LP1: That's the wrong end of the gun

C from the screenshot looks like very good production city (flood plains, a lot of hills), too bad you didnt turn on resources so I would have to check each start in game.

Second city then i would look for something with river grassland and food, since we are financial.

I dont like coastal start even if it's there marble.

but I will use what will be decided.

How many turns per round? We are bigger group (if I saw correctly 6 people), so maybe 10 turns would be best? Consider that the last member of group will play from turn 60 and that is a lot of turns...


Edit: I rechecked all starts in game, the D start has 2x fur so it is indeed strong start. The C start has ivory in BFC so it's good too...
well i like both starts :-) I even made move with scout in C and there seems good food south of future city.

I would settle in place in both starts.
 
Yes I forgot to turn on resources and such. :blush: Sorry!

Seems D is the preferred choice so lets go with that one! :D

Seems obvious but my idea would be:
Research: Mining -> Masonry
City build: Work Boat -> Worker

About turnsets, we're playing on Epic and well with 10 turns the first round it will be a lot of "I waited ten turns and nothing happened." :p So will do 15 turns the first round and then go down to 10 :) Also lets do the 24/48 rule. (Pick it up in 24 hours play in 48 hours)

Roster
Nictel <-Playing
ChuckDizzle <- On deck
Cull
dalamb
vranasm
Norvin_Green
 
How about 25/20/15/10 and 10 from there? This is epic speed and the first 50 turns are pretty much hit end turn. I would actually go worker first, to improve the furs, and do workboat later.

In terms of tech unless we are going for a stone-needed wonder, I say agriculture, then AH for the pigs, or Mining-BH to chop all those forests.
 
I was thinking 40/25/15 through the first round then 10 from then on. Thoughts?
 
I usually find in SG's that early on instead of a predetermined # of turns it sort of works best to research until a certain agreed upon tech comes in. So for example, if we agree to go Mining>Masonry then Nictel should play until that arrives.
WB>worker as we really don't want to work the fur with our 1 population city. Yes, we will tech slightly quicker but by working the seafood we will grow faster and be better off in the long run. Be sure to work the 1 :food: 2 :hammers: 1 :commerce: fur tile to get the wb in 15 turns.
 
well I would go probably AH first for the pigs + worker first, pigs are stronger then crab.
Explore around.
hunting we already have for the furs.

I would build after worker warrior, then probably work boat for the fish. Settler around size 3 or 4.

One notice from last 10 or so Prince beginnings, on Prince are barbarians more serious problem then on Noble, so we should note it and remember it. In practice it means we should "soon" have something to beat warriors, archers and then axemen consistently, so i would not neglect Archery (as i was doing in Noble).
 
How about 25/20/15/10 and 10 from there? This is epic speed and the first 50 turns are pretty much hit end turn. I would actually go worker first, to improve the furs, and do workboat later.

In terms of tech unless we are going for a stone-needed wonder, I say agriculture, then AH for the pigs, or Mining-BH to chop all those forests.

Why Agri? Since we don't have any place to put a farm. We don't need Agri for AH since we already have hunting so we can go straight to AH.:) (Edit: Actually that's not true, thought above the lake was hill as well. I don't know how it works with bonuses but I think we can start Agri after BW since we can't do anything with the forests until then anyway)

I usually find in SG's that early on instead of a predetermined # of turns it sort of works best to research until a certain agreed upon tech comes in. So for example, if we agree to go Mining>Masonry then Nictel should play until that arrives.
WB>worker as we really don't want to work the fur with our 1 population city. Yes, we will tech slightly quicker but by working the seafood we will grow faster and be better off in the long run. Be sure to work the 1 :food: 2 :hammers: 1 :commerce: fur tile to get the wb in 15 turns.

well I would go probably AH first for the pigs + worker first, pigs are stronger then crab.
Explore around.
hunting we already have for the furs.

I would build after worker warrior, then probably work boat for the fish. Settler around size 3 or 4.

One notice from last 10 or so Prince beginnings, on Prince are barbarians more serious problem then on Noble, so we should note it and remember it. In practice it means we should "soon" have something to beat warriors, archers and then axemen consistently, so i would not neglect Archery (as i was doing in Noble).

Lets see if I can put some math on this:

Scenario 1 (WB>Worker - pig tile):
WB takes 23 turns
Growth takes 17 turns
After 17 turns work fur tile and stone tile
WB done on turn 20
Then it takes 10 turns for worker
Turn 30: WB + Worker + 2Pop

Scenario 2 (WB>Worker - fur tile):
WB takes 15 turns
Growth takes 33 turns
after 15 turns go worker
worker takes 15 turns
Turn 30: WB + Worker (Research takes 2 turns less)

Scenario 3 (Worker>WB) :
Worker takes 23 turns
WB takes 15 turns after that
develop pig tile takes 4 turns (I believe)
WB + Growth speed up
Turn 30: Worker
(Turn 34 WB Turn 36 Growth)


If I calculated it right Scenario 1 seems the best for me. Correct me if I'm wrong.
As for research I am a sucker for the Great Wall but that's personal addiction I might need to let go as using warriors/archers to keep barbs out is more effective in the long run, as it forces you to build an army. So we could go AH>Mining>BW as well so we can see if we got any copper near by. :)

Spoiler Resources! :) :
LP1-StartD-Resources.jpg
 
We need agri soon anyways, and it reduce AH cost. WB it is then.
 
Play order is fine with me, but I don't agree that the first 40 turns are all hitting Enter, because of exploration. I'd prefer event-driven: particular tech researched, or particular situation arising that might be worth commenting on. It's not a big deal.

I trust the analysis about Scenario 1 being best; we're not in a rush to get a religion first, which seems to me the main time you want to be working :commerce: tiles over :hammers: or :food: at the start.

I'd rather research mining > BW first, though -- Slavery is so incredibly important, and (secondarily) finding Bronze early helps planning 2nd city sites. If Bronze happens to be in the BFC it speeds up production a lot, which can be critical to getting ahead of the AIs early. Plus, having the first worker chop a second can be important -- I often make the mistake of having too few workers.
 
i take your numbers for scenarios as granted, but just think through that in scenario 3, you will have worker turn 23, T31 finished pigs (improved) - it's 7 turns for improvement on epic ( if i remember correctly) and T38(39) you will have improved first fur.
In scenario 1+2 you have worker T30 and will start improvements, so T38(39) you get pigs+crab or pigs+fur (and T35 crab). Tough to say what is better...

About aggri i think we will need it, because first cities should be placed at food resources and i dont think we will need only AH there. but we dont need it as first tech... 3rd/4th could be fine..just in time when we will build settler.
 
It's close between scenario 1 & 2. We will tech better in scenario 2. The key is when the wb completes crab instead of building a worker immediately, build a warrior for 5 turns until the city reaches pop 2. Then switch to a worker which will take 15 turns (working the crab and fur tile). Doing this by turn 40, you will have teched AH>Mining>BW and can start next tech. The city will be ready to grow in 7 turns, warrior ready in 1, pasture will complete in 2. In scenario 1 we would be at the same spot but still have two turns left to tech on BW.
 
Ok I'll play the turnset today until BW is done. :)
 
First off I tried C for fun, if you want a bit of a challenge do C. Hint: Your not alone but not far from it.

Turn 1
Settle in place, even though Sid suggests settling on the stone. Silly computer.

Turn 7
Scout pops hut for...another scout!

Turn 8
Scout North goes north and scout South goes....

Turn 11
Scout South pops hut for a map....
Scout North pops a hut for 126 gold.
Lots of huts! :)

Turn 12
Scout South fights against a lion and gets injured...:(
Buddhism FIADL

Turn 15
WB done -> Warrior
Growth in 5 Turns

It's a celebration as we meet:
Spoiler :
Isabella.jpg
:love:


and
Spoiler :
Suleiman.jpg
:undecide:


Spoiler :
MeetingPoint.jpg


Spanish are the founders of Buddhism.

Turn 17
Horses:
Spoiler :
Horsesnearcapital.jpg

Spoiler :
HorsesnearMadrid.jpg


Turn 23
South pops hut for 49 gold

Turn 25
Mining -> BW
Hinduism FIADL

Turn 26
Distant means Suleiman... They are going to get along great! :p

Turn 33
Bismarck says hello!
Spoiler :
Bismarck.jpg


Turn 40
Scout wins from Panter.

BW comes in.... Only visible copper is in Madrid CC
Set to Slavery.
Known world:
Spoiler :
Knownworld.jpg


Suggested city placement:
Spoiler :
CityPlacement1.jpg

Spoiler :
CityPlacement2.jpg

Madrid:
Spoiler :
Madrid.jpg


I feel that our first settler should either get the horses or try to block of Spain in the North.

Roster
Nictel -< Just played
ChuckDizzle <- Up Next
Cull <- On Deck
dalamb
vranasm
Norvin_Green
 

Attachments

Nice looking turnset Nictel. Nice looking map too. There is plenty of decent land to settle so no real need to block Isabella. I'd suggest Masonry>Wheel>Archery>Pottery to settle the FP's to the NE and really get our economy rolling. With all the room to expand we should be able to get 10 cities easily and then steamroll our continent. Seeing as we already have hunting and will acquire masonry soon enough and there is ivory around we can probably plan on a nice war elephant and catapult war.
I will try to set up a dotmap later for discussion (unless someone beats me to it)
 
It looks like you are using BUFFY mod or whatever. Sorry, but I'm going to have to withdraw from the game.
 
It looks like you are using BUFFY mod or whatever. Sorry, but I'm going to have to withdraw from the game.

You should be able to load the save just fine. :)
 
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