MapModData is a predefined global that exists in all Lua states and references the same table. So put things in there as needed.
If you want to share tables between states, do this:
Code:
MapModData.myTable = MapModData.myTable or {}
local myTable = MapModData.myTable
...in each state that needs the table. This way you have a localized pointer to the same table in each state that needs it. The "or" is so you don't have to worry about which file runs first at game init.