I don't think we should replace Nictel yet, since the OP deserves a bit more slack than the rest of us IMHO, but perhaps advertising for 2 (replacing ChuckDizzle and vranasm) might be good. Can one of you take care of that?
As to the PPP: I gather I'm to plan for 10 turns.
We do need to continue the REX but we have some problems in the short term:
- Our power is low; we're eventually in danger of being attacked. So some city needs to start churning out some defensive archers, at least.
- We have no trade routes to Spain and don't even know where the Ottomans are, so the +1 trade routes from Currency aren't going to do us as much good as they could. We need to finish exploring the continent.
- We have too few workers -- 3 for 4 cities, with a 4th on the way. Standard rule of thumb says we should have 1.5x4 (soon 5, for our about-to-appear settler).
- We have no libraries. One tactic I've used recently is to set the slider to 0
after writing to gather cash while building libraries. The reason is that
after libraries will get the multiplier and thus be more effective, and saving up some cash allows a higher science rate later (and some cash to pay for avoiding unhappy events).
So I think the settler needs to make our production city, which will build monument (to reach the corn), barracks, and archers (maybe granary before barracks). While growing back to the happy cap, Nidaros should build a library while running 0

(
after finishing Currency, of course). The warrior in the "good spot to earn promos" will explore Spain, hoping to establish a trade route, and then perhaps go back to his promo spot. On the next player's turn I'd strongly recommend trading post + galley and explore the coast, hoping to find a trade route to the Ottomans.
Uppsala will just finish its worker on my turn -- without whipping, for the same reasons as we didn't originally whip in Nidaros: don't stop working good commerce tiles. However, since it's to be our main commerce city it needs to switch to commerce buildings: library and market, in some order -- but that's an issue for the next player. The worker, who just finished the cottage, needs to mine the desert hill for better production.
Haithabu will finish granary and growth in 3t; if both happen on the same turn, does the granary happen before the growth (so that it's half full instead of empty)? In any case it'll still grow in 3 if I work the forested plains instead of the forested grassland, which means granary finishes in 2. I imagine it's going to be a 2nd commerce city so will need a library; with low production I think basic infrastructure is all it can manage right now, so I'll just continue building the library there.
After finishing its workboat Birka needs to work the fish and get out another worker; we have so few that stagnating a city seems necessary, especially since it has so little production to build anything else. If religion doesn't spread to it by the time the worker is done maybe the next player needs to build a monument so it can expand onto the trees in the 2nd ring.
Let me know what you think. I expect Monday evening (about 30 hrs from now) is the earliest I could play this out, which easily encompasses the 24 hrs needed for comment.