dalamb
Deity
Turn 65: A new mayor switches production in Nidaros to a barracks to let it grow to the happy cap.
Turn 68: The Vikings finish Agriculture, start Archery.
Turn 72: "It was a very good year...." Nidaros grows to size 6, the barracks finishes, and we resume building the settler. We finish Archery, and start Sailing. The worker finishes the stone quarry and moves south to chop the forested hills. Adjusting the city production slightly, we'll finish the settler in nine turns minus however much the chop saves us:
Turn 73: A little bird tells us that in a faraway land, someone has built Stonehenge.
Turn 76: Our scout is exploring the seacoast west of Berlin, when the Germans claim that land and escort us to the far east of their city of Hamburg. Fortunately we have found their river, so Sailing should give us a trade route.
Turn 77: Our worker finishes chopping our first forest, which enables our first settlers to speed their preparations for departure. We begin a mine the next turn.
Turn 79: We finish researching Sailing and begin Writing. The mayor of Nidaros puzzles over the lack of a trade route to Hamburg:
Slapping his forehead, the mayor realizes he forgot that our caravans must know the route from Hamburg to the German capital before they can trade; we must wait for open borders with Germany to scout the last few miles. The settlers finish their preparations and we begin recruiting an archer to protect them.
That's it for where I said I'd take us to. I long to build a lighthouse and sail the seas, but we agreed to REX first. The only unit with a continuing action is the miners. Roster:
Nictel
ChuckDizzle
dalamb
vranasm -- now up
Norvin_Green -- on deck
Admiral Kutzov

Turn 68: The Vikings finish Agriculture, start Archery.
Turn 72: "It was a very good year...." Nidaros grows to size 6, the barracks finishes, and we resume building the settler. We finish Archery, and start Sailing. The worker finishes the stone quarry and moves south to chop the forested hills. Adjusting the city production slightly, we'll finish the settler in nine turns minus however much the chop saves us:

Spoiler alternative :
Working the lake means the settler takes 10 turns and doesn't improve the time to get Sailing:

Turn 76: Our scout is exploring the seacoast west of Berlin, when the Germans claim that land and escort us to the far east of their city of Hamburg. Fortunately we have found their river, so Sailing should give us a trade route.

Turn 77: Our worker finishes chopping our first forest, which enables our first settlers to speed their preparations for departure. We begin a mine the next turn.
Turn 79: We finish researching Sailing and begin Writing. The mayor of Nidaros puzzles over the lack of a trade route to Hamburg:

Slapping his forehead, the mayor realizes he forgot that our caravans must know the route from Hamburg to the German capital before they can trade; we must wait for open borders with Germany to scout the last few miles. The settlers finish their preparations and we begin recruiting an archer to protect them.
That's it for where I said I'd take us to. I long to build a lighthouse and sail the seas, but we agreed to REX first. The only unit with a continuing action is the miners. Roster:
Nictel
ChuckDizzle
dalamb
vranasm -- now up
Norvin_Green -- on deck
Admiral Kutzov