LP1: That's the wrong end of the gun

PPP sounds good except for switch to Machinery. Nidaros is driving our economy already so in Bureaucracy it is only going to get better. My vote would be to stick with it. We can go that way next.
 
I stuck with CS per the consensus. Explored. The whole continent is pretty much revealed. Pretty boring set. Otto is expanding on our borders and Suli is pushing down from the north. Sorry for the brevity; I'm a little pushed for time today.

160 - Bought Monarchy from Suli for Alpha + 45 gold.
161 - Uppsala worker -> market
162 - nada
163 - Birka monument -> market
164 - Nidaros work boat -> settler
165 - Haithabu CH ->market
166 - Switch Haithabu from market to settler
167 - 170 - nada
171 - CS -> metal casting; Nidaros settler -> axe; Bjorgvin rax -> CH; decrease science to 80%
172 & 173 - nada
174 Nidaros axe -> axe; Jelling founded
 
Can't see the save at the moment but generally our cities have pretty high happiness caps (at least as high as our health caps, if I recall) so it's possible we might delay or forgo HR. It is Suleiman's favorite civic though which will help gain diplo points if we go for Spain per Rex's suggestion (which I like). We will have a large enough tech lead that we might be able to bribe Germany & Ottoman into a war while we go for Izzy.
 
At some point we need to bite the bullet and spend some turns in anarchy to switch to bureaucracy / hereditary rule / organized religion.
:agree: can't wait on a GA for that, Admiral can plan it 1st turn in his set.
Looking at the save, we didn't close the west gap and Fred is sending a settler through, don't know where he's going though.
Cities:

Nidros: why isn't it running scientists being at :) cap, it's the best city to be a settler/worker pump
Uppsala: can hire another scientist, can whip market
Hamburg: Have it start pumping units, archers/spears
Birka: switch market for library
Bjorgvin: unit pump! nothing but units coming from this city, switch mine > horse for the +1:commerce: tile

Workers:
Keep cottaging Hamburb, maybe a couple workshops
cancel the Uppsala farm road, start working floodplain cottage
Bjor start mining or chopping out units
Birka cottage floodplains

Izzy is spreading Buddha like crazy, finish MC > Machinery. Hopefully we can trade Fred for MC+?? >Const, maybe get HBR off Izzy for phants/cats for Fred war, taking over Izzy with swords/cats will be no problem.
 
:agree: can't wait on a GA for that, Admiral can plan it 1st turn in his set.

Since Admiral already played, it would be me to revolt. I don't remember the turn count for our next great person, or the odds on which type. How long before we can reasonably expect a golden age?

@all, I'll put together a plan tonight and let the group review. I agree with most of the above city decisions except for pumping archers out anywhere. One or two are good for defending new conquests, but you can't take a city with archers past 2500BC.

Similar (but to a lesser extent) for spears. Good defense against horses, or going up against an enemy with mostly horses. Poor attackers.

For offense, we need axes and swords. Lots.
 
Since Admiral already played, it would be me to revolt. I don't remember the turn count for our next great person, or the odds on which type. How long before we can reasonably expect a golden age?

@all, I'll put together a plan tonight and let the group review. I agree with most of the above city decisions except for pumping archers out anywhere. One or two are good for defending new conquests, but you can't take a city with archers past 2500BC.

Similar (but to a lesser extent) for spears. Good defense against horses, or going up against an enemy with mostly horses. Poor attackers.

For offense, we need axes and swords. Lots.

OOPS! sorry about that:lol:
 
We need our cities to grow a little before we start pumping stuff. I was thinking we keep growing to the happy limits, whip out some forges and start pumping.
 
Well, looking things over, I've decided that we do, indeed, have some crappy land. Hammers are at a minimum, as evidenced by the production graph that shows us just above Spain and half of Biz and Sully. Well, when life gives you crap, make crap-o-nade, right?

What are our advantages?

  1. Food, lot's thereof.
  2. Strategic resources: iron, horses, and elephants.
  3. Happiness resources: spices, beavers, gold, and ivory.
  4. Soft neighbors: Spain.

In tech, we're not bad. Most have horseback riding over us, Sully's got feudalism and Biz has construction. Military clearly only has one direction to go in my mind. Still, with our very limited production, we're going to have to whip.

A lot.

But not just yet.

With forges, our whips will be more efficient and the happiness from gold with the forges will help mitigate the citizen backlash. So, my plans for this set will be as follows:

  • Only whip when a city is at its happiness limit or when a production is crucial (like the monument to get the gold).
  • Build forges in our top three producing cities (at least) then whip a bit more in those cities.
  • Settle the marble-fish-cows city with teh settler due in 5.
  • Build one more settler (probably by whip in a food-happy city) for the iron city labeled "GP farm" on the map.
  • Use the great scientist (due in 3) to start a golden age
  • Switch civics to Hereditary Rule / Bureaucracy / Organized Religion
  • After metal casting, go to machinery
  • If possible, trade for either feudalism or construction, though I doubt either will be available
  • Not pay too much attention to diplomacy because we're going to kill everyone anyway eventually

Objections?
 
Boy did I ever have a rough time getting this game going. I'm in the Gorgeous Cathy game and we're all using BULL mod and I'm starting to learn that swapping between BULL 4.3 and BUG 4.4 produces odd results. For instance, I was having a grand ol' time right up until I went to talk to Isabella and had no options. Just a blank diplo screen.

Sigh. For about the seventh time, I uninstalled one flavor of Bug and reinstalled another. I have (no kidding) nine different custom assets directories. Anyhow, on to the game.

I played 15 to get us up to an even number. Sorry, guess I'm OCD like that. My turns went well and pretty much as I expected. Autolog dump is in the spoiler below for anyone who wants to see the builds and sliders. Here're the highlights:

Oh, and way to go French world cup effort. (Just thought I'd say it.)

I did promise that I'd not pay any attention to diplo, so I started it off right, when the ottomans "asked" for CS.

suleimanisanidiot0000.jpg


Negative Ghostrider.

Good news on turn 2 when we got a border pop to include the gold. Yay.

Civ4ScreenShot0021.jpg


I decided to keep the monument going anyway. We do need *some* culture, right? Especially since we just torched Antoine Lavoisier at the stake.

goldenagelavoisier0000.jpg


vivalarevolucion0000.jpg


Take that Count Von Rumford! (Sorry, science jokes are never funny.) Anyway, I founded another city I can't spell.

foundroskilde0000.jpg


Somewhere in there, we learnt to cast metal, but not to take screen shots. But look, Machinery taught us to press PrtScn.

machineryin0000.jpg


And then Izzy was feeling all trade-y

alittlelessgreedy0000.jpg


But that's okay, because God smote us for it.

stupidearth0000.jpg


He does that sometimes.


Spoiler :

Logging by BUG Mod 4.4 [Build 2220] (BtS 3.13-3.19)
------------------------------------------------
Turn 175 (25 AD) [22-Jun-2010 20:55:05]
80% Research: 98 per turn
0% Espionage: 6 per turn
20% Gold: -13 per turn, 75 in the bank

After End Turn:
Nidaros finishes: Axeman

Other Player Actions:
Attitude Change: Isabella (Spain) towards LP1 Ragnar (Vikings), from 'Pleased' to 'Friendly'

Turn 176 (40 AD) [22-Jun-2010 20:55:06]
Nidaros begins: Market (13 turns)

Logging by BUG Mod 4.3 [Build 2139] (BtS 3.13-3.19)
------------------------------------------------
Turn 176 (40 AD) [22-Jun-2010 21:15:28]
80% Research: 98 per turn
0% Espionage: 6 per turn
20% Gold: -13 per turn, 62 in the bank

After End Turn:
Haithabu finishes: Settler

Turn 177 (55 AD) [22-Jun-2010 21:15:29]
Diplomacy (Help Request): Suleiman (Ottomans) asks LP1 Ragnar (Vikings) for Civil Service; LP1 Ragnar REFUSES.
80% Research: 99 per turn
0% Espionage: 6 per turn
20% Gold: -14 per turn, 49 in the bank

Turn 178 (70 AD) [22-Jun-2010 21:17:38]
70% Research: 124 per turn
0% Espionage: 6 per turn
30% Gold: 1 per turn, 35 in the bank

After End Turn:
Tech research finished: Metal Casting

Other Player Actions:
Civics Change: LP1 Ragnar(Vikings) from 'Despotism' to 'Hereditary Rule'
Civics Change: LP1 Ragnar(Vikings) from 'Barbarism' to 'Bureaucracy'
Civics Change: LP1 Ragnar(Vikings) from 'Paganism' to 'Organized Religion'

Turn 179 (85 AD) [22-Jun-2010 21:21:02]
Research begun: Machinery (10 Turns)
A Cottage was built near Jelling
A Cottage was built near Uppsala
70% Research: 128 per turn
0% Espionage: 6 per turn
30% Gold: 1 per turn, 36 in the bank

Turn 180 (100 AD) [22-Jun-2010 21:23:31]
70% Research: 128 per turn
0% Espionage: 6 per turn
30% Gold: 1 per turn, 37 in the bank

After End Turn:
A Hamlet was built near Uppsala

Turn 181 (115 AD) [22-Jun-2010 21:24:44]
70% Research: 129 per turn
0% Espionage: 6 per turn
30% Gold: 1 per turn, 38 in the bank

Turn 182 (130 AD) [22-Jun-2010 21:25:33]
Roskilde founded
Roskilde begins: Granary (45 turns)
A Cottage was built near Birka
70% Research: 135 per turn
0% Espionage: 6 per turn
30% Gold: -5 per turn, 39 in the bank

After End Turn:
Nidaros finishes: Market
A Hamlet was built near Birka

Turn 183 (145 AD) [22-Jun-2010 21:26:35]
Nidaros begins: Forge (4 turns)
A Mine was built near Jelling
A Mine was built near Bjørgvin
70% Research: 142 per turn
0% Espionage: 6 per turn
30% Gold: -1 per turn, 34 in the bank

Turn 184 (160 AD) [22-Jun-2010 21:28:41]
70% Research: 137 per turn
0% Espionage: 6 per turn
30% Gold: 0 per turn, 33 in the bank

After End Turn:
Nidaros finishes: Forge

Turn 185 (175 AD) [22-Jun-2010 21:30:44]
Nidaros begins: Settler (4 turns)
A Farm was built near Stuttgart
70% Research: 132 per turn
0% Espionage: 6 per turn
30% Gold: -4 per turn, 33 in the bank

Turn 186 (190 AD) [22-Jun-2010 21:33:21]
70% Research: 132 per turn
0% Espionage: 6 per turn
30% Gold: -4 per turn, 29 in the bank

After End Turn:
Nidaros finishes: Settler

Turn 187 (205 AD) [22-Jun-2010 21:34:30]
Nidaros begins: Trireme (2 turns)
70% Research: 132 per turn
0% Espionage: 6 per turn
30% Gold: -7 per turn, 25 in the bank

After End Turn:
Bjørgvin finishes: Courthouse

Turn 188 (220 AD) [22-Jun-2010 21:36:52]
Bjørgvin begins: Forge (15 turns)
A Cottage was built near Uppsala
70% Research: 108 per turn
0% Espionage: 8 per turn
30% Gold: -15 per turn, 18 in the bank

After End Turn:
Tech research finished: Machinery
Nidaros finishes: Trireme

Turn 189 (235 AD) [22-Jun-2010 21:37:55]
Research begun: Construction (5 Turns)
Nidaros begins: Berserker (4 turns)
Tech traded to Isabella (Spain): Code of Laws
Tech traded to Isabella (Spain): Currency
Tech acquired (trade, lightbulb, hut, espionage): Construction
Tech acquired (trade, lightbulb, hut, espionage): Calendar
Research begun: Engineering (18 Turns)
60% Research: 96 per turn
0% Espionage: 8 per turn
40% Gold: 0 per turn, 3 in the bank

After End Turn:
Bjørgvin finishes: Forge

Other Player Actions:
Civics Change: Isabella(Spain) from 'Slavery' to 'Caste System'

Turn 190 (250 AD) [22-Jun-2010 21:43:01]
Bjørgvin begins: Trading Post (8 turns)
A Mine was destroyed near Nidaros
 

Attachments

I agree that the GS would definitely have been better spent on a Nidaros academy but such is life. Let's generate another scientist somewhere and we'll be good to go.
 
The GS started the GA that got us thru the anarchy. No problem using it that way. Rex did what he said was going to.

We have 2 spots to backfill. Suggest we :whipped: out those settlers asap.

AI city placement sucks (as usual)

Count Von Rumsford? Is there a chimney bonus? :LOL:

Hook up the spices.

whip some CHs and markets.

See war in about 3-4 sets with the target as Cordoba. mostly zerks and cats.

Moai in Roslidke.

Build up the bank, build up the infrastructure and build lots of cats to prepare go after Izzy.

once eng is done, switch any cat production to trebs.

If I haven't made it clear, 1st target is Izzy then Germans.

And PLEASE, someone using small words and short sentences, explain to me why the Uppsala farm can't be converted to a cottage?

Sorry for being petulant.
 
The GS started the GA that got us thru the anarchy. No problem using it that way. Rex did what he said was going to.

We have 2 spots to backfill. Suggest we :whipped: out those settlers asap.

AI city placement sucks (as usual)

Count Von Rumsford? Is there a chimney bonus? :LOL:

Hook up the spices.

whip some CHs and markets.

See war in about 3-4 sets with the target as Cordoba. mostly zerks and cats.

Moai in Roslidke.

Build up the bank, build up the infrastructure and build lots of cats to prepare go after Izzy.

once eng is done, switch any cat production to trebs.

If I haven't made it clear, 1st target is Izzy then Germans.

All sounds good, will redo our iron.

And PLEASE, someone using small words and short sentences, explain to me why the Uppsala farm can't be converted to a cottage?

Sorry for being petulant.

Workers are being lazy:lol: Sure can change that. Let me look at the save more closely and write up a plan.
 
If I remember correctly, our next great person is another 100% scientist, due in about 20 turns. Those 30 or so turns of not having an academy in Nidaros probably is just about equal to the cost of no hammers, beakers, or commerce for three turns. Factor in the other benefits of a golden age and I justify the decision. At least enough for me.

Farm in upsala, if that was my doing (don't remember, too lazy to check) it was because I saw a hammer deficiency to be mitigated via slavery. More units = more conquest = more commerce. Same end, different means.
 
@Rex
I support your decision, get more bang for the buck doing that.

ppp
Cities:
Nidros: switch to worker>cat until iron is back on, hire 2 scientist
Uppsala: whip market grow into court
Hait: finish market>:gold: until :) cap>worker
Birka: whip market, grow into library
Bjor: switch to chariots/cats until iron, wb here and there for GP farms
Jelling: whip monument @pop2>granary
Rosk: ^^
New city: ^^

Workers:
cancel Uppsala cottage start mine
GP farm goto corn
need more workers!

Settle new city

not much really, keep an eye on trades, get the spices hooked up for trades
 
The GS started the GA that got us thru the anarchy. No problem using it that way. Rex did what he said was going to.
Yes, he did; but I was offline between plan and execution. I've discovered that the pains in my shoulder are a repetitive strain injury from overuse of the computer, so I've been offline too much lately. Sorry. I'd better drop out.
 
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