ls612's C2C Units

I believe you have the wrong str of the Imperial Guard (18) kind of VERY high when even the next tech after it only has units with 9,10 and 11??

It is a unique unit that can only be built once, in your capital, if you are using Monarchy. I don't think it is too powerful considering those issues.
 
Is there any work being done to properly phase out old units? I'm always seeing rows of buildable units from ages past. Is there any way to (in-game) remove the icon from the build screen and mark it as obsolete?
 
Unmanned Destroyer
Graphic: Here
Icon: ?
Type: Nuclear Ships
Strength: 105
Movement: 9
Cost: 480
Req Tech: Unmanned Naval Vehicles
Req Resource: (Steel OR Aluminum) AND Uranium
Req Building: Remote Naval Training Center (new building, you can make stats for it)
Upgrades To: Nothing yet

Special Abilities

  • Can Perform Ranged Attacks
  • Range 1
  • Accuracy 80
  • Can Bombard City Defenses (-22% per turn)
  • +100% Strength vs Wooden Ships
  • +60% Strength vs Steam Ships
  • Can Intercept Enemy Aircraft (20% chance)
  • This unit is Tradable
  • This unit does not contribute to Military happiness or War Weariness
  • Costs 5 :gold: extra per turn
  • This unit defends first against Submarines

This unit is now on the SVN.
 
Dont you think that th units are to cheap. In transhuman its easy to get 1000 :production:
 
I think there was a discussion about "Cyber Warfare" somewhere, wasnt it? It could be used to hack the unmanned units and steal them from the other civ this way. Or force one unmanned unit in a stack to kamikaze-attack the rest of the stack so nobody knows who was responsable for this.
 
Is there any work being done to properly phase out old units? I'm always seeing rows of buildable units from ages past. Is there any way to (in-game) remove the icon from the build screen and mark it as obsolete?

I thought obsolete units were already hidden by default (it's a Ctrl-Alt-O option). You normally can't build a unit if you can build all of the units that it upgrades to, but you have to be able to build all of the upgrades. What old units are you seeing show up?
 
Dont you think that th units are to cheap. In transhuman its easy to get 1000 :production:

Yes, but I need them to be comparable to the other units. I intend to go over and fix the building and unit costs for later eras, sometime during this cycle.
 
@ls612



Do the other unmanned units have this too? If not they should.

I believe actually that the tag bMilitaryHappiness also affects War Weariness. If not, then a new tag is in order. ;)

The UAVs have bMilitaryHappiness of 0, so if it works like I suspect no other changes are needed.
 
Is there any work being done to properly phase out old units? I'm always seeing rows of buildable units from ages past. Is there any way to (in-game) remove the icon from the build screen and mark it as obsolete?

A bug has been introduced somewhere along (around v20) the line which is causing obsolete units to show up in the list. It is normal for units with limited numbers but it is also happening for other units.

The only way around it that I have found is to put a force obsolete tech on the unit since no one has been able to find the solution in the code.
 
Now when we have unmanned units. If you have unmanned warfare civic enabled only that units should be able to go on enemy teritory.
 
Now when we have unmanned units. If you have unmanned warfare civic enabled only that units should be able to go on enemy teritory.

That sounds like an interesting idea, UAVs can have Hidden Nationality with the Unmanned Warfare civic. Sounds like a use for the Expression System, although I think AIAndy said enabling Expressions on that tag would cause AI issues.
 
That sounds like an interesting idea, UAVs can have Hidden Nationality with the Unmanned Warfare civic. Sounds like a use for the Expression System, although I think AIAndy said enabling Expressions on that tag would cause AI issues.
Why the hidden nationality? When there's a drone strike somewhere in the world, everyone always knows who did it.
 
In Civ 4 you also know who is attacking you with hidden nat. units because the AI isn't that smart... It uses stacks with normal units and hidden nat. units or move their bandit riders in their cities where you can see it for example...
 
Why the hidden nationality? When there's a drone strike somewhere in the world, everyone always knows who did it.

Maybe hidden nationality only when the civ you are tattacking dont have modern technologies to recognize who did the attack.
 
Maybe hidden nationality only when the civ you are tattacking dont have modern technologies to recognize who did the attack.
That is bad from a game design point of view as it penalizes players that are behind in the tech race even more.
 
That is bad from a game design point of view as it penalizes players that are behind in the tech race even more.

I suggested Hidden Nationality because that is the only way IIRC to make a unit attack without declaring war, which was I think the intent of whoever suggested the idea. As for penalizing people behind in the Tech Race, I've said for a couple months now that Tech Diffusion needs another look and most likely some major changes.
 
I suggested Hidden Nationality because that is the only way IIRC to make a unit attack without declaring war, which was I think the intent of whoever suggested the idea. As for penalizing people behind in the Tech Race, I've said for a couple months now that Tech Diffusion needs another look and most likely some major changes.

I think he was saying that nationality on hidden units should not be revealed to the ai by tech achievement. I agree. However, perhaps it should be allowable via a spy mission and/or espionage level compare. Pretty extensive modding to achieve those though.
 
Back
Top Bottom