Grunthex
Prince
As the thread title indicates, I'm looking for a way to decrease the amount of water tiles generated by the Fractal map script. The .py file in the maps directory seems to just say "do the fractal function", and the only other thing I can find are some areas where it refers to SEALEVEL_LOW
As it seems right now, Low/Med/High Sealevel gets you roughly 50/60/70% water. I'm looking to change that to about 35/43/50. (I only play Single player, so not concerned with how it affects anything else). Can someone tell me where I might find these numbers to change?
I don't really care if it affects all map scripts that have sealevel references, or just the Fractal script, since I use that for 90% of games, and the others I used don't use sealevel at all.
As it seems right now, Low/Med/High Sealevel gets you roughly 50/60/70% water. I'm looking to change that to about 35/43/50. (I only play Single player, so not concerned with how it affects anything else). Can someone tell me where I might find these numbers to change?
I don't really care if it affects all map scripts that have sealevel references, or just the Fractal script, since I use that for 90% of games, and the others I used don't use sealevel at all.