Enj0y
Chieftain
Hey There -
I'm updating a handy little script originally written by Gyogen that lets you edit what type of units and how many of said units the players gets at the start of the game. It also does some other things, but those seem to be working peachy.
The issue with the units isn't that it doesn't generate whatever you tell it to, it's (maybe) a Maori specific thing. The newly created units appear, but don't receive the Maori trait of +2 embark movement. The original Settler and Warrior get the trait, but the added Scout and Settler in my test didn't.
Any thoughts? Am I missing some new LUA quirk for GS?
Only "global" Civ/Leader traits are left off. Anything tied to a specific unit remains intact. Like in the Maori example, the Toa keeps it's -5 combat strength to adjacent units ability. If that helps...
I'm updating a handy little script originally written by Gyogen that lets you edit what type of units and how many of said units the players gets at the start of the game. It also does some other things, but those seem to be working peachy.
The issue with the units isn't that it doesn't generate whatever you tell it to, it's (maybe) a Maori specific thing. The newly created units appear, but don't receive the Maori trait of +2 embark movement. The original Settler and Warrior get the trait, but the added Scout and Settler in my test didn't.
Any thoughts? Am I missing some new LUA quirk for GS?
Only "global" Civ/Leader traits are left off. Anything tied to a specific unit remains intact. Like in the Maori example, the Toa keeps it's -5 combat strength to adjacent units ability. If that helps...