Nimek
Emperor
- Joined
- Jul 7, 2010
- Messages
- 1,208
although fixing later build times and gold levels would be a good start
I have solution for that
1 Realistic unit upgrades - see that most of players use the same (upgraded) units for entire game making their army bigger and bigger in each turn so in modern times they have 200 units stacks.
If we will force player to disband some absolete units it will take time to build new army
2 Add suport (gold) cost to each unit starting from ancient an making it bigger and bigger in each era (ancient 1
per unit clasical 2
medieval 3
industrial 5
modern 10
)3 Add big support cost for XP giving buildings and for building that creat military resources and gives access to special units. (ex barracks 5
turn)4 Strategic resources modmod (units will consume food per turn) can be usefull
Idea behind that is very simple. If you want to have big well skilled military you must pay for it. You can afford only if you have strong economy.
One of the wonders of the Combat Mod... a promotion may now increase a unit's strength with iStrengthChange. (The integer is the amount the promo adds to the unit's strength. This one was pretty much adopted from FFH2 coding though implemented in the dll slightly differently.)