ls612's C2C Units

I tell you what send me a copy of exactly what you have of right now, and i will take a look and get back on what is right or wrong,m that way it will help with later projects, if you dont mind that is.
 
I still don't understand. Perhaps a screenshot of what you mean would help.
If you use the code above where you would like an ä in the Civ4 game text files, it will work (there is plenty of usage of that in there already).
 
@SO: OK, Now I have four units working ingame. (Newsflash: using Phalanx animations with the Urumi Swordsman will cause problems:rolleyes:) Could you please merge these ones into the core for me?

@DH: The other two are still causing problems.

-Jaeger: It refuses to use the animation in the Units FPK correctly, and it's limbs are at an odd angle.

-Nakharar: Still causing CTDs, removing the SHADERDEF did not fix it.

The broken ones are in the "UnitsBad" file attached.

<snip>

1. Give the Tomahawk Thrower a "ranged" ability just like the Urumi has.

2. Change Numidian Cavalry to require Berber culture.

3. Disable "Fast Worker" by "commenting" out the code for it.

Edit: I have implemented these three requests, They are in the UnitTweaks file. SO, please apply the new units to the XML in this file, not the SVN version.
 
@strategyonly

Ok here is my feedback.

Nakharar
Not showing up in Civpedia :(

Jaeger
Look great! :goodjob:

Sacredband
Now no buttons or graphic (see pic below). This is ironic since ls612 had it working. :(

Tiger Claw
Look great! :goodjob:

Urumi Swordsman
Look great! :goodjob:

Kallarani
Look great! :goodjob:

EDIT: Ah ha! The Nakharar was called the Urumi Swordsman! That's why things are messing up. (see pic below)
 
Thanks ls612! These look great! Can you start on the next steampunk unit?

Nautilus [National Unit (15 Allowed)]
Graphic: Here (Inside the Fictionalization Mod)
Icon: Check if it has its own button.
Type: Submarine
Strength: 34
Movement: 5
Cost: 290
Req Tech: Steampunk
Req Resource: Coal AND (Iron OR Steel)
Req Building: Nemo's Naval Academy (I still need to make)
Upgrades To: Attack Submarine

Special Abilities
  • Cargo Space: 1 (Carries Scout, Explorers, Missionaries, Spies, Great People)
  • Invisible to Most Units
  • Can See Submarines
  • Can Move Through Impassable Terrain
  • This Unit is Tradable
  • Can Explore Rival Territory
  • Ignores Terrain Movement Cost
  • Can Withdraw from Combat (50% Chance)
  • 100% vs Wooden Ships
  • 50% vs Steamships
  • Targets any Galleon, Fluyt, Paddle Steamer, Transport, Landing Ship Tank first in combat outside cities
  • Flank Attack against Galleon, Fluyt, Paddle Steamer, Transport, Landing Ship Tank.
  • Cost +1 :gold: Per Turn

I will get you Nemo's Naval Academy ass soon as I can. I still need to make that building. Good luck with this. Its basically the Submarine with a few tweaks. So best you use that as a base.
 
Updates
- Changed Bach's Cathedral to Acoustics tech.
- Added Steam Tank and War Wheel. Thanks ls612 for making and steampunk1880 for planning them.
- Fixed Silk Road, Newton's College and Einstein's Lab (as requested).

Should I talk to Koshling about getting set up on the commit side of the SVN so I can add stuff myself in future?
 
Lets have you do some more first to get some practice in.

In short once the first set I requested are all working then we can have Koshling give you access to uploading to the SVN. Sound good?

Good. How is SO coming along with the two that I could not get to work? I saw that one (Jaeger) was fixed, how 'bout the Nakharar?
 
Good. How is SO coming along with the two that I could not get to work? I saw that one (Jaeger) was fixed, how 'bout the Nakharar?

I posted the errors I found. I assume it was handed off to you now. For isntance you need to fix this ...

Code:
		<Tag>TXT_KEY_UNIT_NAKHARAR</Tag>
        <English>Urumi Swordsman</English>
       	<French>Urumi Swordsman</French>
       	<German>Urumi Swordsman</German>
       	<Italian>Urumi Swordsman</Italian>
       	<Spanish>Urumi Swordsman</Spanish>
	</TEXT>
	<TEXT>

The Nakharar's text says "Urumi Swordsman" when it should say Nakharar.

Also I added Added Nemo's Naval Academy to the SVN so now you can make the Nautilus. :D

The tag is BUILDINGCLASS_NEMO_ACADEMY.
 
OK, I'll iron out those issues tomorrow. I would have to agree with DH though that I like the fast worker better mechanically as a UU than another swordsman, even if that swordsman has a ribbonsword.
 
OK, I'll iron out those issues tomorrow. I would have to agree with DH though that I like the fast worker better mechanically as a UU than another swordsman, even if that swordsman has a ribbonsword.

I have some ideas for Steampunk or Cogpunk workers that can take the place of Fast Workers. It just wound not be for India anymore.
 
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