end of turn calculations around Civ to Civ trades (and slow down my game).
This would partly explain why I experience disproportionately high numbers of stupid wars later on in the game and the AI becomes increasingly willing to join meaningless wars later in the game. I previously always attributed this to Fascism & Communism, or the AI running out of buildings to make, but I'm thinking I need to experiment with disabling trade embargoes and see if it has any impact on aggression levels.
From reading old threads it is hard to see anyone with anything positive to say about the implementation of trade embargoes in Civ3. So it shouldn't be a great loss.
If this wild (and almost certainly wrong) theory has any basis then it would be interesting to see if MPPs work better when there isn't the damaged reputations caused by trade embargoes.
Do people find a much higher rate of the AI agreeing to military alliances later in the game and on Pangea?
If so, what do they attribute this to?
Maybe I need to look at making Military Alliances unavailable? Although that seems a bit drastic.